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Barons Super Quest Script


Nooblebob
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Hey I changed all the stuff the tutorial for it told me to change and it said to attack the NPC and it would give you the options or something.. I attack it and nothing happens… What did I do wrong?

Here is my Main.txt the part that I changed.

' Executes whenever a scripted NPC does an action.
Sub ScriptedNPC(index, Script)
On Error Resume next
Dim status
Dim start_msg
Dim questing_msg
Dim end_msg
Dim completed_msg
Dim has_needed
Dim need_count
Dim give_count
Dim slot
Dim count
Dim found
Dim number
Dim durability
Dim value
Dim experience
Dim name

Select Case Script
    Case 0

        If getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg") <> "" Then

          If getvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index) ) < 0 Then
          Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 0 )
          End If

        status = getvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index))
        name=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "name")

        Select Case status

          Case 0
          start_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg")
          Call playermsg(index, name & " : " & start_msg, 15)
          Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 1 )

            Case 1

                need_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count")
                count=1     
                slot=1
                has_needed=0

                'CHECK FOR ITEMS

                Do While count<=Int(need_count)
                number=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_num")
                value=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_val")
                slot=1

                  Do While slot < 25   
                      If Int(getplayerinvitemnum(index,slot))=Int(number) Then
                        If Int(getplayerinvitemvalue(index, slot))>=Int(value) Then
                        has_needed=has_needed+1
                        slot=25
                        End If 
                      End If
                  slot=slot+1
                  Loop

                count=count+1
                Loop

                'ACTUALLY TAKE ITEMS

                If has_needed >= Int(need_count) Then
                has_needed=1
                count=1

                  Do While count<=Int(need_count)
                  number=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_num")
                  value=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_val")
                  slot=1         
                  Do While slot < 25   
                  If Int(getplayerinvitemnum(index,slot))=Int(number) Then
                  If Int(getplayerinvitemvalue(index, slot))>=Int(value) Then
                  Call quest_Take_Item(index, number, value)
                  Call Battlemsg(index, name & " removed an item from your inventory.", 15, 0)
                  slot=25
                  End If 
                  End If
                  slot=slot+1
                  Loop
                  count=count+1
                  Loop

                Else
                has_needed=0
                End If

                'CHECK IF ITEMS WERE TAKEN

              If has_needed = 0 Then
              questing_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Questing_Msg")
              Call playermsg(index, name & " : " & questing_msg, 15)
              Else
              end_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "end_Msg")
              Call playermsg(index, name & " : " & end_msg, 15)
              Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 2 )
              Call scriptedNPC(index, 0)
              End If 

            Case 2

            'GIVE THE ITEMS AS REWARD, DONT UNLESS ENOUGH SPACE, IF GIVEN BECOME 3
            'GET NUMBER OF FREE SLOTS

            slot=1
            count=0

            Do While slot < 25
                If Int(getplayerinvitemnum(index,slot))=0 Then
                count=count+1
                End If           
            slot=slot+1
            Loop 

            'CHECK ENOUGH SPACE FOR ITEMS BEING GIVEN

            give_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "give_count")

            If Int(count)>=Int(give_count) Then

            'GIVE ITEMS

            count=1

            Do While Int(count)<=Int(give_count)
            number=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_num")
            value=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_val")
            durability=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_dur")           
            slot=1       
              Do While slot < 25
                    If Int(getplayerinvitemnum(index,slot))=0 Then
                      Call setplayerinvitemdur(index, Int(slot), Int(durability))
                      Call setplayerinvitemvalue(index, Int(slot), Int(value))
                      Call setplayerinvitemnum(index, Int(slot), Int(number))
                      Call sendinventoryupdate(index, slot)
                      slot=25
                      Call Battlemsg(index, name & " gives you an item.", 15, 0)
                    End If           
              slot=slot+1
              Loop
            count=count+1
            Loop

            'ADVANCE TO COMPLETELY FINISHED QUEST

            Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 3)
            experience=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "experience")
            Call battlemsg(index, "Quest Completed! " & experience & " experience gained!", 14, 0)
            experience=experience+GetPlayerExp(index)
            Call SetPlayerExp(index, Int(experience))
            Call sendplayerdata(index)

            'MESSAGE FOR NO SPACE

            Else
            space_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "space_msg")
            Call playermsg(index, name & " : " & space_msg, 15)
            End If

