Xlithan Posted October 5, 2017 Author Share Posted October 5, 2017 Is that just for making the character walk diagonally though? Because I already did that. Or are you talking about a real isometric system using real isometric graphics? Because the issue with the isometric graphics is that, for example, ground tiles have to over lap each other. The diamond shape of the graphic means that the actual tile has blank spaces in each corner where the next tiles would go.![alt text](http://draignet.uk/hosted/Bitmap_5.bmp)The graphics rendering would have to be rewritten to solve this issue, so that the tile system is diamond shaped instead of square.Everything uses X and Y, and pixel width and height. That means straight across and straight down. The entire graphics system in EO is based on -------- and |The whole system needs to be rewritten to have this kind of shape Link to comment Share on other sites More sharing options...
Rob Janes Posted October 6, 2017 Share Posted October 6, 2017 That's a complicated way of doing it, you could totally mimic the isometric feeling by doing something like this...![alt text](http://lostand2d.com/isometric.png) Link to comment Share on other sites More sharing options...
Xlithan Posted October 7, 2017 Author Share Posted October 7, 2017 I may have to forget the idea of isometric, unless I stick with the idea of 45 degree isometric, but then I'd have to make my own tiles :( Link to comment Share on other sites More sharing options...
SolidLink Posted October 7, 2017 Share Posted October 7, 2017 :( aw... Link to comment Share on other sites More sharing options...
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