Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Super MMORPG Maker Box (0.3.x)


Chti_Yonki
 Share

Recommended Posts

Okay question i try to host it to check if i can get server Online - i do after ive changed the ip and stuff down in bottom right hand corner says online when client is open, but when i go to create an account or click login nothing happens, it was letting me enter when it was back on the 10.0.0.#, any anwsers?
Link to comment
Share on other sites

  • Replies 199
  • Created
  • Last Reply

Top Posters In This Topic

Guys please make sure you are not having these issues with other versions of eclipse too.

It’s just that I see allot of you are "Newb"'s. So I am hazardly guessing you might not be doing things like port forwarding correctly. I’m not insulting you guys , so please don’t get offended ( but I mean if you’re mad, and the shoe fits……) Try some of the most basic things out for yourself or confirm with others if they have the same problem.

For those of you experiencing lag, slowness ( separate from what I mentioned above) I would suggest you try to play with a small map. See how that runs for you. I have not yet tried this myself. I do see many of us have the problem with lag, so I’m not sure what to recommend if its not a user error.

@ [Seepcrs](http://www.touchofdeathforums.com/community/index.php?/user/69862-seepcrs/) I think running under win 95 is your problem.
Link to comment
Share on other sites

> Thanks for your reply.
>
> error message: i do not have it
>
> always got the lag or when edited: always
>
> do i have win95: no, windows xp
>
> resolution: 1152x864
>
> maps with no night: idk, cannot remove night from a map because i got freezed

It's wierd issue.

- Can you check the file "CLIENT\Data\data fils\logs\error.txt" and send me by PM if something is write inside ?

- Try to install again Runtimes and right click the Runtimes.exe and "run as administrator".

- Is your server running perfectly but not the Client ?

> So now I have to play with 23 FPS ?

I think you have low computer BUT, to many people reporting me the low FPS.

Here a copy/paste a a message I wrote on my forum:

> Hi,
>
> I got lots of feedback that some peoples seem have FPS issues.
>
> I worked a lot on Client Optimisation and I'm glad to say the lag as been drasticaly reduced as I reworked all the GFX Render.
>
> My max FPS is 50 in any conditions.
>
> Before my optimisation I had 30-35 on a 100x100 map, with 30 npc fighting each other, maximum rain, night, fog, panorama and full autotile map design.
>
> Now on the same condition I have 45-50 FPS.
>
> Tomorrow I'll try this on a shit computer to check the FPS.
>
> Thanks for reporting the issue, I solved it.
>
> I hope you'll enjoy 0.3.0 ;-)

In more technical terms, render loop has been drasticaly optimised.

The GFX Render timer is atm 25ms and was doing tons of maths. Now he do near 2x less maths, the render filter / unload of some system is improved and work now on every GFX. You feel big improvement on biggest maps.

I'll send more details in next patchnote.

> Okay question i try to host it to check if i can get server Online - i do after ive changed the ip and stuff down in bottom right hand corner says online when client is open, but when i go to create an account or click login nothing happens, it was letting me enter when it was back on the 10.0.0.#, any anwsers?

Not sure to understand what really happen: is your client crashing ? are you running local ? any error message or info that can help to solve your issue ?

> I’m not sure what to recommend if its not a user error.

The actual lag isn't an user error if parameters are ok.

As said upper, the client causing lag on some computers mostly on big maps.

This issue is fixed for next version. Just be patient until release ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

But having good computer still helps.
Link to comment
Share on other sites

When you first get the Engine start it up, open the server while the ip is on 10.0.0.9 when i sign up and stuff it takes me through to character creation but when ive got the server on the ip that my computer uses which means other people can play, registering you enter your username password press yes, then nothing happens press the tick thousand of times

sorry about me bad descriptions
Link to comment
Share on other sites

> It's wierd issue.
>
> - Can you check the file "CLIENT\Data\data fils\logs\error.txt" and send me by PM if something is write inside ?
>
> - Try to install again Runtimes and right click the Runtimes.exe and "run as administrator".
>
> - Is your server running perfectly but not the Client ?
>
> I think you have low computer BUT, to many people reporting me the low FPS.
>
> Here a copy/paste a a message I wrote on my forum:
>
> In more technical terms, render loop has been drasticaly optimised.
>
> The GFX Render timer is atm 25ms and was doing tons of maths. Now he do near 2x less maths, the render filter / unload of some system is improved and work now on every GFX. You feel big improvement on biggest maps.
>
> I'll send more details in next patchnote.
>
> Not sure to understand what really happen: is your client crashing ? are you running local ? any error message or info that can help to solve your issue ?
>
> The actual lag isn't an user error if parameters are ok.
>
> As said upper, the client causing lag on some computers mostly on big maps.
>
> This issue is fixed for next version. Just be patient until release ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
>
> But having good computer still helps.

