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Life Forge [WIP]


SkywardRiver
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![](http://www.lifeforgerpg.com/styles/fusiongamer/xenforo/images/sitelogo.png) 

Life forge is an ORPG designed to be what you make of it.

![](http://ascensiongamedev.com/resources/filehost/2b5618033b6578a5bef22214001306f8.png)

The story is simple, you are found unconscious along a shore line by an elderly man who leads you to his home for shelter. There, the player soon realizes they have no memories, of course and the world in Life Forge is all new to them. From here, the players life is whatever they make it. A Life Forge, if you will.

    In the world of Life Forge there is lots to do and be a part of. Players can become great and powerful heroes or, if they wish, villains and take part in quests, explore dungeons and have PvP battles in arenas. If a player decides they don't want to run around and take part in adventurous deeds then they won't have to. In Life Forge crafting is available as well, so If a player wishes then they can harvest all sorts of goods to create a variety of items. All of which they can either use for themselves or sell to other players. Guild and Player housing are also planned features for the game, giving players another little slice of variety and choices which will make their game play unique.

~Features~

Mount System

![](http://ascensiongamedev.com/resources/filehost/4eff701de08a1cba724df9a528882058.png)

Use mounts to travel faster! Different mounts will travel at different speeds and there will be several to choose from.

Character Creation

![](http://ascensiongamedev.com/resources/filehost/f18710937695ceaf192b49f88564e44e.png)

Choose your characters gender and their hair style. We plan to add new races as well.

Death and Revive system

![](http://www.ascensiongamedev.com/resources/filehost/bc0b700ed898a04ef71926a35043a311.png)

When your character dies, you will have 60 seconds to either wait and be revived by another player or respawn back at your last check point.

*Note: You can press "V" to respawn anytime within that 60 seconds.

Mostly Custom Graphics

![](http://www.ascensiongamedev.com/resources/filehost/8ec28dd3d743cc3359befd12dabaff85.png)

You wont find any RPG Maker graphics here!

Stamina and Weight System

![](http://www.ascensiongamedev.com/resources/filehost/44a194513d176def01ed9a78b5894eb8.png)

Items have weight and your character has stamina. The more weight you're carrying the less stamina you will have which will cause your character to move slower. Stamina can be raised through strength and endurance.

Boss Framework

![](http://www.ascensiongamedev.com/resources/filehost/41f7a390a736840ae775dddd23070745.png)

Each boss is created to be unique for a more enjoyable boss battle. Custom programming for each boss is put into the game, so expect a challenge!

Threat System

![](http://www.ascensiongamedev.com/resources/filehost/f74e745cb257eb626715c851a556b764.png)

Your character will gain threat when in battle! Be prepared, enemies will attack the fighter with the most threat first. And, there are taunt skills to increase your threat even more, for those who feel bold anyways.

Quests with Quest log and tracker

![](http://www.ascensiongamedev.com/resources/filehost/bea99cea843fd83ec5bfe64c01a1506a.png)

Keep track of your quest progress and pin the ones most important! By clicking on the quest while in to quest log, the quest(s) will pinned to the game screen for easy tracking!

Talent System

![](http://www.ascensiongamedev.com/resources/filehost/e2e6c618fb77abb4cf1159fc4507e356.png)

There are three different skill trees to apply talent points too, giving players the chance to make their character a unique and fun experience.

And of course we have all the basic needs of an ORPG…
Guilds
Dungeons
Projectile Weapons
Blinding Spells
Invisibility Spells
Crafting
Spell Casting and Projectile Enemies
Paperdolled Items
Zelda-Like Puzzle Systems
Many other fun features!

~Life Forge dev team: 
SkywardRiver - Lead Developer and Programming, Zetasis - Lead Developer and Graphics and BeNjO - Programmer.

If you want to keep a close eye on this project and be around for Open Tests and the like, we're over at [www.LifeForgeRPG.com](http://www.lifeforgerpg.com/index.php?portal/)
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  • 2 weeks later...
~Pre-Alpha Changes~
As some of you know, our Pre-Alpha wasn't perfect, as is the point of something like a Pre-Alpha. We Changed and fixed quite a bit since the closing of Pre-Alpha.

