BeNjO Posted November 30, 2016 Author Share Posted November 30, 2016 The Void is a MMORPG designed in Unity. I have currently used the existing worlds from my old project Division Of Life and improved them and combined them into one World rather than split between 4\. You start off in a small settlement in a remote area in Gilramore and start your journey to becoming a true hero. The Void brings you a large world full of spectacular detail and content. Slowly working on adding newer improved systems. Here is what currently exists in The Void:Features:_- Stat Points - Just like Eclipse There will be a complete set of Stat's that effect your characters abilities.__- Trade System - Trading player to player for a secure way of exchanging goods.__- Quests - A true quest system with repeatable and branches.__- Zoom - able __Mini-map__- True AI - Monsters have aggro ranges and will chase for some distance and return to original position__- Teleportation - Quick ways to travel about__ - Server Side - All Logic is server sided this time__- Cross Platform - Can play on Any OS including Mobile!__- WASD - Movement that was missing in my previous Unity games__- PvP - Murder system__- Buffs - Buff before a fight__- Dungeons - Hidden in secluded areas are teleportation portals that allow you to access Dungeon content__- Day / Night - Including sun and moon + phases__- Trading - Pretty much like every other game__- Spells + AoE - Awesome spells and effects to slay monsters_Classes:_- Warrior - Using melee and strength to overcome.__- Mage - Magic based damage with spells to smash opponents.__- Archer - Uses bow and arrows to attack from a distance._Screen Shots:(These are from Unity's Scene view and do no show much detail as real camera)![](http://puu.sh/szMl3/661dce20e7.jpg) ![](http://puu.sh/szMsN/457fee7192.jpg)![](http://puu.sh/szMwE/cb61526b0d.jpg)![](http://puu.sh/szMzW/4d138d134f.jpg)I currently have 4000x4000 of flat land based out. That's just the ground work as I have to add camps, monsters, NPC's, towns and other general stuff to the in-game world. Link to comment Share on other sites More sharing options...
Jumbofile Posted November 30, 2016 Share Posted November 30, 2016 Wish I had the resources to make a 3d mmo, dont have the programming knowledge yet. Glad you didnt scrap this completely. Link to comment Share on other sites More sharing options...
BeNjO Posted November 30, 2016 Author Share Posted November 30, 2016 Thanks @Jumbofile I'm glad I was able to salvage the in-game terrain data for this project as I really enjoyed my previous worlds and it took me months of editing to get right. The only thing you need is money to be honest as most of a game can be purchased. Although I bought everything graphics wise and a few systems to help with the networking and security the actual engine it self is mine. It's like Eclipse you use other peoples graphics but code your self (I did anyway xD) :p. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 30, 2016 Share Posted November 30, 2016 Game looks alright, mapping needs some touching up though. It is a good start. Link to comment Share on other sites More sharing options...
BeNjO Posted November 30, 2016 Author Share Posted November 30, 2016 I agree the maps look horrendous from the Unity scene view. They look blocky, pointy and blank. In the game though there is grass, detail, here's an exampleScene View:![](http://puu.sh/szTkd/3bbe839918.jpg)In-game:![](http://puu.sh/szTra/1a90035d9e.jpg)It's about 80% done, some terrain smoothing and a few grass/bush replacements and the terrain is done Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 30, 2016 Share Posted November 30, 2016 I mean, it's not a professional game so it really does look good. Usually mountain peaks aren't so spikey, but smoothing should fix that. (I will always critique maps) Link to comment Share on other sites More sharing options...
BeNjO Posted November 30, 2016 Author Share Posted November 30, 2016 Aye I agree, I also dislike the stretching of the textures so that's why I went and bought a couple of Mountain assets to replace my stretched ground "hills". Still in the process of replacing the free/old stuff into better quality work. The picture below shows the mountain packages I bought and also the blue crappy skybox behind will not exist in the game, It's just a standard skybox until my day/night dome is added.![](http://puu.sh/szUfu/ba0650f0bc.jpg) Link to comment Share on other sites More sharing options...
GalacticGlum Posted November 30, 2016 Share Posted November 30, 2016 Yea, looks great. Might wanna change up the skybox also AA can help with those rough edges (the ones that can't be fixed via editing). Link to comment Share on other sites More sharing options...
BeNjO Posted November 30, 2016 Author Share Posted November 30, 2016 There is AA on the actual game camera, AA doesn't work with Scene View :p . I already mentioned the Skybox :p. Good to see you here GG :) Link to comment Share on other sites More sharing options...
GalacticGlum Posted December 1, 2016 Share Posted December 1, 2016 Ah okay, my bad! One thing I just noticed was that the texture are way too saturated, take a look into Color Correction it may help. Link to comment Share on other sites More sharing options...
BeNjO Posted December 1, 2016 Author Share Posted December 1, 2016 I'm guessing it's the D-Light you're talking about? It's really bright to help me see gaps in the stitching of the terrains. The day/night Skybox will solve that, if that's what you're talking about :). Link to comment Share on other sites More sharing options...
Colonello Posted December 1, 2016 Share Posted December 1, 2016 Really like how this looks. Excited to see more screenshots in the future. :) Link to comment Share on other sites More sharing options...
Growlith1223 Posted December 1, 2016 Share Posted December 1, 2016 needs some shaders yo, shaders add so much to the game :Dnah in all reality, it looks really cool! can't wait to try it out(if you plan to release it i mean) Link to comment Share on other sites More sharing options...
James Posted December 1, 2016 Share Posted December 1, 2016 When it's populated with creatures it might look better from the aerial view point. Maybe add some birds in the sky or flying creatures like wasps and such . Also you have that small area which is snowy and the rest of it isn't ,it just looks a bit odd. Link to comment Share on other sites More sharing options...
BeNjO Posted December 1, 2016 Author Share Posted December 1, 2016 Hi James,The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I'm heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I'm slowly working on the actual coding part as the world editing is taking up most of my time.Thanks for your input!B Link to comment Share on other sites More sharing options...
Jumbofile Posted December 1, 2016 Share Posted December 1, 2016 3d game worlds always look horrid when extremely zoomed out, just look at WoW for example.![](http://www.ascensiongamedev.com/resources/filehost/a26bca9c0cad5f1999c45c5f4ec9f388.png) Link to comment Share on other sites More sharing options...
James Posted December 2, 2016 Share Posted December 2, 2016 @'BeNjO':> Hi James,> > The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I'm heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I'm slowly working on the actual coding part as the world editing is taking up most of my time.> > Thanks for your input!> > BSounds good Link to comment Share on other sites More sharing options...
SolidLink Posted December 4, 2016 Share Posted December 4, 2016 Im working on a role playing game instead of an MMO but im stuck on the "Character Model" part. I cant model 3D characters lol. any tips?* * *And the Map looks great! It would be awesome if theres like a feature where you can toggle First person and third person! It would be like skyrim* * *Randomly generated dungeons would be nice (Not all of em) just a suggestion lol Link to comment Share on other sites More sharing options...
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