kanechart Posted December 7, 2009 Author Share Posted December 7, 2009 I hear so much about DX8 as a future for many peoples projects but as someone starting out its sort of odd hearing a lot of good features but not any code spilled out for everyone to add to there game.I mean alpha blending and the png support sounded like the biggest features but there is lots also over time. But things like stability and speed aka faster smoother?So much I would like to know but I maybe to newb to do it my self at this point.Thanks,Kane Link to comment Share on other sites More sharing options...
damian666 Posted December 7, 2009 Share Posted December 7, 2009 basicly because there are not many eclipse users that can code it.thast basicly it…Damian666 Link to comment Share on other sites More sharing options...
kanechart Posted December 7, 2009 Author Share Posted December 7, 2009 Ahh so were all dumb ;). That is to bad I would die for such feature I mean whats the biggest issue everyone has? It would be memory management and mainly with the tiles causing so much memory usage.With DX9 and PNG support that is a thing of the past. No more 10 tiles hello 50 tiles lol Link to comment Share on other sites More sharing options...
damian666 Posted December 7, 2009 Share Posted December 7, 2009 dx9 is overkill for a 2d game mate, dx8 would suffice, but its hard to do, thus people dont want to share :/Damian666 Link to comment Share on other sites More sharing options...
Robin Posted December 7, 2009 Share Posted December 7, 2009 DX8 is easy.My first DX8 conversion took 3 hours, now I've got it down to 10 minutes because of the amazing DX8 class Lizzy made.Anyway, I don't use it much because I hate working around the texture size restraints. Link to comment Share on other sites More sharing options...
damian666 Posted December 7, 2009 Share Posted December 7, 2009 ok, its hard to do for normal people, except robin and mellowz XDDamian666 Link to comment Share on other sites More sharing options...
Robin Posted December 7, 2009 Share Posted December 7, 2009 It's easy enough for anyone who knows how to program.It seems far too many people around here can edit a couple of features in Eclipse and assume they're fully fledged programmers. They're not.Anyone can change shit till it does something different but writing it out from scratch means you need to be a programmer.Even then, the amount of tutorials and references around makes it a breeze. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 8, 2009 Share Posted December 8, 2009 DirectX is not all that difficult; its not meant to be difficult. If it was meant to be difficult, it would take input through "MindFuck" Link to comment Share on other sites More sharing options...
evilbunnie Posted December 8, 2009 Share Posted December 8, 2009 @Robin:> the amazing DX8 class Lizzy made.Can you share? Cuz my conversion is taking days…. Link to comment Share on other sites More sharing options...
Robin Posted December 8, 2009 Share Posted December 8, 2009 No, because I don't like you. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted December 8, 2009 Share Posted December 8, 2009 @Robin:> No, because I don't like you.lol I <3 Robin. Link to comment Share on other sites More sharing options...
SHADERS Posted December 8, 2009 Share Posted December 8, 2009 @Robin:> No, because I don't like you.omg robin, that is goin in my siggy. lol i <3 you too :kiss: :icon_music: :kiss: Link to comment Share on other sites More sharing options...
Pickle Posted December 9, 2009 Share Posted December 9, 2009 DirectX7 is pretty tightly integrated with the Eclipse client. People have changed it to other rendering engines like Dx8 or Dx9 but you really have to gut a lot of the client to do it. I tried when I was a developer and decided it wasn't something I wanted to screw with. Link to comment Share on other sites More sharing options...
Robin Posted December 9, 2009 Share Posted December 9, 2009 It's hardly integrated at all! The current DirectDraw7 shit is horribly done in the first place, with coding standards which haven't improved at all since Sean's original Visual Inventory and Scrolling Maps features from 2004.It's just that most people who dub themselves as programmers aren't actually programmers. They're just some kids who mess around with existing code. Link to comment Share on other sites More sharing options...
Pickle Posted December 9, 2009 Share Posted December 9, 2009 @Robin:> It's hardly integrated at all! The current DirectDraw7 shit is horribly done in the first place, with coding standards which haven't improved at all since Sean's original Visual Inventory and Scrolling Maps features from 2004.well, sure, but I don't see how that proves your point. What I'm saying is that it was never really designed with the idea that someone might want to come along and change it later. Like I said, you kinda have to gut the client to do it.Also, in case someone overreacts and says it's just because I'm a bad programmer or something: no. I didn't say it was impossible, but you really have to be familiar with the client's code to attempt it. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted December 10, 2009 Share Posted December 10, 2009 Someone should clean up the DX7 code some. DX8 is nice however, but DirectDraw is really all you need for the level of graphics that Eclipse uses. If you wanted to do something slightly fancy, then I guess a change would be needed. Link to comment Share on other sites More sharing options...
yorty Posted December 22, 2009 Share Posted December 22, 2009 Then change it twill be. Link to comment Share on other sites More sharing options...
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