Jag Posted December 10, 2013 Share Posted December 10, 2013 The Block % formula is listed under Endurance, but uses the Strength stat instead. Just wanting to confirm which it's supposed to be.Also, I'm trying to understand how the Random (1-100) part is used. For example, in Critical Hit Chance, with an Agility of 12, you would have a 4% chance of making a critical hit. It would roll 1 - 100 and get… let's say 48\. Will that mean that it does NOT crit since it isn't less than or equal to 4%? Or does that have a different effect? Link to comment Share on other sites More sharing options...
rairai5650 Posted December 14, 2013 Share Posted December 14, 2013 > Agreed with Carim, Strength should be useless to a mage whereas Intelligence should be useless to a meleer.> > Also I'm not sure but some games might like to have an option to allow players stats back to their original for stat redistribution, as an item.Me too Link to comment Share on other sites More sharing options...
NoOne Posted January 30, 2014 Share Posted January 30, 2014 I've been trying to figure this out but have hit an impasse. I was wandering what the "_Armor_" part of physical damage reduction formula "(willpower *2)+(Lv. *3)+Armor" is? I mean is there a value on the armor item itself, or is it a flat value? It's the only thing I cant grasp… Link to comment Share on other sites More sharing options...
Sn0w Beast Posted January 30, 2014 Share Posted January 30, 2014 great tutorial, in my opinion Link to comment Share on other sites More sharing options...
DarkDino Posted February 6, 2014 Share Posted February 6, 2014 Like this formulas, improve the games :3!. Link to comment Share on other sites More sharing options...
Nayte Posted March 17, 2014 Share Posted March 17, 2014 > The Block % formula is listed under Endurance, but uses the Strength stat instead. Just wanting to confirm which it's supposed to be.> > > > Also, I'm trying to understand how the Random (1-100) part is used. For example, in Critical Hit Chance, with an Agility of 12, you would have a 4% chance of making a critical hit. It would roll 1 - 100 and get… let's say 48\. Will that mean that it does NOT crit since it isn't less than or equal to 4%? Or does that have a different effect?Old, but I actually wonder the same thing.Assuming it works as if my possible percentage for a crit is 10% - I will not crit unless I roll between 1 and 10 with the roll. Am I correct? Link to comment Share on other sites More sharing options...
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