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Eclipse++


Marsh
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I think….just my guess...
I made a game with C++ before.
I just happen to know so little of each language, I can't make a complete game.

The game I made closest to finish is probably the C++ one made from scratch with Dark GDK and VC++
dbSetSprite look familiar to me. I think it's one of the Dark GDK Method.
Dark GDK use DirectX to render. And that is probably how I got my information.

Sincerely,
Rithy
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@Marsh:

> ```
> while (invcount2 < 25)
> {
> ++invcount2;
> dbSetSpriteFrame ( 87, itempic[invcount2] );
> dbPasteSprite (87, gapx, gapy) ;
> gapx = gapx + 40;
>
> if (gapx > 794)
> {
> gapx = 675;
> gapy = gapy + 40;
> }
>
> }
>
> ```
> Basically just move every item 40 pixels over from the last. After three items move down another 40 pixels on the Y row reset the x back to its original start position. XD no idea how your supposed to do this stuff but it works for me XD. Sent you some C++ links in a pm.

you should have a few classes and stuff. But I guess procedural works.
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@Rithy58:

> I think….just my guess...
> I made a game with C++ before.
> I just happen to know so little of each language, I can't make a complete game.
>
> The game I made closest to finish is probably the C++ one made from scratch with Dark GDK and VC++
> dbSetSprite look familiar to me. I think it's one of the Dark GDK Method.
> Dark GDK use DirectX to render. And that is probably how I got my information.
>
> Sincerely,
> Rithy

Yup using dark gdk, which uses directx. Using Mikenet / Darknet for the client / server functions. As apparently the core gdk library is terrible. Raknet would be amazing but you got to pay alot of money for a engine license. Not to mention i find Darknet a million times easier. Never really figured Raknet out. Though it is surely the better system. Not exactly sure what directx is being used in the library currently.
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