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Eclipse Origins: Tutorial | Part 4: Using the NPC Editor!


Mohenjo Daro
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![alt text](https://i.imgur.com/0PN2AGU.png)

Every Eclipse engine has an NPC Editor and most of them are similar to the other engines. We are going to go through the ER's and Andur's NPC editor.

Eclipse Renewal
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Eclipse Renewal has the most powerful NPC editor than other eclipse engines.
To make an NPC press the "Insert" button and click on the Development panel. Go to the NPCs tab and there you can set up the NPCs. After setting it up it should look something like this:

![NPC Editor](https://i.postimg.cc/5y8b2D8g/NPC-Editor.png)

ER NPCs have a few more advanced options such as `Hive Mind` (NPCs of the same type will help each other if one is in combat and range), and `Smart AI` and Dumb AI (it will be used is Smart AI isn't selected) for how they pathfind to their target.

**IMPORTANT:** ER NPCs are automatically calculated for you. The NPCs in the NPC Editor are a base level (level 0) and will scale based on the level you enter in the `Map Properties`:
![Map Properties](https://i.postimg.cc/gJXGfxJf/Map-Properties.png)

Once you set the map's properties, place in an NPC spawn attribute from the map editor (if you don't place their spawn, they will spawn randomly on the map).

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Andur Engine
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Andur's NPC editor is also similar to ER's editor, but there are differences.

First open the development suite, click on editors and click on the NPC button.
![alt text](https://s26.postimg.cc/6vls2odkp/AE_-_NPC_Editor.png)

The editor will then open in a separate window.
![NPC Editor](https://i.postimg.cc/wvC9H9R3/AE-NPC-Editor.png)

You can now set up the NPC the same way as ER, but **note that you set up the NPC level through the editor, not the Map Properties**.

AE NPCs have a few more advanced options

* `Is boss?` beside the behavior type if you want the NPC to be a boss and the event slider can be used to select an event for the NPC. Once you are done, set the NPC in a map through the map properties.

* Colors to change what the sprite looks like without needing a new graphic.

* `Factions` to make NPCs fight each other

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And that's all it for the NPC editor. Now go and try the NPC editor out and make some NPCs. Just remember, you will improve over time: no one starts off perfect.

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[Tutorial Index](https://www.eclipseorigins.com/topic/86346/solid-and-mohenjo-s-tutorial-index)

Part 3: [Map editor](https://www.eclipseorigins.com/topic/86543/eclipse-origins-tutorial-part-3-using-the-map-editor)

Part 5: [Animation Editor](https://www.eclipseorigins.com/topic/86172/eclipse-origins-tutorial-part-5-using-the-animation-editor)

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