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Division Of Life


BeNjO
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Still going strong here! Took a small break over the holidays to spend time with the family.

Division Of Life is now run under the name Respawn Studios as a business name rather than Division Of Life advertising Division Of Life.

I recently had some artwork done and Vus came up with this:

![](http://puu.sh/mong2/4311105723.png)![](http://puu.sh/moniS/a805ce3e01.png)
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New items with effects:

![](http://puu.sh/mtqxV/2237f9d20a.jpg)![](http://puu.sh/mtpNV/49f99153d0.jpg)
![](http://puu.sh/mtkGZ/95e497d18c.jpg)![](http://puu.sh/mtkfV/a878957806.jpg)
![](http://puu.sh/mtjZP/e4ea60a460.jpg)![](http://puu.sh/mtjVX/ac0658ed0d.jpg)
![](http://puu.sh/mtjTa/ffda17b9de.jpg)![](http://puu.sh/mt9kb/01ee48bdd4.jpg)

Fixed a few issues with NPC's dropping blank loot,
Gold has been increased for world bosses,
Crafting stations are now AoE rather than certain position at anvils,
Character's images are now working again and uploading correctly,
Added suspension as a WIP to account information,
Ranged Aggro range added to NPC Spawns,
World Bosses now has a +% increase for exp/loot,

New video to come soon!
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Thanks guys,

Like most games, some times people do not like or agree with certain things, but you can't please everyone :p. Looking at a second public release on the 25th of Jan!

Fixed the Armoured Black Horse mount, You could buy it but not use it,
Dungeons 1 to 3 have been adjusted and will be finalized before public test #2,
The Account Server has been updated to allow characters to walk onto higher Z axis areas,
There is an Item for sale that removed all equipment and places them in the inventory. This is added until I am certain the bug no longer exists,
Fighting whilst mounted now has the correct animations for different weapons.
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After many days of fixing stuff and missing my original test date, Division Of Life is finally LIVE!

You can grab the 32-Bit Installer [[Here]](www.divisionoflife.com/setup-32.exe) and the 64-Bit Installer [[Here]](www.divisionoflife.com/setup-64.exe) .

Will update with Mirror links tomorrow as its just past 3AM here.

Please run the game via the launcher to stay up to date with any patches I release. If you find any bugs or have any concerns feel free to start a thread in the Bugs and Glitches forum [[Here]](http://divisionoflife.boards.net/board/7/bugs-glitches) with pictures and a good description :). I will write a good bug submission guideline tomorrow also to help you quickly submit bug reports without typing loads.

For the time being the game's main executable is unsigned so you may be prompt before it is allowed to run.
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Public Testing is still under way, fixed a decent sized list of thing in Version 1.6:

> >Version 1.6:
>
> Fixed Buy/Sell tool tips on Vendors,,
> Fixed Arena Gate tool tips,
> Fixed map glitch in Gilramore (top right of map),
> Horses do not drop now (fixed bug),
> Resolution options have been adjusted (manually enter -1 into the settings.txt to see)
> BlackSmith selling 2 Copper Leggings instead of legging and armor has been fixed,
> Ratkin quest log bug fixed,
> Chat window has increased +1 line,
> Pressing Return [Enter] now looses chat focus after sending message,
> Launcher is now self updating.
>
> >Version 1.5:
> Server updated for quests and respawns.
>
> >Version 1.4:
> Horses no longer drop on death,
> Hint and Tips on loading have been made more elaborate.

Its been great fighting world bosses with groups of random players who I have never met. Really kicks it into you that you can do things solo rather than needing a huge team with a huge budget. Really stoked for the future of Division Of Life!
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@'BeNjO':

> Its been great fighting world bosses with groups of random players who I have never met. Really kicks it into you that you can do things solo rather than needing a huge team with a huge budget. Really stoked for the future of Division Of Life!

Keep up the good work, BeNjO! Yeah, don't listen to anybody that says you need a team and a budget to do anything. The only thing you need is the passion to complete your project. The rest just falls into place.

Sure, a team/budget helps quite a lot, but it's definitely possible to do a project completely solo.
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Totally agree,

Many people think they need a team when they don't.

Testing is going great fixed loads of issues and got selection of players who come on daily (haven't advertised it anywhere but here and made a Facebook page) so happy about having daily players with next to no advertising. Done a few tweaks on the server to lessen the packets sent for a few details that didn't need to be sent often and changed the world boss indicator slightly. Things are going smoothly I'm taking my time doing updates now as I was pushing updates on a daily basis which is a lot to download but needed to as there were game breaking bugs.
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  • 3 weeks later...
Long due update!

Had a nice flow of people lately to the game with a few reports about some movement issues which are currently been worked on.

![](http://puu.sh/n6Sw0/e922c1573d.jpg)

Going to start advertising it a lot more when out of hospital and things settle down :).

Take a look at some of the issues that have been patched:

![](http://puu.sh/mRMSX/40230a2ae3.jpg)

![](http://puu.sh/mG2f2/38bce33557.jpg)

xD
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  • 2 weeks later...
Slowly getting more time to work on DOL.

Curse of the Spider dungeon:
![](http://puu.sh/nAjGz/231c6aa938.jpg)

Entrance:
![](http://puu.sh/nAjXY/5397a33727.jpg)

Better Chest opening animation:
![](http://puu.sh/nAk37/65cac1373c.jpg)

New area near CotS Dungeon:
![](http://puu.sh/nAkfg/a2b8bb0241.jpg)
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  • 1 month later...
Been quite a while since I posted any updates. I have been working slowly on the dungeons and making sure they worked correctly. So far everything that has been reported to me has been fixed and patched. There is a slight issue with the loot that I am currently looking into, it happens when you kill the boss at the end of the dungeons the chest sometimes either doesn't spawn or when it does it decides to fall through the floor for some very strange reason.

Bug Fixes:

Horse (Armored, Black) awarding negative stats,
Mercenary Spear (Devil only) negative stats instead of plus,
Elder Tree (Gilramore location) no collision detection,
Restoration Stones (Health and Mana) both now working,
Trade open/close button now working,
Can now hold more than 999 potions (Health and Mana)
Increased the amount of Legendary and Unique items awarded for quests,
Player Character image in Character screen now works,
Player Character image now checks for horses and shows standing regardless of mount,
Quest exp now awards the full amount displayed,
Mouse wheel now works in Quest, Market, News and Shops.
Teleport spell will not allow you to teleport to a location too close to your current location,
I or/and C now open inventory/Character screen,
Invisible blocks preventing players from entering the cave containing black smith equipment have been removed,
Using melee whilst mounted now displays the cooldown icon like unmounted melee does,
Mounted Bow & Arrow animations and countdown added and working,
All scrolls now combine with and current buff %. Example, you have 25% loot increase buff and you use a 50% scroll, the 50% combines into the 25% and shows 75% rather than just 50% with 25% hidden,

These are taken within the Unity's scene tab and thus do not reflect the quality of the actual game:

Magma holes where tough creatures hang out because of the warmth. Broken structures dotted about show previous colonization of the area. A Dungeon entrance is around this area.
![](http://puu.sh/oIJUQ/2b097586c3.jpg)
![](http://puu.sh/oIK1v/713a412b89.jpg)

Some say these are the stairways to hell, Others say its a stairway to heaven. I guess it depends on how strong you are!
![](http://puu.sh/oIK6B/7d105096db.jpg)
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  • 2 months later...

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