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BltPlayerbar


minipimp
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@Ðragon:

> Something like this:
>
> ```
> BltPlayerBarAppear
> If PlayerBar.Damage = >*maxhp* Then
> frmMirage.Visible = True
> PlayerBar.Visible = True
> ```

lol so you think that a playerbar is an object? :D
this isn't going to work at all…

Sinnix i'm coding it for you tomorrow, as we need it for aura anyway.
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This is simple to do in bltplayerbar just add an if statement

```
If GetTickCount < Player(MyIndex).LastAttack + 5000 Then
```
by using this if statement it will stop blting the bars after the players last attack + 5 seconds. (If then then attacks again it will blt again e.t.c).
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@zidsal:

> This is simple to do in bltplayerbar just add an if statement
>
> ```
> If GetTickCount < Player(MyIndex).LastAttack + 5000 Then
> ```
> by using this if statement it will stop blting the bars after the players last attack + 5 seconds. (If then then attacks again it will blt again e.t.c).

its If GetTickCount < Player(MyIndex).AttackTimer + 5000 Then :)
it works, only problem is that it stops blt the bar when you stop attacking for 5 secs (if the NPC attacks you or not, makes no diffrence…

oh and Sinnix, blt the bar for other players is a bit more dificuilt then expected, but i'll do it someday
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