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Solinia Online


HawkStorm95
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![](http://soliniaonline.files.wordpress.com/2010/02/solinia1.png?w=510&h=381)

**Brief description:**
This is a modification of the Torque MMO Kit. The game’s main aim is to become a roleplaying in-character only game playing down on the usual ooc and power gaming found in many mmorpgs these days.

The existing engine itself will be modified to focus on socialisers and explorers and give heavy focus to the act of roleplaying.

The project will be free and use a micro-transaction donation model for non-game affecting items used for roleplay.

**Target aim:**
The main aim is to provide a 3d in-character roleplaying only online game. It will be freeware and available initially as a download and making use of the proven 3dJam software to integrate the software into facepalm.

**Technology:**
Content modifications of the Torque MMO Kit C++/Python/Sql-lite.
Wikia used for lore/storyline and game design.
Also some use of standard torque tools such as constructor for structures and the in game editor for terrain and milkshape3d for characters and objects.

**Team:**
HawkStorm: Producer
Mixxit: Game Designer/Programmer
Thorn: Writer
Cuddles: Writer
Viet: Game Designer
Qynst: Game Designer
Kyle: Composer
Nitronz: Composer
Aaron: Webmaster
Kamil: Concept Artist

**Website:**
http://www.soliniaonline.com

**Screenshots:**
Some very early screenshots of in-game.

![](http://www.soliniaonline.com/wp-content/gallery/development-shots/weather.jpg)

![](http://www.soliniaonline.com/wp-content/gallery/development-shots/village2.jpg)

![](http://www.soliniaonline.com/wp-content/gallery/development-shots/lake.jpg)

![](http://www.soliniaonline.com/wp-content/gallery/development-shots/village1.jpg)

**Previous Work by Team:**
Mixture of experience across the team.

**Feedback:**
Any feedback is appreciated.

Thanks for Reading,
~HawkStorm Producer of Solinia Online~
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  • 3 weeks later...
Currently caching, should play soon.

Here's something: Don't put the download/install link on a website when the game is not even close to finished.

Also, when you change region and the background music changes, an extreme amount of lag pops up for 20 seconds-ish.
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  • 3 weeks later...
  • 2 weeks later...
Here's an additional teaser about cool things that are at this point confirmed for the final release:

Unlockable player races
Classless / level free system
The ability to play noncombat characters, such as artisans and political officials
A startlingly detailed world, with none of the "uh… it's magic!" excuse that some MMOs rely on to explain things. If it WAS magic, there's a background there explaining it.
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