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Updated Tiles.


azkanan
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> ![](http://puu.sh/328te.png)

I believe those are bridges and there's a gap below right? I looks like a bridge hanging along a cliff. It is extremely flat. As for the cliffs, the farther something is the darker it should be, so the bottom of the cliff should be much dark than the top not the exact same.
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![](http://freemmorpgmaker.com/uploadfiles/fc670f07639081be3fba47032057ca90.png)

The parts circled in red are errors, you are using diagonal tiles to show the cliff is going in / out and then for the last tile you use a flat / straight one.

For Pathways use this:

![](http://s21.postimg.org/j40y039fb/image.png)
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> ![](http://freemmorpgmaker.com/uploadfiles/fc670f07639081be3fba47032057ca90.png)
>
> The parts circled in red are errors, you are using diagonal tiles to show the cliff is going in / out and then for the last tile you use a flat / straight one.
>
> For Pathways use this:
>
> ![](http://s21.postimg.org/j40y039fb/image.png)

The cliffs you circled are wrong for the wrong reason.

RMXP tiles have it darkening as they go down for chasms like that. Try doing that.
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I really do like your work man! Keep it up.

I do have to say that the trees look a bit too smooth compared to the rest of the tiles, doesn't quite fit. I love your cliffs, water and grass looks a bit too tiled, I can see the seam a bit, but still looks pretty good!

Keep on posting your work! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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Great progress, and it's good to see someone putting so much effort ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

I've made some edit on the cliff

![](http://i.imgur.com/MTa5yfG.png)

and for water I have some of my recent work that could inspire you

![](http://www.pixeljoint.com/files/icons/full/giantsquidedit12.png)![](http://www.pixeljoint.com/files/icons/full/smallmockup.png)![](http://i.imgur.com/LQzD30t.png)
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> Well? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
>
> ![](http://puu.sh/366Wt.png)

![](http://puu.sh/366Wt.png)

![](http://puu.sh/366Wt.png)

![](http://puu.sh/366Wt.png)

Well well well.
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So here are some creatures I've made today - they're all capable of being randomly generated in physical shape and form.

![](http://puu.sh/3biYf.png)

I have one more "size" up to make which is smaller than the dragon, but larger than the others. I then need to expand on the current options for my current largest creatures (Beside the dragon), then of course, to animate and shade them.
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Do not ignore the importance of consistency in value and contrast. Your tilesets don't feel wholesome because each piece seems to have its own palette and set of rules. Spots that receive the same amount of light as each other should have a similar value, e.g. the dark side of a tree matches the dark side of a rock.
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I prefer the original tree,

it's not exactly polished and perfect (the trunk seems resized etc)

but it has a more natural look and shape, it's not as perfect triangle as the new one and has less repeating texture

first one is more creative tbh
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Animation begins!

>! ![](http://puu.sh/3f4ez.png)![](http://puu.sh/3f4fa.png)![](http://puu.sh/3f4fO.png)![](http://puu.sh/3f4jg.png)

![](http://cdn.imghack.se/images/07110a456261ca0c86bb182803eb780b.gif)![](http://cdn.imghack.se/images/dfbfaf558efd9b5c28f7c4c7cb32c6c5.gif)![](http://cdn.imghack.se/images/0f1348a908bfe9d5996ae7e8954ad9f5.gif)

Also, icons;

![](http://puu.sh/3f4YV.png)
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