            'MESSAGE FOR COMPLETED QUEST

            Case 3
            completed_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "completed_msg")
            Call playermsg(index, name & " : " & completed_msg, 15)     

        End Select

        Else
        'ADD REST OF VARIABLES NEEDED TO QUICK GENERATE INI'S AND CREDIT

        Call playermsg(index, "No quest found, generating generic quest sript under server\mapextras\" & GetPlayerMap(index) & ".ini", 14)
        Call playermsg(index, "This script was coded by Baron, http://barony.deviantart.com", 14)
        Call Playermsg(index, "This script is free to use on any server, but this credit must not be removed.", 14)

        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg", "Bring me item X!")
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Questing_Msg", "Have item X yet?")
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "End_Msg", "Have item X yet?")     
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Completed_Msg", "Thanks for item X!")
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Space_Msg", "Ill hold this item for you until you have more room.")

        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Name", "The Quest Baron")

        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Experience", 200) 

        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count", 2)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_need_num", 1)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_need_val", 4)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_need_num", 1)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_need_val", 2)

        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "give_count", 2)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_num", 1)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_val", 3)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_dur", 0)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_num", 1)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_val", 1)
        Call putvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_dur", 0)

        End If     

End Select
End Sub

          And this part too at the bottom of it.

'********************************
Sub quest_Take_Item(index, number, value)
'********************************

Dim slot
Dim initial
Dim final
Dim taken

slot=1
  Do While Int(slot) < 25
      If taken <> 1 Then           
        If Getplayerinvitemnum(index,Int(slot)) = Int(number) Then
            If Int(getplayerinvitemvalue(index, Int(slot))) >= Int(value) Then
            initial = Int(getplayerinvitemvalue(index, Int(slot) ) )
            final = Int(initial) - Int(value)           
              If Int(final) <= 0 Then             
              Call setplayerinvitemnum(index, Int(slot), Int(0) )
              Call setplayerinvitemvalue(index, Int(slot), Int(0) )
              Call setplayerinvitemdur(index, Int(slot), Int(0) )
              Call SendInventoryUpdate(index, Int(slot))
              taken=1             
              Else           
              Call setplayerinvitemvalue(index, Int(slot), Int(final) )
              Call SendInventoryUpdate(index, Int(slot) )
              taken=1           
              End If
            End If       
        End If
      End If     
  slot = slot + 1
  Loop
End Sub
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Have you edited the quests in the .ini files?

"Edit the info in the file scripts/mapextras/ MAPNUMBER .ini
Only one quest per map."

Also, make sure you've added the necessary files to your server, as mentioned in the OP of Barons Quest topic.
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I need to edit this part? Im sorry….  :sad: I can't really get a grasp on what to edit.

Case 1

                need_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count")
                count=1     
                slot=1
                has_needed=0

                'CHECK FOR ITEMS

                Do While count<=Int(need_count)
                number=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_num")
                value=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_val")
                slot=1
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@[GrimTech:

> Apple link=topic=46543.msg473409#msg473409 date=1245254187]
> No does it just have to be called that? and is it a folder? or a certain type of file?

You make a folder, called "mapextras" in the Server\Scripts\ directory.

How else is it suppose to generate the ini information in the Server\Scripts\mapextras directory, if that directory isn't there XD
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@[GrimTech:

> Apple link=topic=46543.msg473431#msg473431 date=1245255767]
> No I haven't I made a backup of the main.txt though..  :P