-Death System-
We know that some of you hated our Death System. As such, we're making some much needed changes. Now, upon death, you have 60 seconds to be resurrected, else you will be auto-respawned at your character's checkpoint. What we changed, however, is now you can respawn at any time during that 60 seconds by pressing the "V" key. A little prompt will come up as soon as you've been rekt by some Fungoids.

-Bug Fixes-
A big thanks again to all those who found bugs for us to fix! At this point we've fixed all bugs found during Pre-Alpha! This is great, because it means a more wholesome and fun experience for you all when we launch our Open Alpha!

-Gems-
Some of you noticed that there were 4 un-used equipment slots during Pre-Alpha. One of those was Gems!  Gems are key items for your character's build later during the game. Depending on the Gem Type and Color, you get a new Element applied to your character. Depending on your element and the element of your target, you could be dealing some massive damage!… or maybe face a little resistance. We hope to see this play a key role in PvP!

~Buffs/Debuffs~
Yep, they're done! Also, with some code by Benjo, we have our buffs and debuffs display in a nice little format to the right of your screen! This can display a ton of buffs if need be! It shows the buff/debuff's name, icon, time remaining, and stat change!

~Backstab Spells~
We found that one of the biggest problems with previous games was the lack of balance in PvP. To us it just seemed as though ranged based characters were strictly better in PvP due to being able to kite from a safe distance. With our new spell type, Backstab, however, we now have good gap-closers for our melee characters. These spells will either warp you to the front or back of your target depending on the spell, and it can be designed to stun or deal flat damage as well! This means our melee players will be able to close that gap and get in a few good hits without being at a total loss against ranged players.

~Quest Improvements~
With a little genius programming we can now have Quests have a task to talk to specific events! This means we can actually have moving and intricate storylines with our quests now!

![](https://s29.postimg.org/d3uchr2uv/Buffs.png)

Anywho, that's it for now, guys! Until the next Dev Log - Sky
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~Armistin~
The Desert dwelling of Armistin, home to the Ember Knights, is being worked on extensively. This is the second settlement in Life Forge, and as such, it's gonna be very important.
![](https://s30.postimg.org/42azmugm9/Armistin.png)

And for those of you who wanted to know, this is what an Ember Knight looks like:
![](https://s30.postimg.org/nlfkw7fdt/Ember_Knight.png)
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  • 3 months later...
Wanted to update people,

Life Forge is now the most successful game that has come from Eclipse or any of its previous siblings. Green lit in 16 days, 100 people on since release with loads more sat waiting to play (upping the cap soon). Glad to be apart of this project and would love to invite anyone to come and check us out!

www.lifeforgerpg.com
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  • 7 months later...
Halloween Event is now LIVE! Double Experience for the rest of today and Event lasts for the entire week! Grab your Ghost busting equipment and get your free Cosmetics!

'Player has been killed by' is now sent to map only
House Deeds now use V to view in AH/Trade/Inv/Bank
Shroomstrider cap has a Cooking recipe
All known DX8 Errors have been resolved
Any Time Limited item's added from this update forward will state Time Limited in Item Description along with an [L] in it's name


Items:
Malice Legs (Halloween Shop)
Malice Mask (Halloween Shop)
Cerberus (Mount) (Halloween Shop)
Flaming Skull (Halloween Shop)
Skeleton Skull (Halloween Shop)
Reaper Costume (Halloween Shop)
Oculothorax [Transform] (Halloween Shop)
Mutitus [Transform] (Halloween Shop)
Tentacle Eyes (Halloween Shop)
Lich Kings Garb (Boss Quest)
Lich Kings Helmet (Boss Quest)
Horns of Dybbuk (Boss Quest)
Ghost Costume (Quest)
Pumpkin Heads [Silly, Angry, Happy, Standard] (Quest)



Red Pumpkin [Chest] - Open to get 1 of the following Red coloured; Lich Kings Garb, Lich King Helmet, Skeleton Mask, Horns of Dybbuk, Ghost costume, Tenticle eyes, Flaming Skull or Reaper Costume
Blue Pumpkin [Chest] - Open to get 1 of the following Blue coloured; Lich Kings Garb, Lich King Helmet, Skeleton Mask, Horns of Dybbuk, Ghost costume, Tenticle eyes, Flaming Skull or Reaper Costume



