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Eclipse Origins: Tutorial | Part 5: Using the Animation Editor!


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![alt text](https://i.imgur.com/0PN2AGU.png)

Animations are used for Spells, Events, Items, and Resources. First, let's get the Animation Editor open. On ER it's found by opening the dev panel and clicking the Animation tab.

![alt text](https://s26.postimg.cc/kagbepieh/ER_-_Dev_Panel_Button.png)

In AE, you will have to login to the Dev Suite, go into Editor Mode, and click the Animation Editor button.
![alt text](https://s26.postimg.cc/8neqxn23d/AE_-_Animation_Editor.png)

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You should see a screen that looks similar to this:

![alt text](https://s26.postimg.cc/ugukpxsux/Animation.png)

There are various options in the editor that change what the animation looks like.

* `Loop Count` is how many times the animation plays for

* `Frame Count` is how many frames are in the image (this can be found by opening the file and counting, or by trial and error in the editor).

* `Loop Times` is how long the animation is on each frame for.

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To speed up an animation, decrease the `Loop Count` or `Loop Time`. To slow it down, increase the `Loop Count` or `Loop Time`.

Remember the Frame Count will change per each image, not to speed up or slow down the animation.

There are also 2 layers you can use. `Layer 0` is below the player and `Layer 1` is above the player. You can mix and match different animations on the two layers to get some really cool effects.

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***IMPORTANT:*** **Animation images should only have 1 row in the image.**

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Be sure to test the animation and change it until you get it how you want. You should now be ready to make some animations of your own, so give it a try.

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[Tutorial Index](https://www.eclipseorigins.com/topic/86346/solid-and-mohenjo-s-tutorial-index)

Part 4: [NPC Editor](https://www.eclipseorigins.com/topic/86541/eclipse-origins-tutorial-part-4-using-the-npc-editor)

Part 6: [Distributing the client](https://www.eclipseorigins.com/topic/86540/eclipse-origins-tutorial-part-6-sending-the-client-to-friends)

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