Replace your Main.txt with this one:
```
' Eclipse Evolution 2.7 Scripting File

' Global Variables
Public GameName
Public MAX_MAPS
Public MOTD

' Color Constants
Public Const BLACK = 0
Public Const BLUE = 1
Public Const GREEN = 2
Public Const CYAN = 3
Public Const RED = 4
Public Const MAGENTA = 5
Public Const BROWN = 6
Public Const GREY = 7
Public Const DARKGREY = 8
Public Const BRIGHTBLUE = 9
Public Const BRIGHTGREEN = 10
Public Const BRIGHTCYAN = 11
Public Const BRIGHTRED = 12
Public Const PINK = 13
Public Const YELLOW = 14
Public Const WHITE = 15

' Admin Constants
Public Const ADMIN_MONITER = 1
Public Const ADMIN_MAPPER = 2
Public Const ADMIN_DEVELOPER = 3
Public Const ADMIN_CREATOR = 4

' Executes when the server initially loads.
Sub OnServerLoad()
GameName = GetVar("Data.ini", "CONFIG", "GameName")
MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
End Sub

' Executes when the scripts are reloaded.
Sub OnScriptReload()
GameName = GetVar("Data.ini", "CONFIG", "GameName")
MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")
MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
End Sub

' Executes the MOTD is changed by the client.
Sub ChangeMOTD()
MOTD = GetVar("MOTD.ini", "MOTD", "Msg")
End Sub

' Executes when a new character is created.
Sub OnNewChar(Index, CharNum)

End Sub

' Executes every second, based on the server time.
Sub TimedEvent(Hours, Minutes, Seconds)
If Minutes = 0 Then
If Seconds = 0 Then
Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW)
End If
End If
End Sub

' Executes when a player presses the CONTROL key.
Sub OnAttack(Index, Damage)
Dim Target

If Int(Damage) > 0 Then
If Int(GetPlayerTarget(Index)) > 0 Then
Target = GetPlayerTarget(Index)
Call DamagePlayer(Index, Target, Damage)
Else
Target = GetPlayerTargetNpc(Index)
Call DamageNPC(Index, Target, Damage)
End If
End If
End Sub

Sub OnArrowHit(Index, Damage)
Dim Target

If Int(Damage) > 0 Then
If Int(GetPlayerTarget(Index)) > 0 Then
Target = GetPlayerTarget(Index)
Call DamagePlayer(Index, Target, Damage)
Else
Target = GetPlayerTargetNpc(Index)
Call DamageNPC(Index, Target, Damage)
End If
End If
End Sub

Sub PlayerHit(Index, NPCNum, Damage)
If Damage > 0 Then
Call NPCAttack(NPCNum, Index, Damage)
End If
End Sub

' Executes when a hotkey is pressed client-side.
Sub HotScript(Index, KeyID)
Select Case KeyID
' Executes when any player presses the PageUp key.
Case 1

' Executes when any player presses the Delete key.
Case 2

' Executes when players press the End key.
Case 3

' Executes when players press the PageDown key.
Case 4
End Select
End Sub

' Executes when something on a custom menu is clicked.
Sub MenuScripts(Index, Clicked_Index, Menu_Type)
Dim MenuTitle
Dim FieldMessage

MenuTitle = GetPlayerMenuClickTitle(Index)
FieldMessage = GetPlayerMenuClickMsg(Index)

Select Case Menu_Type
Case 1
Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
Case 2
Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW)
Case 3
Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)
End Select
End Sub

' Executes when a player logs into the game.
Sub JoinGame(Index)
If GetPlayerAccess(Index) = 0 Then
Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)
Else
Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)
End If

Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)

If LenB(MOTD) <> 0 Then
Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)
End If

Call SendWhosOnline(Index)
End Sub

' Executes when a player logs out of the game.
Sub LeftGame(Index)
If GetPlayerAccess(Index) = 0 Then
Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)
Else
Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)
End If
End Sub

' Executes when a players experience exceeds the next level requirement.
Sub PlayerLevelUp(Index)
Dim TotalExp

Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)
TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)
Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)

Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)
Call SetPlayerExp(Index, TotalExp)
Loop

Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)
End Sub

' Executes when a player uses one of the points given on an attribute to level up.
Sub UsingStatPoints(Index, PointType)
Select Case PointType
Case 0
If GetPlayerSTR(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)
Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)

Case 1
If GetPlayerDEF(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)
Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)

Case 2
If GetPlayerMAGI(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)
Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)

Case 3
If GetPlayerSPEED(Index) + 1 > 1000 Then
Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)
Exit Sub
End If
Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)
Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)
End Select

' Remove one point after the sub in question is done
Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)
End Sub

' Executes when a player steps onto a scripted tile.
Sub ScriptedTile(Index, Script)
Select Case Script
Case 0
Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
Exit Sub

Case Else
Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
Exit Sub
End Select
End Sub

' Executes when a player clicks on an OnClick tile.
Sub OnClick(Index, Script)
Select Case Script
Case 0
Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)
Exit Sub

Case Else
Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)
Exit Sub
End Select
End Sub

' Out-dated: Executes when a player chooses yes or no on a player prompt.
Sub PlayerPrompt(Index, Prompt, Value)
If Prompt = 6 Then
Select Case Value
