deminizer Posted March 27, 2017 Author Share Posted March 27, 2017 How do we add custom Script into the game ?Would appreciate if someone could explain in a little bit detailed manner.Thank youPeace~ Link to comment Share on other sites More sharing options...
PhenomenalDev Posted March 27, 2017 Share Posted March 27, 2017 Edit the source code. Link to comment Share on other sites More sharing options...
Kemono Posted March 27, 2017 Share Posted March 27, 2017 in the server side :search for :```Public Sub CustomScript(index As Long, caseID As Long)```You can add your custom scripts there . Link to comment Share on other sites More sharing options...
deminizer Posted March 28, 2017 Author Share Posted March 28, 2017 Thanks a lot guys . Appreciate for the help.Please look into this post as well : https://www.eclipseorigins.com/Thread-Custom-Title* * *A quick question can we use scripts of RPG maker VX ace ?* * *```/*global battle, print, sys*//*jshint strict: false, shadow: true, evil: true, laxcomma: true*//*jslint sloppy: true, vars: true, evil: true, plusplus: true*/var ROOT = this;var TEMP = { player: [ {confused: 0, critical: 0, flinch: 0, frozen: 0, miss: 0, name: "", paralyzed: 0, slept: 0}, {confused: 0, critical: 0, flinch: 0, frozen: 0, miss: 0, name: "", paralyzed: 0, slept: 0} ], tier: "", turn: 0};var SAVED_DATA_DIR = "NovaBattleScriptSavedData.json";var SAVED_DATA = { tierRating: {}};var NEW_TIER_RATING = {win: 0, lose: 0, tie: 0, battle: 0, longestTurn: 0};var PO_BATTLE_EVENT;function init() { if (sys.isSafeScripts() === true) { sendBotMsg("Unable to load or save script data due to Safe Scripts being enabled."); } loadData(); showCurrentTierRating(); if (SAVED_DATA.tierRating[TEMP.tier] === undefined) { SAVED_DATA.tierRating[TEMP.tier] = deepCopyObject(NEW_TIER_RATING); } TEMP.player[battle.me].name = battle.data.team(battle.me).name; TEMP.player[battle.opp].name = battle.data.team(battle.opp).name; return;}function loadData() { if (sys.isSafeScripts() === true) { return; } sys.appendToFile(SAVED_DATA_DIR, ""); if (sys.getFileContent(SAVED_DATA_DIR) === "") { saveData(); sendBotMsg("Created battle save data for first time use."); } else { try { var loadedObjData = JSON.parse(sys.getFileContent(SAVED_DATA_DIR)); fillObject(SAVED_DATA, loadedObjData); SAVED_DATA = loadedObjData; } catch (error) { sendBotMsg("Unknown error occurred. The saved data might be corrupted."); sendBotMsg("Debug information: " + error); } }}function saveData() { if (sys.isSafeScripts() === true) { return; } sys.writeToFile(SAVED_DATA_DIR, JSON.stringify(SAVED_DATA)); return;}function fillObject(from, to) { for (var key in from) { if (from.hasOwnProperty(key)) { if (Object.prototype.toString.call(from[key]) === "[object Object]") { if (!to.hasOwnProperty(key)) { to[key] = {}; sendBotMsg("Creating missing saved data object: " + key); } fillObject(from[key], to[key]); } else if (!to.hasOwnProperty(key)) { to[key] = from[key]; sendBotMsg("Creating missing saved data perimeter: " + key); } } } return;}function sendBotMsg(message) { print("[bot]: " + message); return;}function sendChatMsg(message) { battle.battleMessage(battle.id, "[bot]: " + message); return;}function deepCopyObject(obj) { return JSON.parse(JSON.stringify(obj));}function commmandHandlerPrivate(commmand, commandData) { if (commmand === "eval") { eval(commandData); return; } if (commmand === "obj") { try { var x, objKeys = Object.keys(eval(commandData)); sendBotMsg("Printing " + commandData + ".keys"); for (x = 0; x < objKeys.length; x++) { print("//" + objKeys[x] + ": " + eval(commandData)[objKeys[x]]); } sendBotMsg("Done."); } catch (error) { print(error); } return; } if (commmand === "stat" || commmand === "stats") { showBattleStats(); return; }}function pokesRemaining(team) { // battle.me / battle.opp var x, count = 0; for (x = 0; x < 6; x++) { if (battle.data.team(team).poke(x).isKoed() === false) { count++; } } return