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Control + V Game


Skudgemuffin
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```
Public Sub MySQL_SaveSpell(ByVal Index As Long)
Dim Query As String

    ' Write the Query.
    Query = "UPDATE data_spell SET name='" & Trim(Spell(Index).Name) _
            & "',descr='" & Trim(Spell(Index).Desc) _
            & "',sound='" & Trim(Spell(Index).Sound) _
            & "',type='" & STR$(Spell(Index).Type) _
            & "',mpcost='" & STR$(Spell(Index).mpCost) _
            & "',levelreq='" & STR$(Spell(Index).LevelReq) _
            & "',accessreq='" & STR$(Spell(Index).AccessReq) _
            & "',classreq='" & STR$(Spell(Index).ClassReq) _
            & "',casttime='" & STR$(Spell(Index).CastTime) _
            & "',cdtime='" & STR$(Spell(Index).CDTime) _
            & "',icon='" & STR$(Spell(Index).Icon) _
            & "',map='" & Trim(STR$(Spell(Index).Map)) _
            & "',x='" & STR$(Spell(Index).x) _
            & "',y='" & STR$(Spell(Index).y) _
            & "',dir='" & STR$(Spell(Index).Dir) _
            & "',vital='" & STR$(Spell(Index).Vital) _
            & "',duration='" & STR$(Spell(Index).Duration) _
            & "',inval='" & STR$(Spell(Index).Interval) _
            & "',rng='" & STR$(Spell(Index).Range) _
            & "',isaoe='" & Trim(STR$(Spell(Index).IsAoE)) _
            & "',aoe='" & STR$(Spell(Index).AoE) _
            & "',castanim='" & STR$(Spell(Index).CastAnim) _
            & "',spellanim='" & STR$(Spell(Index).SpellAnim) _
            & "',stunduration='" & STR$(Spell(Index).StunDuration)

            ' Too many line breaks.. again, continuation!
    Query = Query & "',uniqueindex='" & STR$(Spell(Index).UniqueIndex) _
            & "',nextrank='" & STR$(Spell(Index).NextRank) _
            & "',nextuses='" & STR$(Spell(Index).NextUses) _
            & "' WHERE id='" & STR$(Index) & "'"

    Call PutVar(App.Path & "\query.ini", "SQL", "Q", Query)

    ' Send the Query.
    Set DataSet = New Recordset
    DataSet.Open Query, MySQL

    ' Close the reader.
    Set DataSet = Nothing
End Sub
```
Got to love copy/pastaing subs and modifying them to work with the data you're going to save.
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The idea is that you post the last thing you copied from anywhere, and leave a post.. Not that Ctrl+V is supposed to magically make your computer float or anything ;]

```
Sub HandleMapGetItem(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddR As Long, ByVal ExtraVar As Long)
    Dim b As Long

    If Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).Type = TILE_TYPE_CHEST Then
        If Val(GetVar("data\chests\" & Trim(GetPlayerName(index)) & ".ini", "Chests_Map_" & Trim(STR(GetPlayerMap(index))), Trim(STR(GetPlayerX(index))) & "_" & Trim(STR(GetPlayerY(index))))) = 0 Then
            b = FindOpenInvSlot(index, Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).data1)
            Call PlayerMsg(index, "You opened the chest and found " & Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).data2 & " " & Item(Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).data1).Name, White)
            Call SetPlayerInvItemNum(index, b, Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerY(index)).data1)
            Call SetPlayerInvItemValue(index, b, Map(GetPlayerMap(index)).Tile(GetPlayerX(index), GetPlayerInvItemValue(index, b) + GetPlayerY(index)).data2)
            Call PutVar("data\chests\" & Trim(GetPlayerName(index)) & ".ini", "Chests_Map_" & Trim(STR(GetPlayerMap(index))), Trim(STR(GetPlayerX(index))) & "_" & Trim(STR(GetPlayerY(index))), "1")
            Call SendInventoryUpdate(index, b)
        Else
            Call PlayerMsg(index, "You have already looted this chest!", BrightRed)
        End If
    Else
        Call PlayerMapGetItem(index)
    End If
End Sub
```
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