Case 0
Call GlobalMsg("Hi This is a Yes answer!", CYAN)
Case 1
Call GlobalMsg("This is case 1?", CYAN)
End Select
Else
Select Case Value
Case 0
Call GlobalMsg("Hi This is a No answer!", RED)
Case 1
Call GlobalMsg("This is no case 1?", RED)
End Select
End If
End Sub

' Out-dated: Executes query box responses.
Sub QueryBox(Index, Prompt)
Value = GetVar("responses.ini", "Responses", CStr(Index))
End Sub

' Executes every time a player drops an item.
Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)

End Sub

' Executes each time a player changes map.
Sub OnMapLoad(Index, OldMap, NewMap)

End Sub

' Executes whenever an NPC is killed.
' Note: Death occurs as normal externally to this script.
Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)
Call BattleMsg(Index, "You killed a " & GetNpcName(NPCNum) & ".", BRIGHTRED, 0)
End Sub

' Executes when a player is killed by another.
' Note: Death occurs as normal externally to this script.
Sub OnPVPDeath(Attacker, Victim)
Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)
End Sub

' Executes when a player dies in an arena by another player.
Sub OnArenaDeath(Attacker, Victim)
Dim Map
Dim X
Dim Y
Dim Data1
Dim Data2
Dim Data3

Map = GetPlayerMap(Victim)
X = GetPlayerX(Victim)
Y = GetPlayerY(Victim)

Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)

Call SetPlayerHP(Victim, GetPlayerMaxHP(Victim))
Call SetPlayerMP(Victim, GetPlayerMaxMP(Victim))

Call SendHP(Victim)
Call SendMP(Victim)

Data1 = GetTileData1(Map, X, Y)
Data2 = GetTileData2(Map, X, Y)
Data3 = GetTileData3(Map, X, Y)

Call PlayerWarp(Victim, Data1, Data2, Data3)
End Sub

' Executes whenever a player casts a scripted spell.
Sub ScriptedSpell(Index, Script)
Select Case Script
Case 0
Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE)
Exit Sub

Case Else
Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE)
Exit Sub
End Select
End Sub

' Executes whenever a scripted NPC does an action.
Sub ScriptedNPC(index, Script)
On Error Resume Next
Dim status
Dim start_msg
Dim questing_msg
Dim end_msg
Dim completed_msg
Dim has_needed
Dim need_count
Dim give_count
Dim slot
Dim count
Dim found
Dim number
Dim durability
Dim value
Dim experience
Dim name

Select Case Script
    Case 0

        If GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg") <> "" Then

          If GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index) ) < 0 Then
          Call PutVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 0 )
          End If

        status = GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index))
        name=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "name")

        Select Case status

          Case 0
          start_msg=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg")
          Call PlayerMsg(index, name & " : " & start_msg, 15)
          Call PutVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 1 )

            Case 1

                need_count=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count")
                count=1     
                slot=1
                has_needed=0

                'CHECK FOR ITEMS

                Do While count<=Int(need_count)
                number=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_num")
                value=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_val")
                slot=1

                  Do While slot < 25   
                      If Int(GetPlayerInvItemNum(index,slot))=Int(number) Then
                        If Int(GetPlayerInvItemValue(index, slot))>=Int(value) Then
                        has_needed=has_needed+1
                        slot=25
                        End If 
                      End If
                  slot=slot+1
                  Loop

                count=count+1
                Loop

                'ACTUALLY TAKE ITEMS

                If has_needed >= Int(need_count) Then
                has_needed=1
                count=1

                  Do While count<=Int(need_count)
                  number=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_num")
                  value=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_need_val")
                  slot=1         
                  Do While slot < 25   
                  If Int(GetPlayerInvItemNum(index,slot))=Int(number) Then
                  If Int(GetPlayerInvItemValue(index, slot))>=Int(value) Then
                  Call quest_Take_Item(index, number, value)
                  Call BattleMsg(index, name & " removed an item from your inventory.", 15, 0)
                  slot=25
                  End If 
                  End If
                  slot=slot+1
                  Loop
                  count=count+1
                  Loop

                Else
                has_needed=0
                End If

                'CHECK IF ITEMS WERE TAKEN

              If has_needed = 0 Then
              questing_msg=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Questing_Msg")
              Call PlayerMsg(index, name & " : " & questing_msg, 15)
              Else
              end_msg=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "end_Msg")
              Call PlayerMsg(index, name & " : " & end_msg, 15)
              Call PutVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 2 )
              Call ScriptedNPC(index, 0)
              End If 

            Case 2

            'GIVE THE ITEMS AS REWARD, DONT UNLESS ENOUGH SPACE, IF GIVEN BECOME 3
            'GET NUMBER OF FREE SLOTS

            slot=1
            count=0

            Do While slot < 25
                If Int(GetPlayerInvItemNum(index,slot))=0 Then
                count=count+1