QOL
Raid Hud is now above quest tracker
Raid Hud HP/SP bars no longer default to 0 when over maximum
Cursed Ore Mine now correctly resets
Auction House no longer accepts Bids higher than it's Buyout
Auction House's Minimum Bid is preset on Buy window
Potions from Chests no longer have a Value of 0
Projectiles no longer cause DX8 errors on map edges
Escape now shows Options Menu
'Leaving' a Party auto joins Global Chat
Can no longer join Party Chat with no Party
Double clicking a Stackable then Double clicking another stackable no longer hides chat
Double clicking a stackable then walking off now closes Currency window
Deed & Auction House Signs have been replaced


Here is a couple of the new maps (too many to post).

![Charlin](https://puu.sh/ybCih/74f366e759.png)
![Charlin Freehold](https://puu.sh/ybCpq/8cbed22140.png)
![Marken Encampment](https://puu.sh/ybCrn/cbc2921618.png)
![Duskin Tower [Guild Controlled]](https://puu.sh/ybCuD/e2760c1058.png)
![Pyranid Raid Map](https://puu.sh/ybCwN/8ea3fd3880.png)
![Firefly Forest](https://puu.sh/ybCz3/cb4c7ededf.png)

![Halloween Map](https://puu.sh/ybClQ/b53b42fc79.png)
![Halloween Map](https://puu.sh/ybCng/1bac33c30f.png)
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  • 1 month later...
Heyo.



I'll get right to the point in saying Life Forge is looking for a dependable mapper. The position is currently unpaid, but if we are successful this Christmas, the position becomes paid, with said Mapper receiving a percentage of the earnings monthly.



We're looking for a mapper who is skilled in the designing of maps. Someone who can take a documented idea and bring it to life in a timely fashion. This Mapper will be given a probationary period in which to establish themselves as a full member of the Life Forge team. If successful, they would be taking on the position of official mapper for Life Forge. You would be mapping out all of the game's new areas, as well as acting as a moderator in select situations. We'd like to have this position filled as soon as possible, so by the end of the week we'll be going through all submissions and selecting who we think is the best fit for us.



To apply, simply send us examples of previous works, your time zone, and a brief summary of your free time you would be willing to dedicate to Life Forge and this position. You can message me here with your application, or on our Discord! We look forward to working with you, whoever you are!


Applications are due by NEXT SUNDAY - DEC 10
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  • 2 months later...
In light of the changes that have been made within the past year, the Life Forge team is happy to announce that we've completed our checklist. Now that we've caught up with all previous roadmap / announced ideas, We've opened up a new realm of possibilities for Life Forge!
With that said, we'd love to invite you all to view our roadmap for the following month.

1: PVP Volcanic island with various high end resources allowing players to literally fight there way to the top!
2: Flushed out content from the beginning of the game. We're looking to further the experience at the beginning of the game, seeing as we've mainly focused on end game content. Expect flushed out contnet in area's between the levels of 1-30.
3: More raids and dungeons are coming! Look forward to delving into the depths of the sea, as well as the innards of a active Volcano!
4: Quests Galore! Expect a huge increase in quests, including a massive quest line that will bring the world of Life Forge together!
5: ?
The following patch notes below are the results of a hard years work on life forge up until now.

New Areas:
- Duskin Pyramid
- FireFly Forest
- Delga Jungle
- Delga Temple
- Draken Marsh
- Gulta Village
- Ironstar Deadlands
- Marken Island
- Emerald Hills
- Melvernia Caves
- Charlin
- TinderFrost Woods
- Fungoid Caverns
- Glacial Tower
- Melvernia Forest
- Cursed ore Mine
- Mousling Caverns
- Frozen Tombs

Systems:
- Auctions House
- Randomized Item Drops
- Loot now spawns within a 3x3 'Loot Grid' around the slain Mob
- Shared Loot system that extends the 3x3 'Loot Grid' to a 5x5 'Loot Grid' and removes owned security
- Player Housing
- Boss Mechanics
- Better Crafting UI with Tools
- Guild Controlled Towers
- Weapon Arts
- Daily Login Rewards
- Races
- Alchemy
- Mount Overhaul
- Cosmetics
- Multiple Realms with shared data
- Changable Keybinds
- Smarter A.I
- Improved Tutorial
- Resources now have Randomized min/max HP value
- Scalable Weapons
- Optional Swear Filter
- Major UI Changes
- Multiple Hotbars