You're pretty good about support.
Link to comment
Share on other sites

Noo i had a server for 3 weeks on a different version got up to 7 ppl online ;') haha

my server folder in options Port= 8000

in client config its 8000

and the ip=10.0.0.9

I want to change the ip to the one on whatismyip.com - i do but then when i open server then open client i press client register type in a

Username then password then redo password then go to press okay and the thing doesnt let me play i click the tick 1 thousand times then i try to log in on an account which i made on the 10.0.0.9 ip bit same thing, but if im logged in on the 10.0.0.9ip instead of the whatismyip.com ip it lets me create a character and play and login -.- really stumped ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) any ideas on how to fix this?
Link to comment
Share on other sites

> It's wierd issue.
>
> - Can you check the file "CLIENT\Data\data fils\logs\error.txt" and send me by PM if something is write inside ?
>
> - Try to install again Runtimes and right click the Runtimes.exe and "run as administrator".
>
> - Is your server running perfectly but not the Client ?

1\. there is nothing wrote

2\. installed again(i do not have 'run as administrator' in win xp') and still the same problem

3\. yes, server does not lag for me
Link to comment
Share on other sites

> 1\. there is nothing wrote
>
> 2\. installed again(i do not have 'run as administrator' in win xp') and still the same problem
>
> 3\. yes, server does not lag for me

For me your issue is a bad install of runtimes, you need to run as admin following thoses steps:

http://www.microsoft.com/resources/documentation/windows/xp/all/proddocs/en-us/windows_security_runas.mspx?mfr=true

Didn't remerbered that winXP using differant method to run as admin.
Link to comment
Share on other sites

First off, i really like it, very good job. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

But yea i have some FPS troubles too, on a newer gaming pc. (Map size 75x75 = 35-40 FPS without anything on the map. In editor mode 17 FPS or worse)

Then did i notice some other things too.

-Item drops from npcs can only be items between 1-255 (i think a bugfix of this would be pretty important)

-the view direction after a warp spell does not work

-when i do an animation, it will kind of "flicker" on a wrong position in the first ms of the animation (cant tell it better right now, maybe only a bug for me at the moment, couldnt test it out until now)

-looks like weapon speeds do reset sometimes randomly

i think i noticed more, but cant remember it right now, i will edit this post if i remember or find more things.

BTW:

Maybe can you add some day some kind of "lose all when dead" option. So you character gets a total reset when he is dead. Or that the character even gets deleted on dead?

Would be awesome, at least for me :x
Link to comment
Share on other sites

Been trying out your game engine and I have to say I am impressed by the sheer amount of useful features packed in. So yeah nice job!

I think it would be great if resources like trees (or better yet map tiles aswell for things like roofs) could be made semi-transparent. If you look at some of the other engines around here there are a few good examples where resources like trees are transparent.

I may use your engine for a project to make a free game, and then perhaps possibly later to make a pay to play game- not too sure at this point. Anyway's I was wondering can your engine be used for independent for profit ventures as is the standard for engines around here? Also how much of the graphics that you've included could be used legally in a for profit game?

Although I don't expect it I'll appreciate any sort of response to my questions. Thanks and keep up the good work!
Link to comment
Share on other sites

> are you going to add a quest system ?

No as you can make your own Quest System with Event.

Atm it's easy to make a Public Quest (like on the demo).

0.3.0 will even include new Events to make you able to create your own systems:

- wait

- start event (on player, map or all players)

- Freeze-Unfreeze player

- move player

- play sound

- changer calendar

- play music

- Kill/Spawn npc

- move npc

- quit if used (quit the event if an other player is already using it)

I know that you want a special UI to list all Quests.

But I'll not make this because i'm thinking of something else better. I would make Admins able to create their own windows to list/write what they want on it, so ppls will able to create with Event and with this Window system a full Quest System, but not only this… they will able to create really more.

> But yea i have some FPS troubles too, on a newer gaming pc. (Map size 75x75 = 35-40 FPS without anything on the map. In editor mode 17 FPS or worse)

Fixed for 0.3.0

> -Item drops from npcs can only be items between 1-255 (i think a bugfix of this would be pretty important)
>
> -the view direction after a warp spell does not work
>
> -when i do an animation, it will kind of "flicker" on a wrong position in the first ms of the animation (cant tell it better right now, maybe only a bug for me at the moment, couldnt test it out until now)

All fixed for 0.3.0.