                End If           
            slot=slot+1
            Loop 

            'CHECK ENOUGH SPACE FOR ITEMS BEING GIVEN

            give_count=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "give_count")

            If Int(count)>=Int(give_count) Then

            'GIVE ITEMS

            count=1

            Do While Int(count)<=Int(give_count)
            number=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_num")
            value=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_val")
            durability=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", count & "_dur")           
            slot=1       
              Do While slot < 25
                    If Int(GetPlayerInvItemNum(index,slot))=0 Then
                      Call SetPlayerInvItemDur(index, Int(slot), Int(durability))
                      Call SetPlayerInvItemValue(index, Int(slot), Int(value))
                      Call SetPlayerInvItemNum(index, Int(slot), Int(number))
                      Call SendInventoryUpdate(index, slot)
                      slot=25
                      Call BattleMsg(index, name & " gives you an item.", 15, 0)
                    End If           
              slot=slot+1
              Loop
            count=count+1
            Loop

            'ADVANCE TO COMPLETELY FINISHED QUEST

            Call PutVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 3)
            experience=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "experience")
            Call BattleMsg(index, "Quest Completed! " & experience & " experience gained!", 14, 0)
            experience=experience+GetPlayerExp(index)
            Call SetPlayerExp(index, Int(experience))
            Call SendPlayerData(index)

            'MESSAGE FOR NO SPACE

            Else
            space_msg=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "space_msg")
            Call PlayerMsg(index, name & " : " & space_msg, 15)
            End If

            'MESSAGE FOR COMPLETED QUEST

            Case 3
            completed_msg=GetVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "completed_msg")
            Call PlayerMsg(index, name & " : " & completed_msg, 15)     

        End Select

        Else
        'ADD REST OF VARIABLES NEEDED TO QUICK GENERATE INI'S AND CREDIT

        Call PlayerMsg(index, "No quest found, generating generic quest sript under server\mapextras\" & GetPlayerMap(index) & ".ini", 14)
        Call PlayerMsg(index, "This script was coded by Baron, http://barony.deviantart.com", 14)
        Call PlayerMsg(index, "This script is free to use on any server, but this credit must not be removed.", 14)

        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg", "Bring me item X!")
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Questing_Msg", "Have item X yet?")
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "End_Msg", "Have item X yet?")     
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Completed_Msg", "Thanks for item X!")
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Space_Msg", "Ill hold this item for you until you have more room.")

        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Name", "The Quest Baron")

        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Experience", 200) 

        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count", 2)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_need_num", 1)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_need_val", 4)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_need_num", 1)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_need_val", 2)

        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "give_count", 2)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_num", 1)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_val", 3)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "1_dur", 0)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_num", 1)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_val", 1)
        Call PutVar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "2_dur", 0)

        End If     

End Select
End Sub

' Executed whenever a slash command is sent to the server.
Sub Commands(Index)
Dim TextSay
Dim PlayerID
Dim MapNum

' Get the command and arguments from the cache.
TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index))

' Split the command into an array. All arguments are seperated by spaces.
TextSay = Split(TextSay)

Select Case TextSay(0)
Case "/testscripts"
Call TestMain(Index)
Exit Sub

Case "/help"
Call PlayerMsg(Index, "Social Commands:", WHITE)
Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)
Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)
Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)
Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)
Exit Sub

Case "/calladmins"
If GetPlayerAccess(Index) = 0 Then
Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)
Else
Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)
End If
Exit Sub

Case "/admin"
If GetPlayerAccess(Index) > 0 Then
Call PlayerMsg(Index, "Social Commands:", WHITE)
Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)
Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)
Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)
End If
Exit Sub

Case "/warpmeto"
If GetPlayerAccess(Index) > 0 Then
PlayerID = FindPlayer(TextSay(1))

If PlayerID > 0 Then
Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))
Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)
Else
Call PlayerMsg(Index, "Player is not online.", WHITE)
End If
End If
Exit Sub

Case "/warptome"
If GetPlayerAccess(Index) > 0 Then
