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Eclipse - The Final Frontier


escfoe2
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….cyrillic as in the writing?

with the DX8 engine ur not using a font file....

its a dat file and a texture. even tho its possable to use it. i remember growlith was toying with it once but thats  months ago. anyways if you want a special script you need to get a texture and data file made for it and inputed like i said before ... like lots of posts. >.>
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> ….cyrillic as in the writing?
>
> with the DX8 engine ur not using a font file....
>
> its a dat file and a texture. even tho its possable to use it. i remember growlith was toying with it once but thats  months ago. anyways if you want a special script you need to get a texture and data file made for it and inputed like i said before ... like lots of posts. >.>

That's the best way to go about it for now.

Thank you Flame.

> when is a new update scheduled?

Probably within a month or two I'd say. I'm currenty getting paid to work on another project, but don't worry, I'll never leave EFF behind.
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np, -yawns-

wish people would look at the info right in frount of them… look at the text drawing lines already in use and track down the real font info orrr look in the client and they find a folder called fonts. lol
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  • 2 weeks later...
I have a question about the book feature. Whenever it gets finished, will we have to download a fresh new client/server and start over? Or can we continue working on the current version of the engine, and just replace the necessary files when it's done?

Edit: Also, how does the guild feature work? I'm not sure how to create one.
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  • 2 weeks later...
> I have a question about the book feature. Whenever it gets finished, will we have to download a fresh new client/server and start over? Or can we continue working on the current version of the engine, and just replace the necessary files when it's done?
>
>  
>
> Edit: Also, how does the guild feature work? I'm not sure how to create one.

When the book feature is finished, you'll only have to replace your Client executable file and possibly the Server executable. So don't worry.

I feel I have an awesome addition coming to our gaming community here soon. 

It's an Updater application originally designed for this community, but will eventually serve a much broader scope of people.

Instead of having to create a website and manage your files when they're updated, this application automatically detects ANY file that's a part of your game and updates your client whenever you want it to! And guess what, it all ready works 100%!  There's nothing but good news when it comes to this Updater ladies and gentleman. You're gonna love it!
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> When the book feature is finished, you'll only have to replace your Client executable file and possibly the Server executable. So don't worry.
>
> I feel I have an awesome addition coming to our gaming community here soon. 
>
> It's an Updater application originally designed for this community, but will eventually serve a much broader scope of people.
>
> Instead of having to create a website and manage your files when they're updated, this application automatically detects ANY file that's a part of your game and updates your client whenever you want it to! And guess what, it all ready works 100%!  There's nothing but good news when it comes to this Updater ladies and gentleman. You're gonna love it!

how about you make a tutorial how to upgrade it with source?

because there is many people like me have modified this source

sorry for bad english
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  • 2 weeks later...
  • 2 weeks later...
> hey! how to add a NPC SPELLS in Final Frontier? Does anyone know how? may help me?

Unfortunately, EFF does not have that feature; however, it does have an ability to deal different types of damage through combat to allow a more randomized battle damage.

TO ALL OF ECLIPSE>

    I miss you guys. I hate how life gets so complicated you end up losing good things. Thank you all for your patience and support of EFF. I fear that people will soon make a free source engine with rips from mine and better features if they haven't all ready. So I did want to point out now that before that happens, everything I did for EFF, I did for this website. This website brought me in to the world of programming and now programming is my favorite hobby. It's what I do every single day. I'm even getting a bachelor's in Software and Mobile Application Programming. Though Eclipse may be a bunch of nerds and gamers, I love this place. If I ever make it somewhere in life and become the next Bill Gates or Steve Jobs, Eclipse and its community will be the Headliner of "How I got there".

Thank you all for everything.
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> TO ALL OF ECLIPSE>
>
>     I miss you guys. I hate how life gets so complicated you end up losing good things. Thank you all for your patience and support of EFF. I fear that people will soon make a free source engine with rips from mine and better features if they haven't all ready. So I did want to point out now that before that happens, everything I did for EFF, I did for this website. This website brought me in to the world of programming and now programming is my favorite hobby. It's what I do every single day. I'm even getting a bachelor's in Software and Mobile Application Programming. Though Eclipse may be a bunch of nerds and gamers, I love this place. If I ever make it somewhere in life and become the next Bill Gates or Steve Jobs, Eclipse and its community will be the Headliner of "How I got there".
>
>  
>
> Thank you all for everything.

Aww, beautiful speech. Good luck with your future.

Amazi
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> Unfortunately, EFF does not have that feature; however, it does have an ability to deal different types of damage through combat to allow a more randomized battle damage.
>
>  
>
> TO ALL OF ECLIPSE>
>
>     I miss you guys. I hate how life gets so complicated you end up losing good things. Thank you all for your patience and support of EFF. I fear that people will soon make a free source engine with rips from mine and better features if they haven't all ready. So I did want to point out now that before that happens, everything I did for EFF, I did for this website. This website brought me in to the world of programming and now programming is my favorite hobby. It's what I do every single day. I'm even getting a bachelor's in Software and Mobile Application Programming. Though Eclipse may be a bunch of nerds and gamers, I love this place. If I ever make it somewhere in life and become the next Bill Gates or Steve Jobs, Eclipse and its community will be the Headliner of "How I got there".
>
>  
>
> Thank you all for everything.

thank you so much :(

you're contribution is really awesome :(

i'll miss you soon :(
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> nothing new changed since i have been off? o-o still dont see the newer gui added..
>
> -Sigh- well hope to see more here soon,,

I still have your GUI that you made for me bud.  It's awesome and it WILL be implemented. Just so many things going on right now I can't find time to do anything for myself.
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  • 3 weeks later...
I was wondering how to add new equipment slots to this without messing it up.

I have a few ideas for features. For one, being able to set clothing to gender specific, that way the paperdoll system has more usefulness and we don't have to sacrifice classes for the sake of having separate clothing for different genders. I attempted this, but had to reverse it because I screwed it up big time.

I'd also like to see the animated items again, not sure if EFF has this feature, I haven't tried to make one, if so disregard this.

I really appreciate the time and effort you've put into this, and it is by far the best engine I've used thus far. Keep up the excellent work.
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> I was wondering how to add new equipment slots to this without messing it up.
>
> I have a few ideas for features. For one, being able to set clothing to gender specific, that way the paperdoll system has more usefulness and we don't have to sacrifice classes for the sake of having separate clothing for different genders. I attempted this, but had to reverse it because I screwed it up big time.
>
>  
>
> I'd also like to see the animated items again, not sure if EFF has this feature, I haven't tried to make one, if so disregard this.
>
>  
>
> I really appreciate the time and effort you've put into this, and it is by far the best engine I've used thus far. Keep up the excellent work.

Thank you for you kind review. I appreciate it.

As for adding new equipment slots…...it's not easy no matter how you look at it really. I've done it twice now.

Theoretically, all you need to do is add the new slots to the Enumerations, display the slots properly, create an item type that can utilize the new slot, and render everything appropriately. It's not too god aweful bad when you know what you're doing, but for a novice, I don't recommend tackling this by yourself.
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  • 2 weeks later...
> Arrow  not damage :/

I've tested it myself. I know the damage works. The only issue with the projectile system is the lag since the game loop is constantly checking for positional data of any projectiles on the map. It's shitty, but about the best way to do it as of right now. At least until I find a better way.
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