azkanan Posted April 11, 2013 Author Share Posted April 11, 2013 I've come up with a way for space to work…Now, regrettably, VB6 limits each Array to 64k in size - and that's what my Space will be made up of, arrays. So, how can I make Via Stella's space more unlimited? Easy - territories.Let's say that each territory is made up of 10x10 areas. To travel to a new territory, the player has to access a "Jump Gate" - which takes them to an entirely new Territory. You can compare this to traveling to a new area in Eclipse. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)![](http://puu.sh/2yfr3.png) Link to comment Share on other sites More sharing options...
azkanan Posted April 19, 2013 Author Share Posted April 19, 2013 After several days of debugging, spitting, cursing, crying and occasional peeing-in-a-cup… I finally made this:![](http://puu.sh/2Dbl3.png)Impressive, right? No? Well… This is what it is I've done:- Generated a section of space, consisting of 30x30 tiles.- Generated a random number of solar systems in this section of space.- Generated a random number of planets in the solar systems in this section of space.- Generated the planets';**Is it a Civilization's homeworld?Planet Class? (Sun, Terran, Desert, Barren, Volcanic, Ice, Ocean, Gas Giant)Is it Colonized?Is it Colonizable?How big is the planet?**- Generated a random number of moons on the planets in the solar systems in this section of space.**Does it Exist?Moon class? See above.Is it colonizable?How big is it?**- Made it so that the Stellar Map will draw explored regions of space, otherwise hides them in Fog of War.- Made it so that the game will find a colonized planet and start the player there, then explore the immediate region of space around the planet. Link to comment Share on other sites More sharing options...
azkanan Posted April 21, 2013 Author Share Posted April 21, 2013 Result! Fixed a crash resulting from the player starting on a colonized planet in a system on the boundary of the area (Because when the game "Explores" the local space areas, it can't check off-the-board areas)!![](http://puu.sh/2Ergo.png) Link to comment Share on other sites More sharing options...
Mal Posted April 21, 2013 Share Posted April 21, 2013 Looking real good, man. Once you get this done I really hope you translate this idea to a 3D environment. Link to comment Share on other sites More sharing options...
azkanan Posted April 22, 2013 Author Share Posted April 22, 2013 Local Director begins to take formation!![](http://puu.sh/2F8HZ.png)Also, slight update. Randomized the star tiles, so they look prettier now.![](http://puu.sh/2F8XP.png) Link to comment Share on other sites More sharing options...
azkanan Posted April 22, 2013 Author Share Posted April 22, 2013 So I've ~~*kinda*~~ got the treeview working for the current system the player is in.~~. Still a little bugged. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png)~~![](http://puu.sh/2Fdv9.png) Link to comment Share on other sites More sharing options...
Mal Posted April 22, 2013 Share Posted April 22, 2013 Is it turn based or will it be time based? Link to comment Share on other sites More sharing options...
azkanan Posted April 22, 2013 Author Share Posted April 22, 2013 real-time, but you can "Fast Forward". Link to comment Share on other sites More sharing options...
Mal Posted April 22, 2013 Share Posted April 22, 2013 Nice. So things are going on in the background back home while you're out looking for planets to blow up (conquest). I'll definitely give it a go when you release it. Link to comment Share on other sites More sharing options...
Swizl Posted May 26, 2013 Share Posted May 26, 2013 What happened with this project ? Link to comment Share on other sites More sharing options...
azkanan Posted May 27, 2013 Author Share Posted May 27, 2013 > What happened with this project ?My efforts were redirected to my main project, **[The Ancients](http://www.touchofdeathforums.com/community/index.php?/topic/132062-the-ancients/page__hl__ancients)**, as a result of my new lifestyle where I have little time between work and running my new house. Link to comment Share on other sites More sharing options...
azkanan Posted July 28, 2013 Author Share Posted July 28, 2013 Still working on this, now I've freed some time up. Here's my latest developments over the last week since I got back into it;- Fixed space map. (Thanks to Kibbelz!)- Able to set a destination and travel to it.- Able to "Dock/Undock", "Orbit" and "Transit".- Shook up the space map to be interacted by hovering.- Shook up the Crew Management display screen.- Set "Backgrounds" for the players to start with, as well as a "Star Density" setting.- Tweaked the ship creator so the player has a set funds to create/buy a ship with, then remaining cash goes in-game.- Drew some "Out my Cockpit window" pictures.![](http://puu.sh/3O2tN.png)![](http://puu.sh/3O2uJ.png)![](http://puu.sh/3O2wj.png)![](http://puu.sh/3O2wG.png)![](http://puu.sh/3O2xv.png)![](http://puu.sh/3O2yp.png)![](http://puu.sh/3O2yV.png)![](http://puu.sh/3O2zC.png)![](http://puu.sh/3O2AD.png)To Do list for tomorrow: - Crew Ambitions - Crew Requests/Desires - Crew Inventory Type - Ship Equipment - Ship Inventory Type Link to comment Share on other sites More sharing options...
Vus Posted July 28, 2013 Share Posted July 28, 2013 Looks great! :) Link to comment Share on other sites More sharing options...
PD Posted July 30, 2013 Share Posted July 30, 2013 When can I play? Link to comment Share on other sites More sharing options...
azkanan Posted July 30, 2013 Author Share Posted July 30, 2013 At the moment, the player can't do much except build a ship and fly between planets, so it's not worth releasing yet. :) Link to comment Share on other sites More sharing options...
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