Dark Crusade Posted September 14, 2008 Author Share Posted September 14, 2008 Myself and Japez are working on a Legend of Zelda ORPG, and Robin (EPIC PROGRAMMER) has offered to design an engine for us. We want to make sure we don't forget any important features, so we would like to hear what you think is necessary in our game. Please provide all suggestions and recommendations.For example- cuttable grass. Be as specific as you can as well. Such as recommending how grass will respawn, and so forth.Thanks guys. Link to comment Share on other sites More sharing options...
Lenton Posted September 14, 2008 Share Posted September 14, 2008 You can catch fairies in a jar. I don't know a lot about Zelda but when i played you could do that and it replenishes you HP or life if you die. That would be pretty cool.Edit: Have alost every item on Zelda like the bow with fire arrows and ice. That big hammer and that green leaf.. etc.. but im gessing that would be queit hard. Link to comment Share on other sites More sharing options...
anasky Posted September 14, 2008 Share Posted September 14, 2008 I haven't seen any LoZ game that actually lagged, so make it less laggableAnasky Link to comment Share on other sites More sharing options...
gaming ace Posted September 14, 2008 Share Posted September 14, 2008 Well, it sure would be nifty to have bombs you can toss at enemies, and if you could sail the seas. It's be tough, but, it'd be awesome. Link to comment Share on other sites More sharing options...
monowolf00 Posted September 14, 2008 Share Posted September 14, 2008 Interactive tiles.For example, you take an exploding arrow and you can shoot it at boulders to clear passage ways. Link to comment Share on other sites More sharing options...
japez Posted September 14, 2008 Share Posted September 14, 2008 @Alex-Lenton:> You can catch fairies in a jar. I don't know a lot about Zelda but when i played you could do that and it replenishes you HP or life if you die. That would be pretty cool.> > Edit: Have alost every item on Zelda like the bow with fire arrows and ice. That big hammer and that green leaf.. etc.. but im gessing that would be queit hard.Haha, Awesome. We're sure to add that into the game. Link to comment Share on other sites More sharing options...
monowolf00 Posted September 14, 2008 Share Posted September 14, 2008 Dont double-post. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 14, 2008 Author Share Posted September 14, 2008 @Tom:> Dont double-post.Don't spam, xD its obvious that he double posted due to forum lag. It happens to me often.Thanks for the suggestions guys Link to comment Share on other sites More sharing options...
japez Posted September 15, 2008 Share Posted September 15, 2008 It's a glitch, i got a database error when i posted that.You think i would post the same thing twice?, thats just idiotic. Link to comment Share on other sites More sharing options...
bambam Posted September 15, 2008 Share Posted September 15, 2008 the boomerang, hitting items with it and bringing them to your feet is a classic in all zelda games, and maybe special boomerangs or hookshots can even bring monsters to you, except for boss monsters if you have any. Link to comment Share on other sites More sharing options...
japez Posted September 15, 2008 Share Posted September 15, 2008 Yeah, Good Thinking.Sounds hard too do. But with Robin helping, i'm sure we can do it. :P Link to comment Share on other sites More sharing options...
ThePrax Posted September 15, 2008 Share Posted September 15, 2008 Hi,I´m a Zelda Fan, and if i think about a nice Zelda game, i want to have a good storyboard, nice quests and a very big count of Maps. I like Zelda-Games, wich r like a real Zeldagame (Mastersword,Weapons,Grafik, Link etc) if u know what i mean! :P Link to comment Share on other sites More sharing options...
Xolani Posted September 16, 2008 Share Posted September 16, 2008 It may be a good idea to add some personal things to zelda to make your game "special" when compared to the many previose ones. When making a game based off a popular one it's a good idea to add a little personal flare whithout going to over the top as to change the original concept. Link to comment Share on other sites More sharing options...
Dark Crusade Posted September 24, 2008 Author Share Posted September 24, 2008 Well I've planned an insane list which is over 4000 words long. No more suggestions needed, you name it we probably got it. xD Link to comment Share on other sites More sharing options...
janpk Posted September 27, 2008 Share Posted September 27, 2008 @Kreator:> No more suggestions neededlol then your game will come out perfectwhen can we play the beta? Link to comment Share on other sites More sharing options...
Robin Posted September 27, 2008 Share Posted September 27, 2008 I'll be programming the engine in October/November time, during my time out of College. It's up to Kreator + Japez on when they want to have it out. Link to comment Share on other sites More sharing options...
janpk Posted September 27, 2008 Share Posted September 27, 2008 i cant wait to see the gui Link to comment Share on other sites More sharing options...
japez Posted September 28, 2008 Share Posted September 28, 2008 @janpk:> lol then your game will come out perfect> > when can we play the beta?We're releasing a closed alpha first, It should be ready by Christmas.We'll make a topic for closed alpha registration soon.@janpk:> i cant wait to see the guiWe haven't started the GUI, but it will be epic. Link to comment Share on other sites More sharing options...
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