I never noticed this animation flick o_O nice find, I even fixed a second bug that skiping the first frame.

> -looks like weapon speeds do reset sometimes randomly

Can't reproduce this issue.

Atm when you are unarmed your weaponspeed is randomly set between 1s-2s each attack, same for npc (projectiles are 2s-3s)

> i think i noticed more, but cant remember it right now, i will edit this post if i remember or find more things.

Thank for your report, if you find/remember something tell me i'll glad to fix all your finds ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

> BTW:
>
> Maybe can you add some day some kind of "lose all when dead" option. So you character gets a total reset when he is dead. Or that the character even gets deleted on dead?
>
> Would be awesome, at least for me :x

Atm I'm not working on Deaths features BUT in 0.3.0 you'll able to set Events that triggering on special moment like onDeath. So when a player die you can warp him to somewhere he can't leave. No features atm to remove all items.

> I may use your engine for a project to make a free game, and then perhaps possibly later to make a pay to play game- not too sure at this point. Anyway's I was wondering can your engine be used for independent for profit ventures as is the standard for engines around here? Also how much of the graphics that you've included could be used legally in a for profit game?

You can make a game that players need to pay if you want. But you need to be carfeful on the GFX you're using so. Atm the GFX with SMMOBox are RPGMaker VX GFX. On a small scale you'll not have problem with the company but if you make a pay-to-play game you may have somes laws issue.

I'm very aware of this and that's why the 0.3.0 will not anymore include rpgmaker vx GFX but only "free" GFX (cc0 license, ect…).
Link to comment
Share on other sites

This would be amazing if was open source. Can't make a professional game with out the ability to edit the source (in my opinion). But so far looking good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

I would start my game from scratch and use this version as a base if it was open source.

Good luck and keep up the good work ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Link to comment
Share on other sites

Looks like a very good update ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

The attack speed reset happenes to me fairly often.

Example:

I create a weapon.

Set speed from 0,6 to 1,0.

Safe and test it ingame, it works.

I go back to the item menu to change other stuff on this weapon and the speed is set back to 0,6.

If i safe now without changing it back, it stays on 0,6.
Link to comment
Share on other sites

Ooh thank for the explanation.

I found the bug and it's now fixed for 0.3.0 ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

~~Again, thanks a lot for your awesome report. I'll try to make the patchnote in French today, if I have enough time I'll also make the one in English, else it should be tommorrow.~~

Here the 0.3.0 actual patchnote (more things can be add), also available on official forums (sorry for fail english ^^"):

**Patchnote v0.3.0**

**State: Work on progess**

**Major Changes**

- **Client optimisation**: lag is now very low due to high Client Optimisation. Global changes:

> - Map render: instead of read the whole Map, only the things on the screen are read. Heavy FPS change on big maps.
>
> - Players / NPC render: Number of CPU Maths divided by ~4.
>
> - Blood managment: Less Blood, disappear faster.
>
> - Anims render: Number of CPU Maths divided by ~8…
>
> - Chat bubulle managment: disappear faster on low string. Less CPU Maths.
>
> - Projectiles render: really better projectile instance managment and better cleaner, less CPU Maths.
>
> - DoT/HoT Panel: Code optimisation.
>
> - Weather: stop to read weather when no weather. Rewrited the projectile storage code.

- **A Picture Selector** is now available to select easily any Pictures in Editors. Work for all kind of Pictures (sprites, proj, paperdoll, ect…)

![](http://www.supermmorpgmaker.net/files/patchnotes/030/001.png)

- Can **change the color (RGB) and Alpha of all Paperdoll Items**.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/002.png)

- Now you can **gear . Paperdolls to NPCs**: weapon, clothes, accessory from the NPCs Editor. it's only a GFX change, set a paperdoll on a NPC not changing her Stats.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/003.png)

![](http://www.supermmorpgmaker.net/files/patchnotes/030/011.png)

- SMMOBox **can now manage all sizes of Sprites and paperdolls 32x32 to 64x64 per unity.**. You can go for higher but you may experiment GFX bugs.