Spells/Items:
- 'House Warp' Spell had it's icon changed to something original,
- Stats lost from shields when equipping a 2-h weapon has been patched,
- Horned Edge (Lv1, Lv2 and Lv3) is removed when changing class Blademaster to Guardian,
- Earthsong (Lv1, Lv2 and Lv3) is removed when changing class Muse to Jester,
- 'Desert Dulcimer' is now 2% Lethality,
- 'Balefire Dulcimer' is now 2-H, 3% Lethality and Requires 210 Will,
- 'Cursed Dulcimer' now Requires 190 Will and has 4.5% Reflect Chance,
- Blink Spell Type has an 15% chance to reset cool down when casting,
- Blink Spell Type had a complete overhaul and no longer uses 'Player Warp',
- Anti-Stealth spell Type now gets removed correctly from the caster on duration end,
- When Stealthing, any player who has you as a Target has their Target removed.

General:
- Pixel based Camera for true centring of maps and re-sizeable window,
- Maximum Level Cap increased to 80,
- Tier 7 Crafting,
- Frostpine/Ice Koi/Frostfire Ore re-balanced to 800 (from 700)
- Auction Items that expire or sell whilst offline are no longer awarded on login*
- Pressing the Return key replicates "yes" on the currency menu
- /collectfurniture has been changed to /collectf
- /collectf has been added to /help
- Added minimise option to Main Menu
- Immunity Status on Map change (20s) and Login (30s) now working correctly. Attacking, Moving, Spell casting all remove this Status
- 'Member Revives' now heal 75% HP and have "+75% Health" scrolling Action Message and shows in Description
- Dragging an Item to an 'Crafting Station' no longer breaks Hover over UI
- Loot can no longer drop on any tile that is not walkable
- Mt. Ironstar maps no longer spawn Mobs on the left hand side
- Mobs can no longer spawn on NPC Avoid tiles
- 'Amount Input' breaking chat fix applied
- 'News' System for those whom do not wish to join the Discord server
- The Minotaur now teleports it's target to it
- "Quest Complete" texture with fading added
- Enchant/Charm/Ring/Whetstone now display their provided Defense on the Character panel
- Stealth Detection spell type added
- New Buff Icon "Alert" for Anti Stealth indication
- Blink spell type added
- When targeting a stealthed player now, the Target Indicator removed once they stealth
- Improved Client Defense calculations on the client for better performance
- Fixed minor server side error dealing with Damage prediction
- Fixed several issues with the Path Finding on NPC's
- Root Queen's 5k hits when she heals and you're on the same tile as her
- All Client sided System Messages moved to Sys Msg system
- Housing Collectables had their Value greatly reduced
- Auction Listings now display their correct crit instead of "0%"
- Stealthing no longer removes your target
- 'Dark Wraith Spawn' Attack Speed reduced from 2 Attacks Per Second to 1.5 Attacks Per Second
- Items dropped by a Player will always land on the tile it was dropped
- All items/gold from the Auction will enter the Collection Chest, Unless you win it/buy out directly in the AH
- New Bard Class.

Housing:
- Can't put 'House Deed' in the Auction House,
- Can no longer drop 'House Deed' if it matches your current 'House',
- House wall in 'Gandor [L]' is no longer walk-through,
- Tree borderline (both) in 'Gandor [L]' missing blocks,
- Cliff Edge near top Mining spot in 'Gandor [L]' is no longer walk-through,
- Gulta Swamp House now displays Furniture Limit,
- Houses are now Tradeable. You MAY not trade ANY deed that matches your current house,
- Presents now are a Daily collectable from 'Christmas Tree',
- Players can no longer be invited to a home when in Survival, Dungeon, PvP or Tower Map Types.

Crafting:
- 'Craft 5' Now works,
- 'Appleroot Flask' is now a 150 HP Buff,
- Complete changes to all areas of Crafting and their Recipes.

