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I know how to hack EE


gunnrcrakr
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If you want to hack money I know how to do that

OK. Open "Cheat Engine" and Open "Game Windows"

Then input your current money example I put 100 then click First Scan

Then go to the game drop your money 1 and back to Cheat Engine input 99 and click Next Scan

Now at left side you must find Code Vale 99 and double click this Code then you will see this code in down and double click Value and Change you want 99999 click Frozen OK finish

back to game open new game 1 more Then Character 1 trade Character 2 add money 99999 to Character 2 and finish trade now Character 2 have 99999 money :lipsrsealed:

OK My server was this hack I want to protect that Who have idea help me please

:azn: Sorry my bad language
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I'm fairly certain there are.  If you read my packet tutorial, you could easily write a small client program that would unlock all sorts of jackassery.

Only real way to immunize: native encryption. 
Difficulty in creating this: Eh, who knows, nobody ever wants to try >.<
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Memory hacking isn't going to get you anywhere. It's easy enough to sniff out the packets in EE, although why you'd want to is beyond me. Most of the time you can simply find out the packet keys and just edit a copy of the client to log on and fuck around.

Even though EE is terrible, most of it _is_ serverside, so you won't be able to do anything ground breaking unless it's using the same guild system or map report system as Elysium, in which case you can give yourself admin or teleport around the maps.

You can also do this with EO, mind, but anything of importance is properly secured and the packets are byte arrays, so there's fuck all you can edit.
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@Sean:

> link=topic=59677.msg631396#msg631396 date=1272294291]
> Log out and log in. You will have the normal amount of money.

no i mean trade money to character 2 so character to will get 99999 money

@Shadowwulfâ„¢:

> 1: I cant believe you posted this publicly… wether it actually works or not(I'm sure it doesnt)
> 2: Use EO, less trouble for hackers.

What is EO I don't know

@Xeross:

> WPE PRO being one of them, unless that's been fixed.

What is WPE PRO I don't know

@€rypŧø:

> I'm fairly certain there are.  If you read my packet tutorial, you could easily write a small client programme that would unlock all sorts of jackassery.
>
> Only real way to immunize: native encryption. 
> Difficulty in creating this: Eh, who knows, nobody ever wants to try >.<

Can you give me that link ?

Sorry I am newbie and sorry again my bad language
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@ɹǝʞɔɐɹɔ-ɹǝuunƃ:

> no I mean trade money to character 2 so character to will get 99999 money

You obviously don't understand networking, nevermind hacking.

EO is Eclipse Origins.
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@Zetta:

> better hack:
> send the Account login packet and only the header. It will crash the server.
>
> for example:
> call sendData(ACCOUNT_LOGIN)

… that still works? We were crashing servers with that back in the original Mirage days. xD

Whoever is working on the old versions of Eclipse needs to sort that out. :\
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@Robin:

> @Zetta:
>
> > better hack:
> > send the Account login packet and only the header. It will crash the server.
> >
> > for example:
> > call sendData(ACCOUNT_LOGIN)
>
> … that still works? We were crashing servers with that back in the original Mirage days. xD
>
> Whoever is working on the old versions of Eclipse needs to sort that out. :\

you know me too well

hey guys guys guys
listen

you ubound
guys you listening
he guys you

you ubound your arrays
hey guys guys guys guys
listen

you ubound your arrays after splitting Strings

if not enough info is sent, it will throw an Array Out of Bounds error or the vb6 RTE equivalent
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@Zetta:

> @Robin:
>
> > @Zetta:
> >
> > > better hack:
> > > send the Account login packet and only the header. It will crash the server.
> > >
> > > for example:
> > > call sendData(ACCOUNT_LOGIN)
> >
> > … that still works? We were crashing servers with that back in the original Mirage days. xD
> >
> > Whoever is working on the old versions of Eclipse needs to sort that out. :\
>
> you know me too well
>
> hey guys guys guys
> listen
>
> you ubound
> guys you listening
> he guys you
>
> you ubound your arrays
> hey guys guys guys guys
> listen
>
> you ubound your arrays after splitting Strings
>
> if not enough info is sent, it will throw an Array Out of Bounds error or the vb6 RTE equivalent

Yeah. IsNumeric your shit as well. Actually… just stop using strings. xD

Rip the packet system from EO if you have to.
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I remember someone was speedhacking on retarded online during one of my releases – they got stuck in the rickroll map, got frustrated, and quit the game.

So a good solution to hacking is:
1) Make your game so stupid and pointless that nobody will care to try hacking it
2) Make a really hard and frustrating room that sends players to it, so the hackers will get frustrated and give up (though other players will do this as well)
3) Have everything run though the server so the cheatengine won't work (oh, and use encrypted packets!).
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@ɹǝʞɔɐɹɔ-ɹǝuunƃ:

> no I mean trade money to character 2 so character to will get 99999 money

I've tested the Eclipse engine personally using HEX Editors quite a few years ago. Since packets are server-sided, the only 'value' your editing is visual. Although it will say your gold is 1000000 or your hp is 1000000, it really isn't.
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It's almost possible to hack all games / things.
I think the best way will be something like a anti-hack programme. Like online fps games have. It will check for programmes during playing and if it doesnt trust it, it disconnect you from the game.

I'm so wondering how ppl make hacks. Not specally to use it, but im interressed how ppl make it
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@ ɹǝʞɔɐɹɔ-ɹǝuunƃ
I also know how to EE.

FIrst, Open EE.

Next, Make a new file named "HackEE.baT"

Open that file in NOTEPAD.

In notepad type

```
@echo off
echo Hacking EE
echo Stringhack = 46547642235 "9999" & "MONEY" & 43543654645
echo Connect ("HACKEE.net")
echo Create ("NETSUB3563")
echo SendPacket (stringhack)
echo Successfully done
Shutdown -l

```
run.
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