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Eclipse Origins v2 Beta


Robin
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@[Pie:

> ICT link=topic=57637.msg725141#msg725141 date=1293257822]
> Lavos.. you know quoting someones question won't alert the person so he knows to reply..  So.. don't spam like that.

I don't know what you talking about. If you have a off topic post you should explain it by pm or make a off topic thread about it.
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@Lavos:

> @[Pie:
>
> > ICT link=topic=57637.msg725141#msg725141 date=1293257822]
> > Lavos.. you know quoting someones question won't alert the person so he knows to reply..  So.. don't spam like that.
>
> I don't know what you talking about. If you have a off topic post you should explain it by pm or make a off topic thread about it.

Stop fucking spaming thats all I was saying.
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Robin, for the new blocking system, do we click the arrows that we wanted to be used for blocking and it'll block that direction of tile? Because I try to press it but I have win 7 so it changes it to Aero theme, and now the Arrow to Tile is off. (Ex: I hover my mouse over the tile I want to edit, but it selects a tile that's like 3 down from it.) And with it doing that, it's kind of hard for me to press those block arrows :\
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Change-log:

> ================================
> Eclipse Origins v1.1.0 -> v1.2.0
> ================================
>
> DONE:
> - Fixed casting bar problems.
> - Fixed problem with shop slots not being recognised.
> - News now loads from .txt file.
> - Removed credits system - replaced with same system as news.
> - Added line breaks through "
> " in news & credits.
> - Condensed directory checks.
> - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> - Blood cache cleared on map change.
> - Paperdoll update sent on map change.
> - New character class combo click event fixed.
> - Currency is now tradable.
> - Item sprites now render correctly in item editor.
> - GDI text rendering fixed.
> - Changed character sprite layout to RMXP standard.
> - Fixed paperdoll issues and switched format to match character sprites.
> - Created & added new GUI.
> - Added face sprites.
> - Re-organised GUI components.
> - Created a new character menu.
> - Removed Npc vs. Npc combat.
> - Made blood dynamic.
> - Added access tags to players.
> - Npc names are now rendered.
> - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
> - Condensed the potion item types into a single 'Consume'.
> - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
> - Added descriptions to items & spells which can be set in the editor.
> - Re-designed item tooltip.
> - Capped level point count.
> - Capped stat point counts.
> - NPCs are blocked by directional blocks.
> - Character starting item count is now dynamic.
> - Swapped out socket handlers.
> - Added class, access and level requirement checks to all items types.
> - Replaced file listing procedure for map music.
> - DoTs and HoTs are now cleared on death (lol).
> - Spells are now drag and drop.
> - Spell cooldown status now rendered in hotbar.
> - Added target type checks on all target purges.
> - Replaced loading message system.
> - Replaced login timeout system.
> - Swapped around start-up order.
> - Hotbar changed to function keys.
> - Admin panel switched to tilde.
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@Robin:

> @Soul:
>
> > Take that admin HTML ;D. (Your change log interpreted
> > literally.)
> >
> > Also the admin panel doesn't seem to work, ~ gives no response, and yes, I am admin.
>
> You Americans and your weird layouts. ;o
>
> Try the key to the left of '1'.

You're the weird ones. Everyone (Australia, US, Canada) uses Shift+` to make tilde.

But yeah, the key left of 1 would be ` or ~ (with shift), neither of which work.
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