Classes:
DPS classes now have different Damage bonuses depending on the classes (minor between them), Tanks now have Defense Bonuses and Hybrids get a little of both.

Apprentice: Damage (Default - INT)
Necro: Defense (Tank)
Wizard: Damage (DPS - INT)
Cleric: Defense (Hybrid) Damage (H - WILL)

Page: Defense (Default)
Knight: Defense (Hybrid) Damage (Hybrid - STR)
Guardian: Defense (Tank)
BM: Damage (DPS - STR)

Hunter: Damage (Default - AGI)
Ranger: Defense (Hybrid) Damage (H - AGI)
Warden: Defense (Tank)
Shade: Damage (DPS - AGI)

Bard: Damage (Default - WILL)
Jester: Damage (DPS - WILL)
Minstrel: Defense (Tank)
Muse: Defense (Hybrid) Damage (Hybrid - WILL)

Mounts:
Health:
- Nova Phoenix from 2550 to 3350,
- Top Hat Raptor from 2300 to 3000,
- Gorgan from 3800 to 3000.
Speed:
-Yeti from Speed reduced to 2,
- Nova Phoenix Speed reduced to 4,
- Phantom Roc Speed reduced to 4,
- Top Hat Raptor Speed reduced to 3,
- Green Raptor Speed reduced to 3,
- Green Toad Speed reduced to 3,
- Balefire Phoenix reduced to 4,
- Blue Raptor Speed reduced to 3,
- Frostback Penguin Speed reduced to 2,
- Gorgan Speed reduced to 2,
- Penguin Speed reduced to 2.

Notes:
*Auction Items now require you to interact with an Collection Chest inside any auction house to collect your item(s) or Gold. This is to increase performance and login times.
**'Shared Loot' allows any Character to pick the Loot up instantly. This removes the 30 second "Last Kill is Owner" protection.
We'd like to thank everyone for coming on this journey with us! In the months and years to come, we hope to bring Life Forge up to the potential it deserves!

We hope to see you in-game!
Life Forge Team
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  • 10 months later...
I was going to do another combination of Patch Notes like above, but honestly I don't think the forum would allow me to post it as it would be massive! I would like to post a link to our [News section](https://steamcommunity.com/app/600120/allnews/) where you can find **all** the changes since my last post.

*Some of the newer Steam Store images:*

![](https://steamcdn-a.akamaihd.net/steam/apps/600120/extras/Mounts2.gif?t=1545095959)

![alt text](https://steamcdn-a.akamaihd.net/steam/apps/600120/extras/cRAFTING2.gif?t=1545095959)

![alt text](https://steamcdn-a.akamaihd.net/steam/apps/600120/extras/DeathTimer.gif?t=1545095959)

![alt text](https://steamcdn-a.akamaihd.net/steam/apps/600120/extras/Intro2.gif?t=1545095959)

![alt text](https://steamcdn-a.akamaihd.net/steam/apps/600120/ss_54865e5af424a2ec81454452cdaf7b8265fba0fe.600x338.jpg?t=1545095959)

I'll finalise my post with a quick Q&A of my most asked questions:

*Why VB6?*
Why not? The only downfall to VB6 is the single thread. Everything else is exactly the same as any other language albeit an older and finicky. We chose Eclipse because it's what we had and Unity and the likes were not free at the time Life Forge was born, and buying licenses for an team of ~5 for a "for fun" project was not something we could do.

*I heard eclipse can only support X amount of players, is this true?*
Unless you re-write a good chunk, it's true. Life Forge can handle around 200 players per server with our network compression and newer core systems. You will need to rewrite core parts of the server to be viable else you start to bog down. Example; work out your average CPS idle, with 1 account logged in, login with 20 clients and take notes, then log out of all but the **last** account that logged in (index 20). And remove any Events for ever.
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So, I started playing this game yesterday and I love it! However, I’m not sure if this is intentional, but the sandy area to the right as soon as you leave the Minotaur cave is using directional blocks blocking it off, and a chunk of the map is incomplete. Is only the first town complete and playable? Also, is there a way to gain more inventory space? It’s a pain in the ass and not really worth it to craft because the mats don’t stack...
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