Zeno Posted May 21, 2013 Share Posted May 21, 2013 NPC names and the chat box use separate fonts. Can you show an item description, as you mentioned above? Item descriptions use the same font as the chat box. The font files for the chat box by default are texdefault.png and texdefault.dat. Link to comment Share on other sites More sharing options...
tsl8 Posted May 22, 2013 Share Posted May 22, 2013 > NPC names and the chat box use separate fonts. Can you show an item description, as you mentioned above? Item descriptions use the same font as the chat box. The font files for the chat box by default are texdefault.png and texdefault.dat.Screenshot item:[http://piccy.info/vi…e1367dc04/orig/](http://piccy.info/view3/4606459/94e0b7cb56dfc5b67003a15e1367dc04/orig/)**Growlith1223** yes fonts replaced.texdefault: [http://piccy.info/view3/4606479/7e14c4fc452d755ced33eebe05f53ef7/](http://piccy.info/view3/4606479/7e14c4fc452d755ced33eebe05f53ef7/)georgia: [http://piccy.info/view3/4606489/a799c3aa296d50b189f12ce4d9e7d9bf/](http://piccy.info/view3/4606489/a799c3aa296d50b189f12ce4d9e7d9bf/) Link to comment Share on other sites More sharing options...
escfoe2 Posted May 23, 2013 Author Share Posted May 23, 2013 You replaced the fonts and it still doesn't work?? Link to comment Share on other sites More sharing options...
DMF Posted May 23, 2013 Share Posted May 23, 2013 but does the .dat files match? or did you leave the data files alone, if there the orginal dats then ik it wont work. Link to comment Share on other sites More sharing options...
tsl8 Posted May 23, 2013 Share Posted May 23, 2013 > You replaced the fonts and it still doesn't work??Yes not work.> but does the .dat files match? or did you leave the data files alone, if there the orginal dats then ik it wont work.dat files are created by Codehead's bitmap font generator Link to comment Share on other sites More sharing options...
Zeno Posted May 23, 2013 Share Posted May 23, 2013 Hi escfoe2\.Came across something while adding randomized equipment stat modifiers. I'm using an older version, so you might have fixed these by now.In TryPlayerAttackPlayer, Damage = Damage + DMG_Dark is used for the neutral damage calculation instead of DMG_Neut.In TryPlayerAttackNpc, a counterproductive Damage=Damage + tempDMG negates the last applied NPC resistance (calculated by damage = damage - tempDMG). Seems like a leftover line from resistances pooled in tempdmg (great call on changing that).Edit: also, in TryNPCAttackPlayer, the if-check for using resistances uses player's elemental dmg>0 rather than res>0 Link to comment Share on other sites More sharing options...
vqoley Posted May 27, 2013 Share Posted May 27, 2013 wow. thanks for that.. long time i find this. now i see that now.. thankssss… Link to comment Share on other sites More sharing options...
Seepcrs Posted May 30, 2013 Share Posted May 30, 2013 Found bugs:- when i talk with npc, i must wait 5 sec before every message that appears o.0Ideas:- every item that drops from npc would have different chance to drop- npc use skills- hot, dot skills Link to comment Share on other sites More sharing options...
markelos Posted May 31, 2013 Share Posted May 31, 2013 Can u write any information about : pvp etc ? What new features in this version. Link to comment Share on other sites More sharing options...
wito35 Posted May 31, 2013 Share Posted May 31, 2013 I have the same problem as tsl8\. Please for help. Link to comment Share on other sites More sharing options...
DMF Posted June 1, 2013 Share Posted June 1, 2013 oks first new features/ current ones on the first post page1\. as for ur problem try to actual give us a better understanding, Link to comment Share on other sites More sharing options...
escfoe2 Posted June 1, 2013 Author Share Posted June 1, 2013 I'm sorry guys. A lot of shit hit the fan lately and I haven't been around. I'm getting back on track though. So thank you Zeno for the insight on my code. It's hard being a one manned team here, but I make it work. I'll look into it. Link to comment Share on other sites More sharing options...
Swizl Posted June 2, 2013 Share Posted June 2, 2013 > I'm sorry guys. A lot of shit hit the fan lately and I haven't been around. I'm getting back on track though. So thank you Zeno for the insight on my code. It's hard being a one manned team here, but I make it work. I'll look into it.You already did a great job with this, it's fully understandable you can't be around working on it all the time you have a life as well. Link to comment Share on other sites More sharing options...
escfoe2 Posted June 3, 2013 Author Share Posted June 3, 2013 > You already did a great job with this, it's fully understandable you can't be around working on it all the time you have a life as well.Thank you for understanding. Link to comment Share on other sites More sharing options...
jordy205 Posted June 4, 2013 Share Posted June 4, 2013 i really like these engine ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) i am waiting to the next version *.* Link to comment Share on other sites More sharing options...
