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Eclipse - The Final Frontier


escfoe2
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NPC names and the chat box use separate fonts. Can you show an item description, as you mentioned above? Item descriptions use the same font as the chat box. The font files for the chat box by default are texdefault.png and texdefault.dat.
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> NPC names and the chat box use separate fonts. Can you show an item description, as you mentioned above? Item descriptions use the same font as the chat box. The font files for the chat box by default are texdefault.png and texdefault.dat.

Screenshot item:

[http://piccy.info/vi…e1367dc04/orig/](http://piccy.info/view3/4606459/94e0b7cb56dfc5b67003a15e1367dc04/orig/)

**Growlith1223** yes fonts replaced.

texdefault: [http://piccy.info/view3/4606479/7e14c4fc452d755ced33eebe05f53ef7/](http://piccy.info/view3/4606479/7e14c4fc452d755ced33eebe05f53ef7/)

georgia: [http://piccy.info/view3/4606489/a799c3aa296d50b189f12ce4d9e7d9bf/](http://piccy.info/view3/4606489/a799c3aa296d50b189f12ce4d9e7d9bf/)
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> You replaced the fonts and it still doesn't work??

Yes not work.

> but does the .dat files match? or did you leave the data files alone, if there the orginal dats then ik it wont work.

dat files are created by Codehead's bitmap font generator
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Hi escfoe2\.

Came across something while adding randomized equipment stat modifiers. I'm using an older version, so you might have fixed these by now.

In TryPlayerAttackPlayer, Damage = Damage + DMG_Dark is used for the neutral damage calculation instead of DMG_Neut.

In TryPlayerAttackNpc, a counterproductive Damage=Damage + tempDMG negates the last applied NPC resistance (calculated by damage = damage - tempDMG). Seems like a leftover line from resistances pooled in tempdmg (great call on changing that).

Edit: also, in TryNPCAttackPlayer, the if-check for using resistances uses player's elemental dmg>0 rather than res>0
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I'm sorry guys. A lot of shit hit the fan lately and I haven't been around. I'm getting back on track though. So thank you Zeno for the insight on my code. It's hard being a one manned team here, but I make it work. I'll look into it.
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> I'm sorry guys. A lot of shit hit the fan lately and I haven't been around. I'm getting back on track though. So thank you Zeno for the insight on my code. It's hard being a one manned team here, but I make it work. I'll look into it.

You already did a great job with this, it's fully understandable you can't be around working on it all the time you have a life as well.
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> I like this very much. May be my choice for my first rpg ![](http://www.touchofdeathforums.com/community/public/style_emoticons/default/biggrin.png)

I am very appreciative of everyone's consideration and use of Eclipse - TFF.

Thank you to all that support it.
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> One quick question - how do I load credits? I've tried creating credits.png[/bmp/jpg] but nothing is loading, and it seems there are no (example) credits in the package.

The credits pane is empty, its for you to create it however you'd like. The toggle for it was simply commented out.
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Hey This is going Great but 2 things i need for my game, can you make it so i can change the picture you have, its a good picture but i'd prefer to upload mine that goes with the game im making, and for the credits make it so it avaliable to edit and such, If they ask ill gladly give u credit for the project… it be mad disrespectful if i didn't but this is going great... Only problem atm is the

* Change Picture at Login (GUI)

* EXP Required For Level

* Credit Page

Thanks Again! :)

OH?!

How Do Create The Credits Page??

Continueing On My Game and The ( Cover Page or Title Screen ) is My Only Issue However The 3 Things Is What I Would Like and Most Likely Need

I Hope You Can Help Me Achieve My Dream Game :)
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As For The Update Client…

There a Bug That Makes It Un-Able To Be Used

When You Delete Items... You Get Error 7 Out of memory

When You Dont.. You Get Error 9 ( Forget The Rest )

Still Trying To Update My Picture :(

I'd Figure Its something New You Did...

And I Know Its The New Client because To Fix is

What I Did is Replace The Updated Client With The Older Version...

* Can You Make It From Soarce To The Picture Again... I don't Like It That I Cant Change The Picture...

It Kinda Messes With My Game..

Request

* Credit page

* Eclipse and BG Page Editable Again

I Like How U Can Replace The Picture and The way It is Now...

But with the Green BG ( its a good Picture... Just does Not Fit My Game ANYWAY How XD )

HELP....

Chest and Other Player Switch/Varuable Wont work... but for the Switch the True/False after conferm goes back into Blank.... Idk how to make a chest open and close with a item without them and there not working..... >_> ......
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> - hot, dot skills

Hot/Dot skills already exist. Use duration and interval in the spell editor.

Edit: @escfoe2, hope things are going well (or well enough). Releasing this engine has already put you in the top ten percentiles of community contributors so don't feel like you're not doing enough. Take care of what really matters, yeah?
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Cant Do My Game Dew To The Varuables/Player (BUG) that or im doing it wrong.. take a look ok?

Idk if you changed something in them… but see if you can fix it...

I tried deleteing the folders but nothing happened
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I really like your motor.

Some things I like.

-with 8-character movements,
-mouse-movement (right click)
-fight-mode type pokemon, final fantasy (I know it's very difficult)
-formulas to apply attack, defense, range attack, magic attack etc.
-formulas of skills,
-items with slots
npc-continuous motion, they do not move frame by frame
-npc with different skills, with IA
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