Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Void


BeNjO
 Share

Recommended Posts

The Void is a MMORPG designed in Unity. I have currently used the existing worlds from my old project Division Of Life and improved them and combined them into one World rather than split between 4\. You start off in a small settlement in a remote area in Gilramore and start your journey to becoming a true hero. The Void brings you a large world full of spectacular detail and content. 

Slowly working on adding newer improved systems. Here is what currently exists in The Void:

Features:

_- Stat Points - Just like Eclipse There will be a complete set of Stat's that effect your characters abilities._
_- Trade System - Trading player to player for a secure way of exchanging goods._
_- Quests - A true quest system with repeatable and branches._
_- Zoom - able __Mini-map_
_- True AI - Monsters have aggro ranges and will chase for some distance and return to original position_
_- Teleportation - Quick ways to travel about_
_ - Server Side  - All Logic is server sided this time_
_- Cross Platform - Can play on Any OS including Mobile!_
_- WASD - Movement that was missing in my previous Unity games_
_- PvP - Murder system_
_- Buffs - Buff before a fight_
_- Dungeons - Hidden in secluded areas are teleportation portals that allow you to access Dungeon content_
_- Day / Night - Including sun and moon + phases_
_- Trading - Pretty much like every other game_
_- Spells + AoE - Awesome spells and effects to slay monsters_

Classes:

_- Warrior - Using melee and strength to overcome._
_- Mage - Magic based damage with spells to smash opponents._
_- Archer - Uses bow and arrows to attack from a distance._

Screen Shots:
(These are from Unity's Scene view and do no show much detail as real camera)

![](http://puu.sh/szMl3/661dce20e7.jpg) 

![](http://puu.sh/szMsN/457fee7192.jpg)

![](http://puu.sh/szMwE/cb61526b0d.jpg)

![](http://puu.sh/szMzW/4d138d134f.jpg)

I currently have  4000x4000 of flat land based out. That's just the ground work as I have to add camps, monsters, NPC's, towns and other general stuff to the in-game world.
Link to comment
Share on other sites

Thanks @Jumbofile I'm glad I was able to salvage the in-game terrain data for this project as I really enjoyed my previous worlds and it took me months of editing to get right. The only thing you need is money to be honest as most of a game can be purchased. Although I bought everything graphics wise and a few systems to help with the networking and security the actual engine it self is mine. It's like Eclipse you use other peoples graphics but code your self (I did anyway xD) :p.
Link to comment
Share on other sites

I agree the maps look horrendous from the Unity scene view. They look blocky, pointy and blank. In the game though there is grass, detail, here's an example

Scene View:
![](http://puu.sh/szTkd/3bbe839918.jpg)

In-game:
![](http://puu.sh/szTra/1a90035d9e.jpg)

It's about 80% done, some terrain smoothing and a few grass/bush replacements and the terrain is done
Link to comment
Share on other sites

Aye I agree, I also dislike the stretching of the textures so that's why I went and bought a couple of Mountain assets to replace my stretched ground "hills". Still in the process of replacing the free/old stuff into better quality work. The picture below shows the mountain packages I bought and also the blue crappy skybox behind will not exist in the game, It's just a standard skybox until my day/night dome is added.

![](http://puu.sh/szUfu/ba0650f0bc.jpg)
Link to comment
Share on other sites

When it's populated with creatures it might look better from the aerial view point. Maybe add some birds in the sky or flying creatures like wasps and such . Also you have that small area which is snowy and the rest of it isn't ,it just looks a bit odd.
Link to comment
Share on other sites

Hi James,

The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I'm heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I'm slowly working on the actual coding part as the world editing is taking up most of my time.

Thanks for your input!

B
Link to comment
Share on other sites

@'BeNjO':

> Hi James,
>
> The snowy section is really high up, I was trying to simulate height but with the D-Light the snow looks extremely white lol, I might tone the snow down a bit though. I agree with the birds/flying part as I'm heading into that area of the terrain next, My plan is to have none-clickable bugs like snails, roaches, snakes ect that just crawl about. I'm slowly working on the actual coding part as the world editing is taking up most of my time.
>
> Thanks for your input!
>
> B

Sounds good
Link to comment
Share on other sites

Im working on a role playing game instead of an MMO but im stuck on the "Character Model" part. I cant model 3D characters lol. any tips?

* * *

And the Map looks great! It would be awesome if theres like a feature where you can toggle First person and third person! It would be like skyrim

* * *

Randomly generated dungeons would be nice (Not all of em) just a suggestion lol
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...