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Prospekt Source


ThomasEB
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![](http://eatenbrain.com/filehost/files/be91c22f047c2b4666129d4f1c2a45c5.png)
**Basic info:**
Did you ever wanted fully featured engine what will have everything what real ORPG needs? So your waiting ends right now, it is here.Prospekt Source is 2D MMORPG engine, what can help you in making your own 2D MMORPG. You can start making game in matter of minutes. So what are you waiting for? Download Prospekt Source and start making your own MMO right now!

**Features for now:**

* RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO
* Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather
* PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.
* Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)
* Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.
* Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.
* Server-sided game time - With this great time engine you can have your own time for your game
* PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)

**Minor features:**

* Really advanced spell system
* Fully rendered GUI
* Easy2Use Directx8 and FMOD classes
* Searching in game editors
* Cleaner mapping
* 64bit timer with time roll-over - No more server restarting every 50 days
* A+ pathfinding known from Miracle Reborn
* Server-side passwords encryption with MD5 for better security (hacker attack to your server etc.)

**Downloads**
Prospekt Source: Download from [Dropbox](https://www.dropbox.com/s/7qdk2gd7c7315cq/Prospekt%20Source.rar)
Runtime libraries: Download from [Dropbox](https://www.dropbox.com/s/4lq2xkd58zo11ny/Runtimes.exe)

>! ![](http://eatenbrain.com/filehost/files/997a3aaf880026c9037bbc5803416f1d.png)
![](http://eatenbrain.com/filehost/files/f0b3116a61cbaaa82cb5e154c903cf55.png)
![](http://eatenbrain.com/filehost/files/6b21bc6dcbfc886dc2b47af0d93ea866.png)
![](http://eatenbrain.com/filehost/files/6159fa1dda30e3d5559a079392362a55.png)
![](http://eatenbrain.com/filehost/files/f9aebefa7f666d7436a94eb0ce886b48.png)
![](http://eatenbrain.com/filehost/files/9f912be9fc6c16eeab8f33af92096c65.png)
![](http://eatenbrain.com/filehost/files/b0e473d8b14d6a9796ec4df96a6d77cd.png)

>! **Login screen**
>! ![](http://eatenbrain.com/filehost/files/b74ecff125cad4fe12e5561e68e3f73a.png)
>! **Map Editor - Layers**
>! ![](http://eatenbrain.com/filehost/files/46b617d41d11f5938e37f9903075d3aa.png)
>! **Map Editor - Attributes**
>! ![](http://eatenbrain.com/filehost/files/6d0bec5d3ace694c6e55f08c58ee720b.png)
>! **Map Editor - Directional Block**
>! ![](http://eatenbrain.com/filehost/files/97bc1d0d08a96a20b1d728ae9fa0e4ad.png)
>! **Map Editor - Properties**
>! ![](http://eatenbrain.com/filehost/files/73a0c548200ffd06eb49ed7e0f16345a.png)
>! **Item Editor**
>! ![](http://eatenbrain.com/filehost/files/16749d9423810ae090ca5d6d96c753e5.png)
>! **Event Editor**
>! ![](http://eatenbrain.com/filehost/files/57ea82c0a17acaf00f40b14a0e78337d.png)

>! **Login**
>! ![](http://eatenbrain.com/filehost/files/e46da9ace7f23bc439e68b7755ee99b7.png)
>! **Class Select**
>! ![](http://eatenbrain.com/filehost/files/0527eb3fe2165ebf0d1d97dbabd38e7d.png)
>! **New Character**
>! ![](http://eatenbrain.com/filehost/files/709f2701b1eec8411fe452babc9fe03b.png)
>! **Menu Alerts**
>! ![](http://eatenbrain.com/filehost/files/ced53f58a10cde9f4be2fcd42e1308a6.png)
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> Yes, you are right.

Well in Miracle Reborn there is code from an engine in Robin's Amazing Bundle. Mind telling me whether that was used or ZLib? Also that engine uses ZLib to compress data before sending it to the server and vice-versa.
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> Well in Miracle Reborn there is code from an engine in Robin's Amazing Bundle. Mind telling me whether that was used or ZLib? Also that engine uses ZLib to compress data before sending it to the server and vice-versa.

Nope, code used is from some tutorial on miragesource.net or somewhere. But it is same code, so that doesnt matter. And yea, in that engine what you are talking about also Zlib is used for compressing and decompressing buffer when sending data.

> Moved to custom versions as requested by Thomas. Best of luck,
>
>  
>
> ~Kibbelz

Thanks and thanks? For what i need luck? For many users using this? :D I do not need that, i dont care who will use this, i am working on this in my free time when i am bored :D
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> Nope, code used is from some tutorial on miragesource.net or somewhere. But it is same code, so that doesnt matter. And yea, in that engine what you are talking about also Zlib is used for compressing and decompressing buffer when sending data.

So mind telling me for what you are using? ZLib or a piece of code that isn't related to ZLib in anyway?
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> So mind telling me for what you are using? ZLib or a piece of code that isn't related to ZLib in anyway?

Zlib as i said before, and runtime for using it in VB6 is from that tutorial.

