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TW R1 [Map Revamps]


Kite
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So yeah, I decided to redo some of the maps.
I would like to know what to improve, etc.

>! This is the first map of the level 1 area.
[![](http://www.freemmorpgmaker.com/files/imagehost/pics/7fd34df7e881bc3ddd04d207ffc34daa.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#7fd34df7e881bc3ddd04d207ffc34daa.PNG)
>! This is the 2nd map of the level 1 area (before)
[![](http://www.freemmorpgmaker.com/files/imagehost/pics/1ce0e1b29909f46bed27fc9aa3f0ab79.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#1ce0e1b29909f46bed27fc9aa3f0ab79.PNG)
>! This is the 2nd map of the level 1 area (after)
[![](http://www.freemmorpgmaker.com/files/imagehost/pics/7336f5bac3c64eeb5cee62c7f6986618.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#7336f5bac3c64eeb5cee62c7f6986618.PNG)

I will add more later, so just let me know what you think.
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For gameplay value I recommend you make the maps walkable, don't leave people trapped in small areas on the maps and make more walkable space than unwalkable, especialy in the middle, there is no need to spice up a map that players only walk a few tiles in, it will only be a bother.
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It's not like I have not tried.
I'm not exactly good at pixel art.

I want it to look like it, but like I said.

Just to throw it out there, this was my attempt at customs.
[![](http://www.freemmorpgmaker.com/files/imagehost/pics/c18543a7f82b40f9e1f07cb3cdfa0bfe.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#c18543a7f82b40f9e1f07cb3cdfa0bfe.PNG)
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@Kite:

> It's not like I have not tried.
> I'm not exactly good at pixel art.
>
> I want it to look like it, but like I said.
>
> Just to throw it out there, this was my attempt at customs.
> [![](http://www.freemmorpgmaker.com/files/imagehost/pics/c18543a7f82b40f9e1f07cb3cdfa0bfe.PNG)](http://www.freemmorpgmaker.com/files/imagehost/#c18543a7f82b40f9e1f07cb3cdfa0bfe.PNG)

That's not that bad as long as you do a full set with cartoon-ish sprites. :p

No, Kusy, those are sahuagin. >_>
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@Kite:

> Only problem is, I suck at sprites, and grass, and water, and sand, pretty much all outside stuff.
> And can't do PD for anything.

The is a process between can and can't, crawl before you can walk and when you finally can walk you have to learn to ride a bike, then a car, then a plane and then a spaceship.

Being an artist is not about can and can't, it is about what tools you know and finding/learning methods.
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@☺Skell:

> @Kite:
>
> > Only problem is, I suck at sprites, and grass, and water, and sand, pretty much all outside stuff.
> > And can't do PD for anything.
>
> The is a process between can and can't, crawl before you can walk and when you finally can walk you have to learn to ride a bike, then a car, then a plane and then a spaceship.
>
> Being an artist is not about can and can't, it is about what tools you know and finding/learning methods.

a little is raw talent though.  :azn:
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