DshWinchester Posted January 1, 2014 Author Share Posted January 1, 2014 Hi,I am using the Robin classic EO 2.x(something,its the last he release)so,my game is up has been 2 years by now and everything was okbut my cloud server has a problem then I moved and all this duck start happen.When is just one player on map,its perfect but when there is 2 or more,it lag a lot in the mapIts the third cloud server I bought and still the same lag,please helpEDIT:JCSNIDER <3 Link to comment Share on other sites More sharing options...
Orbegon Posted January 1, 2014 Share Posted January 1, 2014 Depends how big your maps are, internet, how detailed graphics are, amounts of moving objects like npc's. Try modifying these things and see if this helps. ;)-Scott (Orb) Link to comment Share on other sites More sharing options...
DshWinchester Posted January 1, 2014 Author Share Posted January 1, 2014 This start happening just when I moved to other cloud serversThe internet link and all is the same as the originalany clue? Link to comment Share on other sites More sharing options...
Orbegon Posted January 1, 2014 Share Posted January 1, 2014 Well then its cloud server! Maybe try getting a refund and a different server host. :) Link to comment Share on other sites More sharing options...
DshWinchester Posted January 1, 2014 Author Share Posted January 1, 2014 Its the third cloud server I bought and still the same lag,please help Link to comment Share on other sites More sharing options...
Orbegon Posted January 1, 2014 Share Posted January 1, 2014 Well hows your connection to cloud server? It could be bad connection. Link to comment Share on other sites More sharing options...
DshWinchester Posted January 1, 2014 Author Share Posted January 1, 2014 Noanyone please? Link to comment Share on other sites More sharing options...
jcsnider Posted January 1, 2014 Share Posted January 1, 2014 Server source, add DoEvents on its own line after the socket.send line in the senddatato sub.Should fix it all or else you have some awful cloud server host(s). Link to comment Share on other sites More sharing options...
Ryo Posted January 1, 2014 Share Posted January 1, 2014 Did you modify the server loop in any way? Did you modify the timers?It's also very likely that your host is either limiting multiple sockets connexions or is simply too much away from the players,How is your ping to that server? Link to comment Share on other sites More sharing options...
DshWinchester Posted January 2, 2014 Author Share Posted January 2, 2014 I didnt change anythingbefore I move to other cloud,was working just greatthe best one is 20ms Link to comment Share on other sites More sharing options...
DshWinchester Posted January 4, 2014 Author Share Posted January 4, 2014 JCSNIDER THANKS A LOT MAN,IF I WAS THERE YOU WOULD GET A KISS IN THE CHEECK O/I put that in Sub SendDataTo and works fine by now(the server is 20min up by now)its ok put in that sub?THANKS AGAIN MAN but I still dont understand why this happen because its the same game Link to comment Share on other sites More sharing options...
Guest Posted January 5, 2014 Share Posted January 5, 2014 44 players…..![](http://i.imgur.com/Ichev.gif) Link to comment Share on other sites More sharing options...
DshWinchester Posted January 17, 2014 Author Share Posted January 17, 2014 . Link to comment Share on other sites More sharing options...
DshWinchester Posted January 17, 2014 Author Share Posted January 17, 2014 > 44 players…..> > ![](http://i.imgur.com/Ichev.gif)its too much low for you sr? Link to comment Share on other sites More sharing options...
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