count;}function showBattleStats() { var x = TEMP.player[battle.me], y = TEMP.player[battle.opp]; sendChatMsg(x.name + ": Confused " + x.confused + ", Criticals " + x.critical + ", Frozen " + x.frozen + ", Flinches " + x.flinch + ", Misses " + x.miss + ", Paralyzed " + x.paralyzed + ", Slept " + x.slept); sendChatMsg(y.name + ": Confused " + y.confused + ", Criticals " + y.critical + ", Frozen " + y.frozen + ", Flinches " + y.flinch + ", Misses " + y.miss + ", Paralyzed " + y.paralyzed + ", Slept " + y.slept); return;}function showCurrentTierRating() { if (SAVED_DATA.tierRating[TEMP.tier] === undefined) { sendChatMsg("No data exists for this tier."); return; } var x = SAVED_DATA.tierRating[TEMP.tier]; sendChatMsg("Tier Stats: Wins " + x.win + ", Loses " + x.lose + ", Ties " + x.tie + ", Battle " + x.battle + ", Longest Turn " + x.longestTurn); return;}function updateBattleRecord(result, winner) { // result: 0 forfeit, 1 win/lose/timeout, 2 tie if ((result === 0 || result === 1) && winner === battle.me) { SAVED_DATA.tierRating[TEMP.tier].win++; } else if ((result === 0 || result === 1) && winner === battle.opp) { SAVED_DATA.tierRating[TEMP.tier].lose++; } else if (result === 2) { SAVED_DATA.tierRating[TEMP.tier].tie++; } SAVED_DATA.tierRating[TEMP.tier].battle++; if (TEMP.turn > SAVED_DATA.tierRating[TEMP.tier].longestTurn) { SAVED_DATA.tierRating[TEMP.tier].longestTurn = TEMP.turn; } return;}PO_BATTLE_EVENT = { onBattleEnd: function (result, winner) { updateBattleRecord(result, winner); showBattleStats(); saveData(); return; }, onBeginTurn: function (turn) { TEMP.turn = turn; return; }, onCriticalHit: function (spot) { if ([0, 2, 4].indexOf(spot) !== -1) { TEMP.player[1].critical++; } if ([1, 3, 5].indexOf(spot) !== -1) { TEMP.player[0].critical++; } return; }, onFlinch: function (spot) { if ([0, 2, 4].indexOf(spot) !== -1) { TEMP.player[0].flinch++; } if ([1, 3, 5].indexOf(spot) !== -1) { TEMP.player[1].flinch++; } return; }, onMiss: function (spot) { if ([0, 2, 4].indexOf(spot) !== -1) { TEMP.player[0].miss++; } if ([1, 3, 5].indexOf(spot) !== -1) { TEMP.player[1].miss++; } return; }, onPlayerMessage: function (spot, message) { if (spot === battle.me) { var commmand = "", commandData = ""; if (["-"].indexOf(message.charAt(0)) !== -1) { var split = message.indexOf(" "); if (split !== -1) { commmand = message.substring(1, split).toLowerCase(); commandData = message.substr(split + 1); } else { commmand = message.substr(1).toLowerCase(); } } try { commmandHandlerPrivate(commmand, commandData); } catch (error) { sendBotMsg("commmandHandlerPrivate() error on line " + error.lineNumber + ", " + error.message); } } return; }, onStatusDamage: function (spot, status) { if ([0, 2, 4].indexOf(spot) !== -1 && status === 6) { TEMP.player[0].confused++; } if ([1, 3, 5].indexOf(spot) !== -1 && status === 6) { TEMP.player[1].confused++; } return; }, onStatusNotification: function (spot, status) { if ([0, 2, 4].indexOf(spot) !== -1 && status === 1) { TEMP.player[0].paralyzed++; } if ([1, 3, 5].indexOf(spot) !== -1 && status === 1) { TEMP.player[1].paralyzed++; } if ([0, 2, 4].indexOf(spot) !== -1 && status === 2) { TEMP.player[0].slept++; } if ([1, 3, 5].indexOf(spot) !== -1 && status === 2) { TEMP.player[1].slept++; } if ([0, 2, 4].indexOf(spot) !== -1 && status === 3) { TEMP.player[0].frozen++; } if ([1, 3, 5].indexOf(spot) !== -1 && status === 3) { TEMP.player[1].frozen++; } return; }, onTierNotification: function (tier) { TEMP.tier = tier; try { init(); } catch (error) { sendBotMsg("init() error on line " + error.lineNumber + ", " + error.message); } return; }};```Ps; this script wasn't scripted by me i copied from https://raw.githubusercontent.com/NightfallAlicorn/po-scripts/master/battle/NovaBattleScript.jsAll credits go to Nightfall Alicorn Link to comment Share on other sites More sharing options...
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