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Eclipse - The Final Frontier


escfoe2
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> **I really like your motor.**
>
> Some things I like.
>
> -with 8-character movements,
> -mouse-movement (right click)
> -fight-mode type pokemon, final fantasy (I know it's very difficult)
> -formulas to apply attack, defense, range attack, magic attack etc.
> -formulas of skills,
> -items with slots
> npc-continuous motion, they do not move frame by frame
> -npc with different skills, with IA

Motor… It's called an engine and you can't replace it some synonyms lol
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Every time i try to compile, this error pops up.

Also every time i use the event editor in the map editor this pops up(when i click on a random tile after selecting event)

I can use the event editor in the Eclipse TFF.exe but not in the actual visual basic project source file.

What am i missing here?

![](http://i.snag.gy/YHG2x.jpg)
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  • 2 weeks later...
the guild creation is controled by slash comands and is buggy, if i get time ill try to make a new addon.

pretty much its complex and isnt explained even with the guild comands help. even looking at the formatting for the comand its hard to get it to work.

so later some time ill try to build a visual guild creation.

wont be anything too complex, only reason ill do this is b/c that slash comand anoys me to hell. XD
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> the guild creation is controled by slash comands and is buggy, if i get time ill try to make a new addon.
>
> pretty much its complex and isnt explained even with the guild comands help. even looking at the formatting for the comand its hard to get it to work.
>
>  
>
> so later some time ill try to build a visual guild creation.
>
> wont be anything too complex, only reason ill do this is b/c that slash comand anoys me to hell. XD

I agree man. I'd like to do the same thing at some point. Hell, I'll probably redo the guild system anyway just so I know it's awesome :p
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already did that yestrday was lazy to rip it bk out but ill have a tut up in the morning,

guilds rlly arnt more then groupin.. idk how  much can be redone other then fully rendering and fixing up the menus.
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  • 2 weeks later...
Not a bad idea, except, I don't feel it should knock back EVERY hit. In my personalization, it would either require a power-up or there would be a percentage chance of a knock-back that would be determined with stat points.
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