> So it is closed source, nothing against you but you will most probably not reach your goal.

Right now it is first in IndieDB of all engines posted there, and it isnt meant to be close goal, until it reaches it, engine will be alot better imo.

> miragesource.net without the source lol
>
> Come on!
>
> No one else thought that was funny?
>
> It's about time test another one of your engines…...

:D
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> Zlib as i said before, and runtime for using it in VB6 is from that tutorial.
>
>  
>
>  
>
> Right now it is first in IndieDB of all engines posted there, and it isnt meant to be close goal, until it reaches it, engine will be alot better imo.
>
>  
>
>  
>
>  
>
>  
>
> :D

Looks 4th to me. Anyways, nice engine, quite a bunch of features also!
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![](http://eatenbrain.com/filehost/files/8290cec1bc274139ed1a4102bb7eab7a.png)

v9 Update

This update contains some fixes for bugs what was reported by community. Also 1 thing what i forgot to finish and 1 big feature. Check details below.

* * *

**Gender-based equipment restrictions**

From now males can not wear female equipment and vice versa. Why? When did you saw in real life that man is wearing female robes (yea, there are few exceptions, but…)?

![](http://eatenbrain.com/filehost/files/0b652dbf3c78d1f94d1b82e048a468bb.png)

* * *

**Have true white lights**

In before versions, there wasn´t posssibility of making plain-white lights. Why? There was little bug with sending and receiving data, so from RGB it was counting only R and G and not B. But now, everything is fine.

![](http://eatenbrain.com/filehost/files/c163fdb2f45e0c41a8a70dc8c85f1fcd.png)

* * *

**Map Instancing**

Now you can make instances for your maps. It is simple, just make warp tile and check []Instanced. Then set map what will be copied and position on what will player spawn after creation of instanced map.

![](http://eatenbrain.com/filehost/files/42e52651c1fbb27254bf1eac45c34d22.png)

With this you can easily make party-only dungeons free from other players or 1-player only maps, where player wont see ANY other players.

![](http://eatenbrain.com/filehost/files/9c049b24ad55476b7a70e01495a72c1b.png)

Make singleplayer-like quests where player will be traveling through empty areas without any life. This is just my example, you can create many interesting things with instancing.

![](http://eatenbrain.com/filehost/files/57d318c7e0cc8df3804ac4b792db36e1.png)

* * *

**Changelog:**

• Major fix to map data (Data4 was never loaded). This will also fix Map Lights

• Added instanced maps

• Fixed RTE when adding quests to event system

• Added gender requirement to helmets, armors and shields. Now when your gender do not matches equipment gender, you wont be able to equip it.

• Fixed bug what caused to on attack event still triggered when player walked over it

**Downloads**

Prospekt Developer Edition Closed Source v9: Download from [Dropbox](https://www.dropbox.com/s/op763epgnvjcs6x/Prospekt%20Developer%20Edition.rar)
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  • 2 weeks later...
English please…

What is coming up in v10?

So hello everyone. Maybe you are wondering why it is taking me that long to finish v10 update when I promised that I will release it this weekend. It is taking me that long, becouse I am rewriting PRDE from latest Miracle Reborn. Why I am doing this? One of reasons is Lumiere. She stress tested PRDE and many bugs popped up. And it is hard for me to fix them all when PRDE have that much features. Also this is next thing what I am going to change. PRDE will be now "barebone" engine. What does it mean? It will have only basic features, so there will not be ones such as pets, quests or guilds. But all of them will be available as tutorials in special forum here. So you can easily integrate quests, pets or guilds back by following tutorials written by me. Also engine will be open source for everyone. But what happens with donators who already donated and got source? Donatorship is still valuable thing here, becouse big tutorials (such as for adding Pet System or Quest System) will be available for donators only. But I will also release some tutorials for non-donators.

So that is basic info. Now some actual progress on engine. Today I worked hard on v10 update. At first, I downloaded Miracle Reborn again and started changing design and doing some programming. Here is my progress for today:

* Revamped MR button engine. Now it will be even easier to add new buttons or delete unused ones. Used same system as with GUI (made Enum ButtonType).
* Ported PRDE combat messages but made them smaller by 50% so now they are 512x512 resolution.
* Changed engine font to Calibri. This will also fix these [][][][][] messages appearing in empty NPC, item, resource and spell texts.
* Added drop shadow to main window (looking very sexy)
* Finnaly fixed fog system (fogs was not saving). Also fixed another hidden bug with fogs.
* Optimized and fixed Sub PlayerAttackNPC, Sub NPCAttackNPC, Sub PlayerAttackPlayer, Sub NPCAttackPlayer
* Fixed Fog speed scrollbar in Map properties
* Now enviroment changes are visible immediately when pressed [OK] in Map Properties (such as tint, fog or panorama)
* Added random tile placing to map editor (known from Eclipse Advanced)
* New event commands: Change Vitals, Play Sound, Play Music, Stop Music, Show Picture
* Fixed automation error on second surface image
* Removed mouse movement (converted to tutorial what is ready to be posted on site)

This is all for now. If you remember some Miracle Reborn bugs, feel free to post them here.
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