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Popular Online 2D Games


Murdoc
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So, there's usually a variety of opinions when it comes to the success of an online game, that's set in a 2D environment. 

On one hand, some say: "Even if you make a great online 2D game you'll never achieve a player base above 50.. and that's IF you're lucky."

On the other hand, some shoot for the stars and come crashing back to earth with: "I'm gonna make the most epic online 2D game anyone has ever played and it will be as popular as WoW!". You can almost hear the snickering now.

Because I like to be as realistic as possible, I'm going to challenge both sides of this proverbial coin by covering games that are not only well made, but have a substantial player base. (Nowhere near millions, but much higher than 50)

Without further ado, here are a handful of online 2D mmos that have achieved success over the years:

**1\. Maplestory**

Average Player Base: 25,000

![](http://www.blogcdn.com/massively.joystiq.com/media/2011/09/maple.jpg)

_**MapleStory**_ is a [free-to-play](http://en.wikipedia.org/wiki/List_of_free_massively_multiplayer_online_games), [2D](http://en.wikipedia.org/wiki/2D_computer_graphics), [side-scrolling](http://en.wikipedia.org/wiki/Side-scrolling) [massively multiplayer online role-playing game](http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game), developed by the [South Korean](http://en.wikipedia.org/wiki/South_Korea) company [Wizet](http://en.wikipedia.org/wiki/Wizet). Several versions of the game are available for specific countries or regions, and each is published by various companies such as [Nexon](http://en.wikipedia.org/wiki/NEXON_Korea_Corporation). Although one may play the game for free, one can only purchase some character appearances and gameplay enhancements from the Cash Shop with real money.

**2\. Tibia**

Average Player Base: 25,000

![](http://1.bp.blogspot.com/-3e3nkAaxES8/TkwXAroAnrI/AAAAAAAAAOw/z770PIy8JXA/s1600/tibia.jpg)

_**Tibia**_ is a [massively multiplayer online role-playing game](http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game) (MMORPG) created by [CipSoft](http://en.wikipedia.org/wiki/CipSoft). It is one of the oldest MMORPGs and was considered most noteworthy in its early years; however, with the development of MMORPGs, its popularity has grown much slower than other MMORPGs. Its most unusual aspect is its [2D graphics](http://en.wikipedia.org/wiki/2D_computer_graphics) environment, which may have contributed to its slow growth, as the gaming community rapidly shifted to [3D graphics](http://en.wikipedia.org/wiki/3D_computer_graphics).

**3\. Nexus TK**

Average Player Base: 20,000

![](http://www.virtualworld.com/imagecache//e/af/eaf35841925c9565475e4c0eee51117f.jpg)

_**NEXUS: The Kingdom of the Winds**_ alternately known as **Nexus TK** or simply **Nexus**, is a [Pay to Play](http://en.wikipedia.org/wiki/Pay_to_Play#In_online_gaming)[MMORPG](http://en.wikipedia.org/wiki/MMORPG), currently run in the US by Kru Interactive. Nexus began as a U.S. version of the Korean game ??? ?? (_Baramue Nara_, or simply Baram) developed by [NEXON Inc.](http://en.wikipedia.org/wiki/NEXON_Inc.) of Korea, and is loosely based on Korean mythology and on a series of graphic novels by an artist named Kim Jin. Development of Baram began in Korea in 1994 and the game was released in 1996\. One year later, it also entered [Beta](http://en.wikipedia.org/wiki/Development_stage) in the United States, going commercial in 1998.

**4\. Ragnarok Online**

Average Player Base: 50,000

![](http://www.mmobomb.com/wp-content/uploads/2011/02/Ragnarok-Online-3.jpg)

_**Ragnarök Online**_ often referred to as _RO_, is a[Korean](http://en.wikipedia.org/wiki/Korea) [massive multiplayer online role-playing game](http://en.wikipedia.org/wiki/Massive_multiplayer_online_role-playing_game) or MMORPG created by [GRAVITY Co., Ltd](http://en.wikipedia.org/wiki/Gravity_(company)). It was first released in [South Korea](http://en.wikipedia.org/wiki/South_Korea) on 31 August 2002 for [Microsoft Windows](http://en.wikipedia.org/wiki/Microsoft_Windows)and has since been released in many other locales around the world. Player characters exist in a world with a player environment that gradually changes with the passage of time. Player characters interact in a 3D environment but are represented by 2D character sprites for front, back, side and diagonal facings.

**5\. Habbo**

Average Player Base: 10 million per month

![](http://www.mmofisher.com/up_files/image/Article/2011/04/22/4684371.jpg)

_**Habbo**_ (previously known as _**Habbo Hotel**_) is a [Finnish](http://en.wikipedia.org/wiki/Finland) [social networking service](http://en.wikipedia.org/wiki/Social_networking_service) aimed at teenagers. The website is owned and operated by [Sulake Corporation](http://en.wikipedia.org/wiki/Sulake). The service began in 2000 and has expanded to include 11 online communities (or "hotels"), with users in over 150 countries. In August 2012, the site opened to users from [Turkey](http://en.wikipedia.org/wiki/Turkey). As of August 2011, over 230 million avatars have been registered. There are an average 10 million unique visitors monthly.
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> Why stop at MMOS? Games like terraria and starbound are extremely popular.

To answer simply: There really isn't much doubt you can create a successful 2d game outside of the online genre, and actually have people play. There is more skepticism when it comes to online games. Granted, most of these titles came out in the early to late 90's, and have nostalgia to boost their appeal. So the skepticism may be somewhat warranted. But these, along with others I didn't bother to post, prove at least one thing: online 2d games are still alive and well. To be quite honest I could just be trying to convince myself it's not a dead market. But I hope this encourages someone who feels like "What's the point?" Over the many years I've been here, I've started and quit several projects because of that self-defeating attitude.
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> To answer simply: There really isn't much doubt you can create a successful 2d game outside of the online genre, and actually have people play. There is more skepticism when it comes to online games. Granted, most of these titles came out in the early to late 90's, and have nostalgia to boost their appeal. So the skepticism may be somewhat warranted. But these, along with others I didn't bother to post, prove at least one thing: online 2d games are still alive and well. To be quite honest I could just be trying to convince myself it's not a dead market. But I hope this encourages someone who feels like "What's the point?" Over the many years I've been here, I've started and quit several projects because of that self-defeating attitude.

I know exactly what your talking about. I'm the King of abandoning projects due to losing hope getting that "Why am I even doing this?" question, lol. With Chaoscraft, I'm making a game that appeals to a large audience, bigger than just Eclipse and I'm hoping that I do things right, and yeah, have a couple active players that enjoy playing, whatever the number I'll be happy, I just want to complete it this time around.
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> Don´t forget Dofus :D It is a very nice tactical game, but it is to one of the unbalanced game ever. (I prefer V1.29 since 2.0 kinda sucks.)

I agree. I've played Dofus and a few others mentioned here. The ones I listed in the o.p are just examples.
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