Zopto Posted April 12, 2013 Author Share Posted April 12, 2013 yea i know about that bugthat was problem in project vertigo alsoInertia overflow i try to fix….so when player frst time register and if he faill from sky 10 blocks more you got overflow that was same in project vertigoso temp fix is to dont give player to fail from 10 blocks on frst time log in...And btw tnx for fixing mask1 bug Zopto.Np anytime hope you like v3 …. Link to comment Share on other sites More sharing options...
santa-clause Posted April 12, 2013 Share Posted April 12, 2013 > yea i know about that bug> > that was problem in project vertigo also> > Inertia overflow i try to fix….> > so when player frst time register and if he faill from sky 10 blocks more you got overflow that was same in project vertigo> > so temp fix is to dont give player to fail from 10 blocks on frst time log in...> > And btw tnx for fixing mask1 bug Zopto.> > Np anytime hope you like v3 ….I just fixed it in V1 my game i far more advanced then you're engine at this moment and now i started to add pet system and then i'll add my own custom stuff Link to comment Share on other sites More sharing options...
Zopto Posted April 12, 2013 Author Share Posted April 12, 2013 **ok here is fix of inertia is overflowing****Client side****Find**```XOffset As IntegerYOffset As Integerinerting As Byte```**And chage all 3x to**```XOffset As LongYOffset As Longinerting As Long```that should fix overflow try itit works for me Link to comment Share on other sites More sharing options...
santa-clause Posted April 12, 2013 Share Posted April 12, 2013 > **ok here is fix of inertia is overflowing**> > **Client side**> > **Find**> > ```> > XOffset As Integer> > YOffset As Integer> > inerting As Byte> ```> > **And chage all 3x to**> > ```> > XOffset As Long> > YOffset As Long> > inerting As Long> ```> > that should fix overflow try it> > it works for meTnx ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
Zopto Posted April 12, 2013 Author Share Posted April 12, 2013 **Update : Project Angels v4****ChageLog**>! **Fixed inertia overflow (me)**>! **Fixed Spell Menu Bug (me)**>! **Add FMOD(now you can play any sound on map mp3,mp4, ogg etc…)**>! **Add Projectiles system (wabbit)**>! **Add [Consume Give-backs](http://www.touchofdeathforums.com/community/index.php?/topic/131295-eo-20-consume-give-backs/) ([- Matthew -](http://www.touchofdeathforums.com/community/index.php?/user/65954-matthew/))** **Download Link :**>! **PA V4:**>! http://www.sendspace.com/file/b5f4r4 Link to comment Share on other sites More sharing options...
Daneta Posted April 12, 2013 Share Posted April 12, 2013 thanks for fixing bugs but the thing is the screen is to big please have a smaller one it dows not fit my screen Link to comment Share on other sites More sharing options...
Draco.exe Posted April 12, 2013 Share Posted April 12, 2013 looking good, and thanks for the credits for the GUI ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)good luck mate! Link to comment Share on other sites More sharing options...
Daneta Posted April 13, 2013 Share Posted April 13, 2013 can u pls make it a smaller screen its to big for me plss Link to comment Share on other sites More sharing options...
Zopto Posted April 13, 2013 Author Share Posted April 13, 2013 > looking good, and thanks for the credits for the GUI ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)> > good luck mate!tnx bro !> can u pls make it a smaller screen its to big for me plssi will make some chages to screen in v5 Link to comment Share on other sites More sharing options...
Zopto Posted April 13, 2013 Author Share Posted April 13, 2013 **Update : Project Angels v5****Chage Log**>! Chaged Screen Size>! GUI now looks litl bit better>! Fixed friend system>! Fixed Buttons>! Add Options>! on/ff chat>! on/off hotbar>! on/off hp/mp/exp menu **Download Link**>! **PA v5**>! [http://www.sendspace.com/file/7wt97n](http://www.sendspace.com/file/7wt97n) **Screen:**>! [![](http://img341.imageshack.us/img341/6808/pic1al.png)](http://imageshack.us/photo/my-images/341/pic1al.png/) Link to comment Share on other sites More sharing options...
Daneta Posted April 13, 2013 Share Posted April 13, 2013 awesome thank Link to comment Share on other sites More sharing options...
