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A New Engine: Atlas


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Suggest some interfaces for you
![](http://www.mmorpggratis.com/pics/foto_angels_online.jpg)
![](http://animemmorpgs.com/wp-content/uploads/2013/08/Dragon-Born2.jpg)
![](http://genk2.vcmedia.vn/DlBlzccccccccccccE5CT3hqq3xN9o/Image/2012/09/cos/4-de3a6.jpg)
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@'Sunku':

> I have a suggestion that I don't believe I've read. Exp/Item events maybe? Like a week where a certain map or something has a higher exp gain or item drop chance?

From what I understand, it will be possible to make these smaller adjustments and dynamically transform numbers. Not sure if it will require restarts inbetween, but it should be a possiblity to do these simple things within the scripting engine that is being implemented.
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@'iloveworld':

> Suggest some interfaces for you
> ![](http://www.mmorpggratis.com/pics/foto_angels_online.jpg)
> ![](http://animemmorpgs.com/wp-content/uploads/2013/08/Dragon-Born2.jpg)
> ![](http://genk2.vcmedia.vn/DlBlzccccccccccccE5CT3hqq3xN9o/Image/2012/09/cos/4-de3a6.jpg)

Those look pretty cool. The plan is for the skinning system to be powerful enough so that you can design and use any of those interfaces.

@'Sunku':

> I have a suggestion that I don't believe I've read. Exp/Item events maybe? Like a week where a certain map or something has a higher exp gain or item drop chance?

That's a good suggestion, and it's planned. There will be a few different ways to do this: one way being through scripts, another by doing everything manually and adjusting the properties of each object, and another through an events feature (not to be confused with the events system from the Eclipse engines, this will be more of a "we're hosting a special event today, and it will change x, y, z"-system.)
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@'PhenomenalDev':

> Coming soon does not mean 5 months, how long till this comes out?

I'll be making a new thread when the engine is publicly available. It's still in active development :)
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@'Raven1':

> Really like it so far! :) I have an important question though: Will we be able to run it fullscreen, in any way possible? (either resizing the UI as well, or not, doesn't matter as long as it is fullscreen)

Yes, you'll be able to run it in fullscreen mode. You'll also be able to freely resize the the UI and the screen will dynamically adapt to whatever size you set it to.
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  • 3 weeks later...
  • 3 weeks later...
*squints*
*pulls out binoculars and squints*
*pulls out electron microscope and squints vigorously*

I see about as much progress as there is a chance for it to live and be closed source.

You say we will be able to run it in full screen mode, but will we be able to run it at all? You've posted 0 updates.
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  • 2 months later...
@'Azvd':

> Where is it? Looks so nice!

Hey! It's still in development. But in the meantime, you can go to [this page](https://www.eclipseorigins.com/downloads) and click on the download button for Atlas. You can then join a mailing list for more Atlas news.

I'll send you an email when Atlas is ready to be released to the public.
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