Avram Posted June 5, 2013 Share Posted June 5, 2013 I like this very much. May be my choice for my first rpg ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
escfoe2 Posted June 6, 2013 Author Share Posted June 6, 2013 > I like this very much. May be my choice for my first rpg ![](http://www.touchofdeathforums.com/community/public/style_emoticons/default/biggrin.png)I am very appreciative of everyone's consideration and use of Eclipse - TFF.Thank you to all that support it. Link to comment Share on other sites More sharing options...
DMF Posted June 6, 2013 Share Posted June 6, 2013 : ) dont worry i has ur bk! ![:)](http://www.eclipseorigins.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) xD…......... Link to comment Share on other sites More sharing options...
Avram Posted June 6, 2013 Share Posted June 6, 2013 One quick question - how do I load credits? I've tried creating credits.png[/bmp/jpg] but nothing is loading, and it seems there are no (example) credits in the package. Link to comment Share on other sites More sharing options...
escfoe2 Posted June 7, 2013 Author Share Posted June 7, 2013 > One quick question - how do I load credits? I've tried creating credits.png[/bmp/jpg] but nothing is loading, and it seems there are no (example) credits in the package.The credits pane is empty, its for you to create it however you'd like. The toggle for it was simply commented out. Link to comment Share on other sites More sharing options...
MarcusX Posted June 8, 2013 Share Posted June 8, 2013 Hey This is going Great but 2 things i need for my game, can you make it so i can change the picture you have, its a good picture but i'd prefer to upload mine that goes with the game im making, and for the credits make it so it avaliable to edit and such, If they ask ill gladly give u credit for the project… it be mad disrespectful if i didn't but this is going great... Only problem atm is the* Change Picture at Login (GUI)* EXP Required For Level* Credit PageThanks Again! :)OH?!How Do Create The Credits Page??Continueing On My Game and The ( Cover Page or Title Screen ) is My Only Issue However The 3 Things Is What I Would Like and Most Likely NeedI Hope You Can Help Me Achieve My Dream Game :) Link to comment Share on other sites More sharing options...
MarcusX Posted June 8, 2013 Share Posted June 8, 2013 As For The Update Client…There a Bug That Makes It Un-Able To Be UsedWhen You Delete Items... You Get Error 7 Out of memoryWhen You Dont.. You Get Error 9 ( Forget The Rest )Still Trying To Update My Picture :(I'd Figure Its something New You Did...And I Know Its The New Client because To Fix isWhat I Did is Replace The Updated Client With The Older Version...* Can You Make It From Soarce To The Picture Again... I don't Like It That I Cant Change The Picture...It Kinda Messes With My Game..Request* Credit page* Eclipse and BG Page Editable AgainI Like How U Can Replace The Picture and The way It is Now...But with the Green BG ( its a good Picture... Just does Not Fit My Game ANYWAY How XD )HELP....Chest and Other Player Switch/Varuable Wont work... but for the Switch the True/False after conferm goes back into Blank.... Idk how to make a chest open and close with a item without them and there not working..... >_> ...... Link to comment Share on other sites More sharing options...
Zeno Posted June 8, 2013 Share Posted June 8, 2013 > - hot, dot skillsHot/Dot skills already exist. Use duration and interval in the spell editor.Edit: @escfoe2, hope things are going well (or well enough). Releasing this engine has already put you in the top ten percentiles of community contributors so don't feel like you're not doing enough. Take care of what really matters, yeah? Link to comment Share on other sites More sharing options...
MarcusX Posted June 9, 2013 Share Posted June 9, 2013 Cant Do My Game Dew To The Varuables/Player (BUG) that or im doing it wrong.. take a look ok?Idk if you changed something in them… but see if you can fix it...I tried deleteing the folders but nothing happened Link to comment Share on other sites More sharing options...
bamm Posted June 10, 2013 Share Posted June 10, 2013 I really like your motor.Some things I like.-with 8-character movements,-mouse-movement (right click)-fight-mode type pokemon, final fantasy (I know it's very difficult)-formulas to apply attack, defense, range attack, magic attack etc.-formulas of skills,-items with slotsnpc-continuous motion, they do not move frame by frame-npc with different skills, with IA Link to comment Share on other sites More sharing options...
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