Displaced Posted December 22, 2009 Share Posted December 22, 2009 if movement is based on FPS, marsh could throw this project into the recycle bin.. so it is not! Link to comment Share on other sites More sharing options...
Marsh Posted December 22, 2009 Author Share Posted December 22, 2009 @Pete!:> Marsh, is movement based on FPS?Not actually sure, it has set movement but its happening in the game loop. If it was it would be simple enough to change. The FPS is capped anyway. As for speed hacks etc i will have to try to put some protection in at some point. Link to comment Share on other sites More sharing options...
Displaced Posted December 22, 2009 Share Posted December 22, 2009 then try if you have the cap doubled if your movement is doubled.. Link to comment Share on other sites More sharing options...
kanechart Posted December 23, 2009 Share Posted December 23, 2009 All I want for Christmas is my Eclipse++ ;) Link to comment Share on other sites More sharing options...
Driocku Posted December 23, 2009 Share Posted December 23, 2009 I doubt it will be done by then. Link to comment Share on other sites More sharing options...
Chief Posted December 23, 2009 Share Posted December 23, 2009 @Draothgorin:> I doubt it will be done by then.durr Link to comment Share on other sites More sharing options...
kanechart Posted December 24, 2009 Share Posted December 24, 2009 in my experience nothing is done and if it is then it must suck :) Link to comment Share on other sites More sharing options...
Chief Posted December 24, 2009 Share Posted December 24, 2009 @Kanõ:> in my experience nothing is done and if it is then it must suck :)that makes no sense. ur also a durr. Link to comment Share on other sites More sharing options...
Guest Posted December 25, 2009 Share Posted December 25, 2009 This looks neat.Can't wait! :P Link to comment Share on other sites More sharing options...
kanechart Posted January 5, 2010 Share Posted January 5, 2010 bump ;) Link to comment Share on other sites More sharing options...
Marsh Posted January 9, 2010 Author Share Posted January 9, 2010 Updated Screen, server now adds the item you picked up to your inventory or detects if it is full. Now i need to work on the visual display and making the item disappear once you pick it up. Moved all the debug information so that you can see the game screen a little easier. The speed system In7el3ct designed worked on decimals so we needed everything to be a bit more accurate then just a pixel as you will now note in the debug display.![](http://www.freemmorpgmaker.com/files/imagehost/pics/045ab55285efca5e09911a6388e45c16.png) Link to comment Share on other sites More sharing options...
Ne-o-x Posted January 9, 2010 Share Posted January 9, 2010 Nice! Link to comment Share on other sites More sharing options...
Ruins of Hell Posted January 9, 2010 Share Posted January 9, 2010 Very impressive Marsh :D Link to comment Share on other sites More sharing options...
azure Posted January 10, 2010 Share Posted January 10, 2010 Is it me or are some of your items a bit "off" Link to comment Share on other sites More sharing options...
Marsh Posted January 10, 2010 Author Share Posted January 10, 2010 If your talking about the bits of other items showing up, that is due to the fact that it is a item sheet i found on deviant art. I believe it is because of the spritesheet alignment issue and not the programming. Link to comment Share on other sites More sharing options...
azure Posted January 10, 2010 Share Posted January 10, 2010 Yeah I figured as much, I just wanted to make sure it wasn't just my bad eyes playing tricks on me. ^_< Link to comment Share on other sites More sharing options...
Marsh Posted January 15, 2010 Author Share Posted January 15, 2010 Got off my lazy ass and did some more work on the inventory. Now the items that you have will show up in your inventory. Now i need to add descriptions etc / boxes around to use them. Eqiup etc… lots of work to do. The inventory doesnt really have any proper graphics as i dont have a GUI thing really setup for that XD. But this way it looks clean anyway. No black boxes if you dont have a item there.Guess my guy was hungry.![](http://www.freemmorpgmaker.com/files/imagehost/pics/45ee0880e04064c1ea5cdf312c04b485.png) Link to comment Share on other sites More sharing options...
azure Posted January 15, 2010 Share Posted January 15, 2010 Marsh you make me want to read my C++ text books. :D I'm curious to see how you do your stacking. I like the blue names, but I have trouble with that font. Is that the tiles or just the fort it's self? Link to comment Share on other sites More sharing options...
Marsh Posted January 15, 2010 Author Share Posted January 15, 2010 I got a c++ textbook, it has some good info but i gave up on it. I like it better to plunge in not knowing much of anything. You will learn it doing something you like and thus it will be more fun then just reading a textbook. You can always ask questions on a c++ forum if you get confused. Of course i may be doing bad programming practices and not understand alot of terms / how things work. Though i find that when you learn more you can go back and fix up your old code to be more functional.Not sure what you mean by stacking. Yea thats just the font, never changed it from the default font in the library. Link to comment Share on other sites More sharing options...
azure Posted January 15, 2010 Share Posted January 15, 2010 I meant the stacking on the items in the inventory. You make a good point. I can't seem to actually learn a lot from the textbook because I get bored about half way through the chapter. And good links? Link to comment Share on other sites More sharing options...
Marsh Posted January 15, 2010 Author Share Posted January 15, 2010 ``` while (invcount2 < 25) { ++invcount2; dbSetSpriteFrame ( 87, itempic[invcount2] ); dbPasteSprite (87, gapx, gapy) ; gapx = gapx + 40; if (gapx > 794) { gapx = 675; gapy = gapy + 40; } }```Basically just move every item 40 pixels over from the last. After three items move down another 40 pixels on the Y row reset the x back to its original start position. XD no idea how your supposed to do this stuff but it works for me XD. Sent you some C++ links in a pm. Link to comment Share on other sites More sharing options...
azure Posted January 15, 2010 Share Posted January 15, 2010 Yeah I'll play with it. Maybe it will help me get motivated to read that book finally. Link to comment Share on other sites More sharing options...
Zamin Posted January 15, 2010 Share Posted January 15, 2010 What library you using for graphics Marsh? Link to comment Share on other sites More sharing options...
Rithy58 Posted January 15, 2010 Share Posted January 15, 2010 Something tell me he's using DirectXSincerely,Rithy Link to comment Share on other sites More sharing options...
azure Posted January 15, 2010 Share Posted January 15, 2010 Dx9\. Right? Link to comment Share on other sites More sharing options...
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