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Providence: A New Beginning


WiseRock
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Hey guys As you may know that I am eventually going to release a ORPG called Providence Online, I am going to start out small and build my way up from starting out as a single player RPG then eventually a ORPG.This is my first MAJOR project that I am working on.

This game will be made with Game Maker Studio. A little about the game: Providence: ANB will be a 8 bit game so will the ORPG with Fully custom 8 bit sprites. The game will be free to Play
. Here is my progress right now.

![](http://i57.tinypic.com/xkmx4k.png)

GFX Sheet

>! ![](http://i58.tinypic.com/28juwkz.png)

The game will consist of 2 parts. I am thinking of either releasing them separately or making part 1 and release it then when I complete

Part 2 I will re-release with Part 2
Return of the King
and Rise of the Forsaken
.

Both will be a 10 part Campaign-like game. I have got the idea from [Warcraft III](http://en.wikipedia.org/wiki/Warcraft_III:_Reign_of_Chaos) bit I will not be doing the Strategy part.

Heres a little story I made as well. I have decided to name the world Amethyst (Reference to my old game sadly never released)

>! Return of the King- Argus King of Healvenshire1 has returned from from the Icy winds of Nachok2. He returns normal enough but deep inside is a plague they call Blackout3. His son Luther soon identified what was going on when the King murders Queen Azalea, and ten of his guards and 50 citizens. Now Luther must find a way to cure his Father and save Amethyst.
>! Rise of the Saken- Coming Soon!

Footnotes

>! 1Healvenshire is the Grand City of the Humans it has been built, destroyed many times, and rebuilt many times it is currently the Safe Haven for its Citizens and their Allies
2Nachok is the Frozen Wasteland home to the Ice Golems and the Forsaken4
3The Blackout is a plague that destroys Brain cells. It makes the Host do the Bidding of Goitk of the Forsaken. It is cureable using the 2 Crystals of Amethyst
4The Forsaken was a group of humans who were loyal to Argus. After they fell in the Battle of Hejol5 Grand Necromancer Goitk summoned them from their corpses to fight once more against the humans. Goitk was exiled from Healvenshire for praticing Necromancy. The ones who broke free from Goitk's control are identified called the Saken they are lead by Salan6
5Hejol is the Fiery Wasteland home to the Fire Golems and the Saken.
6Salan was Healvenshire's best Paladin. He fell to Goitk in War of Healvenshire. Goitk was impressed so he rose as the Forsaken's most Savage Dark Knight. He was the second to break free from the Forsaken

If you have any feedback, suggestions or even any questions don't be afraid to post it or even PM me.

Things to Do Done
; Not Started
; In Progress

>! Make a logo
>! Make the sprites
>! Make a Story
>! Advanced Turned Based Battle-System
>! Music
>! Map the maps
>! Storyline Quests
Will be adding more stuff to this list

CREDITS

>! Render - For GFX
[ProfessorLamp](http://opengameart.org/users/professorlamp) - SFX and Music
[ShwiggityShwag](http://opengameart.org/users/ShwiggityShwag) - SFX and Music
[Gichco](http://opengameart.org/users/Gichco) - SFX and Music
[PlayOnLoop](http://opengameart.org/users/PlayonLoop) - SFX and Music
[Artisticdude](http://opengameart.org/users/Artisticdude) - SFX and Music
[Telaron](http://opengameart.org/users/telaron) - SFX and Music
>! Eclipse Community - Support!

All Sprites were drawn by me, Render and are owned by LostTerminalStudios
©LostTerminalStudios 2014 All rights Reserved

Scratch the above. Graphics are now Public Domain.
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Alright then FINE. I'LL be giving this it's first reply.

I'm looking forward to getting more info on this game, and I'm totally down with playing it upon release.

Will this game be free to play, paid, or selective payments? (such as paying for a new level pack ect)
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lol thanks man. This game will be Free to Play.

Added a game Icon
![](http://i60.tinypic.com/1zzorvk.jpg)

Seeing this as big project this will be a game that will take a few months even a year but, it will be awesome!

EDIT: Added screenshot of a test of ingame using tiles and a custom tileset the water in the background does move byit self and I was thinking of making this game for HTML5 so it might have Cross-Platform. I can not export it as Linux or Mac since I do not have any of those OSs.

>! ![](http://i62.tinypic.com/3500y2g.png)
![](http://i58.tinypic.com/smr21t.png)

EDIT: Updated Post with Story and Pics!
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Thanks appreciate it  

UPDATE: Added New Sprite

![](http://i58.tinypic.com/18kbuo.png)

This is Argus the King the One on the Left is him without the Plague the Right one is with the plague. As you might also notice is on his crown the White Stone that's encrusted has turn black when he is plagued.
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Thanks. Yeah didn't spend much time on logo spent like 5 mins on it I might create a new one later this one is like a placeholder till I make a better one.

