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Shinzu Legends: The Lost Relics


Arisius
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Greetings everyone.

I proudly present to you a project I have been working on for a while now with great passion.
I officially started off game development with the Eclipse Engine about 6 to 7 years ago I believe with VB6\. But lack of
programming knowledge held me back from staying on the project, so I abandoned it.
Now with an incredible amount of programming knowledge and some designing knowledge,
I decided to resume game dev, and it's going a WHOLE lot better now.

I started writing an engine and editor from scratch for Shinzu Legends in .NET. I know using a pre-existing engine would be a lot faster, but
I decided to make my own engine and editor simply for the sake of improving my programming skills and full flexibility for the game.

–--------------------

Shinzu Legends - The Lost Relics is a one-man project that has been made all the way from scratch, including a custom engine.
I have been working on this project for a while now and with great passion. Shinzu Legends is an adventure RPG which is currently singleplayer
but will feature multiplayer functionality in a future update. The game also features a very dynamic and interesting story with funny, mysterious and even sad moments.
I can add a lot more info about the game, but I would like to leave that for the future players to discover.
I hope everyone out there who plays it will enjoy playing this game as much as I enjoy making it.

Special thanks to [Celianna](http://pixanna.nl/) for her amazing tilesets.

The game can also be found on [Indie DB](http://www.indiedb.com/games/shinzu-legends-the-lost-relics).
The game's development progress can be followed on [Twitter](https://twitter.com/ShinzuLegends) as well.

Here is some eye candy from the game.

Title Menu
![](http://media.indiedb.com/images/games/1/63/62182/Title.png)

A clear day.
![](http://media.indiedb.com/images/games/1/63/62182/Game1.png)

A rainy day
![](http://media.indiedb.com/images/games/1/63/62182/Rain.png)

A rainy day at night
![](http://media.indiedb.com/images/games/1/63/62182/Nightrain.png)

A snowy day
![](http://media.indiedb.com/images/games/1/63/62182/Snowday.png)

Road signs
![](http://media.indiedb.com/images/games/1/63/62182/SignSS.1.png)

The game features a very handy in-game phone device which combines all the menus together into one place nicely.

![](http://media.indiedb.com/images/games/1/63/62182/Phone.png)

And adorable looking Guardians are adorable beyond belief.
![](http://media.indiedb.com/images/games/1/63/62182/GuardianChoose.png)
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@'PD':

> This looks pretty cool. Quite like the 'A rainy day at night' screenshot, it has an atmoshpere to it.

Glad you like it! Always nice when people appreciate your work. And I do like the rainy day at night as well. It's so much better when you actually see it in the game with the rain and lightning sound effects.
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Update:

* Finished up the lighting system.
* Polished up the window textures.
* Optimized particle system to improve performance on rainy and snowy days.

Some screenshots with the lighting system in effect. It's a simple system but
this system looks the best for this game in my opinion.

![](http://media.indiedb.com/images/games/1/63/62182/Night_Rain_Light.png)

![](http://media.indiedb.com/images/games/1/63/62182/SnowLight2.png)

![](http://media.indiedb.com/images/games/1/63/62182/SnowLight.png)

![](http://media.indiedb.com/images/games/1/63/62182/Nightlight.png)
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@'whitespirits':

> I think this looks great! Defiantly be an amazing MMO game, I wouldn't use the eclipse server to make things easy, I think 50-100 would be great for this kind of game

Oh I won't be using anything Eclipse related. This entire project is made custom from scratch. As will be the multiplayer functionality. As for the type of connection, it won't be server-based but rather peer-to-peer.
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@'SolidLink':

> This is really cool! I'll try the demo. Also the game reminds me of Animal crossing. Great job :D

Glad you like it! And hope you enjoy the demo. If there are any issues, feel free to let me know so I can resolve them asap.
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Demo version has been updated with some minor changes and performance fixes.

* Fixed a bug where switching to Fullscreen would try to go Fullscreen twice.
* Finished writing the autopatcher for the game. Fully functional and tested.