PlayerID = FindPlayer(TextSay(1))

If PlayerID > 0 Then
Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))
Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)
Else
Call PlayerMsg(Index, "Player is not online.", WHITE)
End If
End If
Exit Sub

Case "/warpto"
If GetPlayerAccess(Index) > 0 Then
MapNum = TextSay(1)

If MapNum > 0 And MapNum <= MAX_MAPS Then
Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))
Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)
Else
Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED)
End If
End If
Exit Sub
End Select

Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)
End Sub

' Executes on death, dropping all of the players items.
Sub DropItems(Index)
' Remove this to enable.
Exit Sub

If GetPlayerWeaponSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0)
End If

If GetPlayerArmorSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0)
End If

If GetPlayerHelmetSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0)
End If

If GetPlayerShieldSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0)
End If

If GetPlayerLegsSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0)
End If

If GetPlayerRingSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0)
End If

If GetPlayerNecklaceSlot(Index) > 0 Then
    Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0)
End If
End Sub

' Executes whenever somebody dies outside of an arena.
Sub OnDeath(Index)
Dim MapNum
Dim ClassID
Dim X
Dim Y

If GetMapBootMap(Index) > 0 Then
Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index))
Else
ClassID = GetPlayerClass(Index)

MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map")

X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x")
Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y")

Call PlayerWarp(Index, MapNum, X, Y)
End If
End Sub

' Executes whenever a scripted item is used or double clicked.
Sub ScriptedItem(Index, Script)
Select Case Script
Case 0
Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE)
Exit Sub

Case Else
Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)
Exit Sub
End Select
End Sub

' Map Attributes

Sub SetBlank(Map, X, Y)
Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")
End Sub

Sub SetBlock(Map, X, Y)
Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")
End Sub

Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)
Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")
End Sub

Sub SetItem(Map, X, Y, ItemID, ItemValue)
Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")
End Sub

Sub SetNPCAvoid(Map, X, Y)
Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")
End Sub

Sub SetKeY(Map, X, Y, KeyID, KeyTake)
Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")
End Sub

Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)
Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")
End Sub

Sub SetHeal(Map, X, Y)
Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")
End Sub

Sub SetKill(Map, X, Y)
Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")
End Sub

Sub SetShop(Map, X, Y, ShopID)
Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")
End Sub

Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)
Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")
End Sub

Sub SetArena(Map, X, Y, MapID, NewX, NewY)
Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")
End Sub

Sub SetSound(Map, X, Y, FileName)
Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")
End Sub

Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)
Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")
End Sub

Sub SetSign(Map, X, Y, Line1, Line2, Line3)
Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)
End Sub

Sub SetDoor(Map, X, Y)
Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")
End Sub

Sub SetNotice(Map, X, Y, Title, Text, FileName)
Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)
End Sub

Sub SetScripted(Map, X, Y, Script)
Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")
End Sub

Sub SetBank(Map, X, Y)
Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")
End Sub
'********************************
Sub quest_Take_Item(index, number, value)
'********************************

Dim slot
Dim initial
Dim final
Dim taken

slot=1
  Do While Int(slot) < 25
      If taken <> 1 Then           
        If GetPlayerInvItemNum(index,Int(slot)) = Int(number) Then
            If Int(GetPlayerInvItemValue(index, Int(slot))) >= Int(value) Then
            initial = Int(GetPlayerInvItemValue(index, Int(slot) ) )
            final = Int(initial) - Int(value)           
              If Int(final) <= 0 Then             
              Call SetPlayerInvItemNum(index, Int(slot), Int(0) )
              Call SetPlayerInvItemValue(index, Int(slot), Int(0) )
              Call SetPlayerInvItemDur(index, Int(slot), Int(0) )
              Call SendInventoryUpdate(index, Int(slot))
              taken=1             
              Else           
              Call SetPlayerInvItemValue(index, Int(slot), Int(final) )
              Call SendInventoryUpdate(index, Int(slot) )
              taken=1           
              End If
            End If       
        End If
      End If     
  slot = slot + 1
  Loop
End Sub
' Tests scripts up to the location of Sub TestMain(Index).
' Leave this sub at the bottom to test the entire script file.
Sub TestMain(Index)
Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)
End Sub
```
Go into your Server Control Panel tab, and make sure it says "Scripts: ON".
Hit "Reload Scripts" (make sure you save the main.txt first).

After that, follow the instructions in Baron's topic for using it (with that scripted npc, etc).
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