EDIT: Updated Logo. I don't call my self the best logo maker…or even a good one :P
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UPDATE! Adding Advanced Turn Based Battle System and Stats!

Strength - Increases attackpower by 5%

Agility - Increases Health by 2%

Intellect - Increases MP by 5%

This game will only be Available for Windows ATM. For HTML5 I need to do minor changes to the code so I will do that when the Project is complete..

UPDATE 2:

Added Download Link so you can test my Battle System. This is an exe make sure you read the Readme or press F1 in-game for Controls and more info!

[http://www.mediafire.com/download/s3iee34f396351u/BattleSystemTest.zip](http://www.mediafire.com/download/s3iee34f396351u/BattleSystemTest.zip)

UPDATE 3:

Added Sounds 

Credits These Guys

[ProfessorLamp](http://opengameart.org/users/professorlamp)

[ShwiggityShwag](http://opengameart.org/users/ShwiggityShwag)
[Gichco](http://opengameart.org/users/Gichco)
[PlayOnLoop](http://opengameart.org/users/PlayonLoop)
[Artisticdude](http://opengameart.org/users/Artisticdude)
[Telaron](http://opengameart.org/users/telaron)
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Update v0.1.4

GFX:

Added dragon sprite(under the logo to the left)

Added Items and Paperdolls.

Added a new Battle Sprite with Attack Animations.

Edited GUI a bit

GamePlay:

Added Inventory System with 12 slots

Planned Features

Transport System (You can control Vehicles such as boats and ride them on the water.).

Added a Sprite Sheet with all my GFX so far

>! ![](http://i58.tinypic.com/28juwkz.png)
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Added Custom MSG boxes These will most likely be used for Tutorials and etc.

Thanks to [Beatson](http://gmc.yoyogames.com/index.php?showuser=108784&tab=reputation&app_tab=forums&type=received&st=0) for helping me with this

![](http://i58.tinypic.com/10erd77.png)
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> Added Custom MSG boxes These will most likely be used for Tutorials and etc.
>
> Thanks to [Beatson](http://gmc.yoyogames.com/index.php?showuser=108784&tab=reputation&app_tab=forums&type=received&st=0) for helping me with this
>
> ![](http://i58.tinypic.com/10erd77.png)

nice feature but i think That black box(gui) wont fit your game…you going to change it?
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I've made the Black GUI translucent so it looks like a gray.

>! ![](http://i57.tinypic.com/b3ubup.png)

Updated: All weapons will be equipped in a unique way. You everytime u equip a shield or a weapon you will always get the other. Example Wooden Sword will equip Wooden Sword and Shield etc.
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Status Update of Providence

Coding - 15%

GFX - 5%

Sound - Undefined ATM

Maps - 1%

Total = Providence is 21% done

I have been thinking of removing the Turn Based Battle System and replacing it with a Real Time Attack System. Your character attacks in real time. He will have spells and etc.

What do you guys think? I will have a Poll posted.
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Updated with Ogre Sprite this guy took a while.

![](http://i58.tinypic.com/2wodce8.png)

I need testers who are willing to Test my game.

As a reward for testing you will receive The Providence Game of course including the Expansion Pack Rise of the Saken

and in the MMO we will have a Redeem System and each code costs $0.99 and you will get a chance of winning prizes that you can vendor or you can get awesome gear. Testers will receive 5 free codes. Again for more Info please either PM me or post it here! :D
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This looks amazing! I love gamemaker and its simplicity.

What do you plan to release this on? HTML5? Win? IOS? etc…

I also see that you plan on adding a networking system. I recommend you stay away from 39dll as it is poorly programmed. Try FaucetNet and using a C# sever.

Best of luck with this!
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> This looks amazing! I love gamemaker and its simplicity.
>
> What do you plan to release this on? HTML5? Win? IOS? etc…
>
>  
>
> I also see that you plan on adding a networking system. I recommend you stay away from 39dll as it is poorly programmed. Try FaucetNet and using a C# sever.
>
>  
>
> Best of luck with this!

Thanks I am mostly likely going to release for Windows or HTML5 and I am going use mostly likely EO 3.0 for the MMO Part. Thanks, 

Just a quick question will u be testing the game.

> I would love to test it. I really like this game! :D

Cool 3 spots left

Might have to delay the testing in a few days It should be available testing from August 4th to 6th Have to do some important things
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> Updated: All weapons will be equipped in a unique way. You everytime u equip a shield or a weapon you will always get the other. Example Wooden Sword will equip Wooden Sword and Shield etc.

I wanted to explain this a bit. You will get a equip items through Armor Chest. Example for example the Golden Armor Chest will give full gold gear and sword and shield. Rings and Trinkets will be separate though. 

*Note Quote says for all weapons what I meant is all Armor
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