Zopto Posted April 13, 2013 Author Share Posted April 13, 2013 > awesome thanknp enjoy!–--------------------------------------------------**Event bug v 4 and v5 (fix)**i miss one sub when i add projectile system sochage all:```Public Sub CheckAttack()```to```Public Sub CheckAttack()Dim Buffer As clsBufferDim attackspeed As Long, X As Long, Y As Long, i As Long' If debug mode, handle error then exit outIf Options.Debug = 1 Then On Error GoTo errorhandlerIf ControlDown ThenIf InEvent = True Then Exit SubIf SpellBuffer > 0 Then Exit Sub ' currently casting a spell, can't attackIf StunDuration > 0 Then Exit Sub ' stunned, can't attack' speed from weaponIf GetPlayerEquipment(MyIndex, Weapon) > 0 Thenattackspeed = Item(GetPlayerEquipment(MyIndex, Weapon)).SpeedElseattackspeed = 1000End IfIf Player(MyIndex).AttackTimer + attackspeed < GetTickCount ThenIf Player(MyIndex).Attacking = 0 ThenWith Player(MyIndex).Attacking = 1.AttackTimer = GetTickCountSendAttackEnd WithIf GetPlayerEquipment(MyIndex, Weapon) > 0 ThenIf Item(GetPlayerEquipment(MyIndex, Weapon)).projectile.Pic > 0 Then' projectileSet Buffer = New clsBufferBuffer.WriteLong CProjecTileAttackSendData Buffer.ToArray()Set Buffer = NothingEnd IfEnd IfSet Buffer = New clsBufferBuffer.WriteLong CAttackSendData Buffer.ToArray()Set Buffer = NothingEnd IfEnd IfSelect Case Player(MyIndex).DirCase DIR_UPX = GetPlayerX(MyIndex)Y = GetPlayerY(MyIndex) - 1Case DIR_DOWNX = GetPlayerX(MyIndex)Y = GetPlayerY(MyIndex) + 1Case DIR_LEFTX = GetPlayerX(MyIndex) - 1Y = GetPlayerY(MyIndex)Case DIR_RIGHTX = GetPlayerX(MyIndex) + 1Y = GetPlayerY(MyIndex)End SelectIf GetTickCount > Player(MyIndex).EventTimer ThenFor i = 1 To Map.CurrentEventsIf Map.MapEvents(i).Visible = 1 ThenIf Map.MapEvents(i).X = X And Map.MapEvents(i).Y = Y ThenSet Buffer = New clsBufferBuffer.WriteLong CEventBuffer.WriteLong iSendData Buffer.ToArray()Set Buffer = NothingPlayer(MyIndex).EventTimer = GetTickCount + 200End IfEnd IfNextEnd IfEnd If' Error handlerExit Suberrorhandler:HandleError "CheckAttack", "modGameLogic", Err.Number, Err.Description, Err.Source, Err.HelpContextErr.ClearExit SubEnd Sub```so now your events will work Link to comment Share on other sites More sharing options...
Zopto Posted April 14, 2013 Author Share Posted April 14, 2013 any ideas for next update?i think to i add day/night system whit day/night npc spwnand to add weather systemmaybe to i remove dinamic sprites so all of you can easy edit characters …..(if i remove you got just left and right sprites whiteout jump or standing or attack animation)any other ideas? Link to comment Share on other sites More sharing options...
Bloo Posted April 14, 2013 Share Posted April 14, 2013 > any ideas for next update?> > i think to i add day/night system whit day/night npc spwn> > and to add weather system> > maybe to i remove dinamic sprites so all of you can easy edit characters …..> > any other ideas?Night and Day would be awesome ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Link to comment Share on other sites More sharing options...
Zetasis Posted April 17, 2013 Share Posted April 17, 2013 > any ideas for next update?> > i think to i add day/night system whit day/night npc spwn> > and to add weather system> > maybe to i remove dinamic sprites so all of you can easy edit characters …..(if i remove you got just left and right sprites whiteout jump or standing or attack animation)> > any other ideas?Don't remove the sprite system. If people want to have boring animations then they can just use the same frames as walking and etc… Link to comment Share on other sites More sharing options...
Zopto Posted April 23, 2013 Author Share Posted April 23, 2013 sry i was not online too much last week …. collage things.... anyway i will update engein in next cople days ^^ Link to comment Share on other sites More sharing options...
mrmiguu Posted April 23, 2013 Share Posted April 23, 2013 I like what you're doing here, Zopto! I think it's cool of you to show interest in the side-scrolling ORPG scene. Link to comment Share on other sites More sharing options...
Zopto Posted April 24, 2013 Author Share Posted April 24, 2013 tnx mrmiguu !! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) i do my best Link to comment Share on other sites More sharing options...
Wortel Angels Posted April 24, 2013 Share Posted April 24, 2013 You made nice Process and i love the Engine name ;-)If you get an Support Image then ill put it in my Signature for sure.At the moment is that for me one of the BEST Engines here, very stable, much stuff added and what the best ?You dont give up at Problems like the first Sidescroller engine guy ;-) (Sorry if you read that but its the truth…)Best RegardsMortalAngels Link to comment Share on other sites More sharing options...
Zopto Posted April 24, 2013 Author Share Posted April 24, 2013 next update in cople days >>>>>>> Link to comment Share on other sites More sharing options...
Zopto Posted April 28, 2013 Author Share Posted April 28, 2013 **Update:****Chage Log:**>! Add Weather System>! Add Buff/Debuff spells **(Ryoku)**>! Add server side show how much players is online>! Add server side show ip and Port>! fix Event bug **Download Link:**>! **Pa v6:**>! http://www.sendspace.com/file/skdrrh if you found any bug tell me i will try to fix it ^^ Link to comment Share on other sites More sharing options...
Daneta Posted April 28, 2013 Share Posted April 28, 2013 YAY AWESOME dude just awesome Link to comment Share on other sites More sharing options...
Zopto Posted April 29, 2013 Author Share Posted April 29, 2013 **Weather and npc Walk fix: v6****Client Side:**Find:```Public Sub LoadMap(ByVal MapNum As Long)```then find:```Get #f, , Map.Background```below that ADD:```Get #f, , Map.Weather```and now your npc wont gitch when normal player show up on map ^^ Link to comment Share on other sites More sharing options...
Zopto Posted May 1, 2013 Author Share Posted May 1, 2013 **Update**: **Project Angels v7**in this version i fixed some bugs etc… ![:poonbox:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/AddEmoticons0091.gif)**Chage Log:**>! **Fixed** directional blocking>! **Fixed** Platform show on minimap>! **Fixed** Weather system and npc walk from v6>! Removed Covers From Shop,Trade,Bank>! Chaged Screen Size **Download Link:**>! **Pa v7**>! http://www.sendspace.com/file/qgfaz4 Link to comment Share on other sites More sharing options...
Jumbofile Posted May 2, 2013 Share Posted May 2, 2013 add a semi transparent chat boxEdit* Wow that sounded rude…sorry ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
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