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Posted
I used to hate Turn Based Combat, but after a few years using old eclipse engine and the new ones, I realised that I miss that Turn Based combat.

Eclipse lacks a decent combat system.

When attacking you actually just move, no sword swing, no other awesome animations, just a boring walking frame.

I messed up with some codes and followed some tuts to be able to use 1 or more extra frames used as attacking animation.

The problem is that you can't really use bigger frames on the same sheet because it will mess up the walking frames.

I don't know what developers thinks about the actual combat, maybe they just don't care because they don't use any of engines.

New custom versions appearing, but all are the same, promising better function, clean versions, or those filled with many things.

But not even one, with some nice features like improved combat (attacking animations while attacking) wich in my opinion would make the engine much better and the games resulting much more interesting.

Then I tought, how about a Turn Based Combat?

Would be just perfect.

The only problem is the amount of code that needs to be rewriten.

![](http://i184.photobucket.com/albums/x88/mrbubblewand/atb-1-1.jpg)
Posted
I don't think I would enjoy playing a Turn Based Combat system like the picture above, when playing online with people. Perhaps a Final Fantasy Tatics/ Ogre Battle / Fire Emblem would be enjoyable. That's just my thoughts anyway.
Posted
I like the combat of Eclipse, just because it's the way most eclipse games are and this is the reason I wouldn't play an eclipse based game with a completely changed combat. But I'd like attack animations, they fit into the combat.
Posted
I've always liked turn-based for some reason, especially in 2D games. Final Fantasy is a perfect example.
Posted
I've grown fond of the Eclipse Origins combat system ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png) Attack frames would be nice, but other than that I wouldn't change it.
Posted
i could easely make a turn based system, hell, i did it before with pokemon, problem i always encounter are the graphics and the implemention of it… i suck at blitting >.<
Posted
> i could easely make a turn based system, hell, i did it before with pokemon, problem i always encounter are the graphics and the implemention of it… i suck at blitting >.<

If you want any help, then PM me, tough I still don't know what I could help with since I'm an artist.

But I would really like to see a Turn Based engine.
Posted
It is possible to make a Tutorial for it, or it's just too much work for a "Tutorial"?

Because it would be great to work with any DX8 EO engine.
Posted
errr… i think thats a bit past a mere tut then mate xd, were talking about a new seperate attack system, wich involves npc's AND players. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
Posted
> like the picture above

I know, that type of turn based system in an mmorpg, orpg, etc is HORRID. I rather have a tactical turn based squad battle system like the one from FFTactics or Dofus and Wakfu. Example:
>! ![](http://screenshots.en.sftcdn.net/en/scrn/58000/58295/dofus-arena-15.jpg)

>! ![](http://staticns.ankama.com/wakfu/portal/img/discover/landing/screen/004.jpg)

>! ![](http://www.jeuxvideo24.com/screens/ds/1023/large/screenshots/68560_final-fantasy-tactics-a2--grimoire-of-the-rift.jpg)
Posted
Damian, oh I see ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

Coldaplaya

Why that Turn Based system is horrid ?

A tactical one will be just harder to make, I think…
Posted
> A tactical one will be just harder to make, I think…

Hard but good time spent.

> .
>
> Why that Turn Based system is horrid ?

Look at it. Join someone's battle and it's like that, wouldn't it be awkward a bit. I can't put my finger on it but I know there is something bewilderingly strange about having that type of system. But I guess I recommend you to try making it, people won't know what they hate about it unless they try it.
Posted
If you hate it doesn't mean everyone does ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

You want a tactical one, I don't think there are any members around here willing to do that, I'm not even sure if Damian will start working on this, but it would be far easier to make it how I said.
Posted
Thinking about trying to make something like this and either sell it, or release it in the source section. Will work when the free time is presented. I don't think it's a bad idea, for rpg expansion in some of these games, definately has more of an RPG feel.
Posted
Get real? Excuse me if I confused you, I was talking about a turn based system like that of rpg maker or like 'the one you're asking for' is this not what you want? I understand like anyone else does that words can only go so far. Please don't make it seem as if it were an impossible task though, I'm just as qualified as anyone else here.
Posted
I've seen people sell many more insugnificant things, if it's efficient enough I don't see why it can't be sold. If anything I'd probably just accept user 'points' not real money at the moment.
Posted
Would love an engine with turn based combat like in those of pokemon games, and I'd pay with forums cash for it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Posted
lol… you wont get far with forum money ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

i would not make it for that anyway ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

takes a few months to get it working right...

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