- Added **new awesome Events** in Events Editor:

> - Wait (1s to 10s).
>
> - Start an Event: start an Event for a Player, all Players on the Map, all Players online.
>
> - Freeze Player: Freeze the Player during an Event. When the Event is over, the player is automaticly unfreeze.
>
> - Slide: move the Player.
>
> - Play Sound Effect.
>
> - Change Calendar: temporary change the player's Calendar. The Calendar is restored when you leave and join back the Map.
>
> - Play a Music.
>
> - Kill/Spawn NPC: Force NPC to spawn or die.
>
> - Move NPC.
>
> - Exit the Event if a Player is already using it.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/004.png)

- Added 4 **Reccuring Events** will trigger on special moments:

> - On First Login
>
> - On Login
>
> - On Death
>
> - On Join Map (from Map Editor)

You set your Reccuring Events in the Heart Editor.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/005.png)

![](http://www.supermmorpgmaker.net/files/patchnotes/030/006.png)

- **New Item Type: Event Item.** Using the Item start an Event. By default the item is not removed on use and cannot be used if the player already have an Event running.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/008.png)

- **Players** **loop optimisation**. Can now set new options in the Hear Editor about Players update.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/009.png)

- New tab in the Heart Editor with **new options: GFX.**

> - Show or not show weapon animation when attacking.
>
> - Ajust XY weapon position when attacking and not attacking.
>
> - Set Char Sprites Direction.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/010.png)

**Minor Changes**

- **Removed Trigger Conditions in Events Editor**. They are useless because of the Conditional Branch.

- **Increased max Weapon Attack Speed to 10sec** in Items Editor.

- Better design in Heart Editor.

- Chat bublle is now 1 line instead of multilines.

- On the login screen and neq char screen you can now click the textes box istead of have to press 'TAB'..

- **Removed Tutorial** due to the Reccuring Events.

- **Anti Logout/relog system**: Can be set in the Heart Editor. You can give a health/mana penality to players loggin and coming back to fast.

![](http://www.supermmorpgmaker.net/files/patchnotes/030/007.png)

- **Save map system optimisation**: Server now not saving maps recently saved to give priority to unsaved maps. Maps will be normally saves in certains conditions like after Editing.

- **Client shoundl't crash anymore because he don't find GFX files.** He will just not show them. Except for GUI and Button files, the Client will close and show an error message with the missing GFX.

**Bug Fix**

- ChatBox overflow bug.

- Events Editor: fixed index bug on editing an event.

- Events Editor: fixed a way to select options they should be not available.

- Items Editor: fixed scroll bar bug on spells.

- Fixed a way to freeze the Client by Warping a lot and very fast. Now a small timer freeze the player (0.5s) after a warp to prevent this bug who can sometime appear for Players not trying to make it.

- Fixed GFX Paperdoll bug when Players/NPC Position is X:0 or Y:0.

- NPCs Editor: fixed items loot scroll bar.

- Fixed Animations bugs were hard to see because it's fast for human eyes: the first frame was show to fast (1ms) and not on the good X.

- Spells Editors: Player Direction after a warp now working correctly.

- Animations are now cleaned after changing map.

- Projectiles are now cleaned on changing map.

- Fixed the Default Key for HotBar11 wasn't the good one.

- Items Editor: fixed Stats bonus scroll bars.

- Items Editor: fixed the weapon speed sometime coming back to the minimum.
Link to comment
Share on other sites

> A feature that alow to use or convert old item, spell data etc. would be very nice.

Which old data ?

Your project is safe an you'll able to upgrade 0.2.1 to 0.3.0 while not losing any data.

> you make that Players can move through Players ? that would be awasome!!!!

They can only if the map type is "safe zone" (or "anti-pvp").
Link to comment
Share on other sites

You need add damage to make stun working. Someone already reported me this, i'll checkout.

Here a new video fo the 0.3.0 GFX Render:

https://www.youtube.com/watch?v=BDWEv57Tna8

It's in French but you can just watch this small 2min video showing my new GFX system.

All GFX are CC0, CC3-by, ect… they are free to use and to be used. The Characters Sprites are RM2k modified or 100% created by some Authors (all names will be in a texts files to thanks GFX creators for all thoses free GFX...), I'll not anymore use not legit RMVX GFX.

Atm I have:

- 56 anims

- 187 characters (less than before but you can gear them, so it's more ![:P](http://www.eclipseorigins.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)).

- 268 Events

- 20 Fogs

- 1015 Items

- 459 Paperdolls (weapons, armors, acc, ....)

- 62 Projectiles

- 105 Resources (~50% normals, 50% exhausted)

- 164 Spells icons

- 78 Tilesets

When I'll release the version you'll free to use all the GFX of SMMOBox in your Project or for other Engines.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


×
×
  • Create New...