I started working on road signs now that tell you where roads lead to. After that I am changing the Notes system because I am not entirely satisfied with the
fact that they show just like any other dialogue message. I want to add actual note textures to the game. It will look much nicer.

Here's a rough idea of what road signs might look like.
![](https://dl.dropboxusercontent.com/s/ezvb37m0xcbbu5f/Sign.png?dl=0)

And a screenshot from the finished autopatcher.
![](https://dl.dropboxusercontent.com/s/8n335yzfzfl2cpu/Autopatcher.png?dl=0)

As usual, if you feel like trying out the short demo version. The download can be found [here](http://www.indiedb.com/games/shinzu-legends-the-lost-relics/downloads/shinzu-legends-the-lost-relics-demo).
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Finished making signs today!

Signs will help you navigate around Olucia. Olucia is planned to become very big, so any guidance is always welcome for new players!
I currently like the design of the signs, but it's not a given yet that they will stay this way. They might still be subject to change, I am not sure yet.

![](http://media.indiedb.com/images/games/1/63/62182/SignSS.png)
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Finished making road signs today. Olucia is planned to become very big, so any help navigating around the world is always helpful to new players!
Note that this is the current design, and as I currently like it I am not changing it. This does not mean that it isn't subject to change though. Things might still change.

![](http://media.indiedb.com/images/games/1/63/62182/SignSS.1.png)
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**UPDATE**

Added multi-color support for dialogues. This way I can point out important places, people, items and other things during conversations.

![](http://media.indiedb.com/images/games/1/63/62182/multicolour.png)
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**- UPDATE -**

Shinzu Legends now features a farming system. After obtaining Seeds and Seed Oil you can explore Olucia and find patches of soil where you can plant Seeds. After the seeds are fully grown, the player can harvest the grown plant and obtain one of many different fruits or vegetables. After exploring for a while, you will eventually run into people that want to buy certain types of fruit and/or vegetables and will give you money, friendship points and if you are lucky enough, information about one of many secret locations in the game. Or you can just feed your guardians until they become large and floofy.

![](http://media.indiedb.com/images/games/1/63/62182/Planting.png)

![](http://media.indiedb.com/images/games/1/63/62182/Stages.png)
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**- UPDATE -**

Fishing is now also a feature in the game. After obtaining a Fishing Rod and some bait, the player will be able to fish in any body of water throughout Olucia.

![](http://media.indiedb.com/images/games/1/63/62182/Fishing.png)
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@'Arisius':

> **- UPDATE -**
>
> Fishing is now also a feature in the game. After obtaining a Fishing Rod and some bait, the player will be able to fish in any body of water throughout Olucia.
>
> ![](http://media.indiedb.com/images/games/1/63/62182/Fishing.png)

Looks good! :) Is there gonna be a fishing minigame?
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@'SolidLink':

> @'Arisius':
>
> > **- UPDATE -**
> >
> > Fishing is now also a feature in the game. After obtaining a Fishing Rod and some bait, the player will be able to fish in any body of water throughout Olucia.
> >
> > ![](http://media.indiedb.com/images/games/1/63/62182/Fishing.png)
>
> Looks good! :) Is there gonna be a fishing minigame?

Yes, I am working on that today.
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**- UPDATE -**

The fishing system now comes with an additional mini-game the player must pass in order to catch a fish.
How hard it is to catch a fish successfully depends on the player's fishing level that can be improved when actively fishing.
Successfully catching a fish will grant the player fishing EXP. Failing to catch a fish will also grant EXP but significantly less compared to
when you actually catch one. Keeping the fish icon inside the green area, will continuesly increase your success rate.
Increasing your fishing level will make it easier to keep the fish inside the green area.

![](http://media.indiedb.com/images/games/1/63/62182/Fishing_minigame.png)
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**-SHOWCASING-**

Here's a screenshot of the finished port that brings the player from Sunside Town to Shiriko Town.

![alt text](https://dl.dropboxusercontent.com/s/qpp56ap3p512sfo/Port.png?dl=0)

And here is a screenshot of my custom made game editor for the game.

![alt text](https://dl.dropboxusercontent.com/s/trzr0min5rqpdmc/gameeditor.png?dl=0)
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