Strafe Posted September 8, 2014 Author Share Posted September 8, 2014 ![](http://s1.postimg.org/yulgznzkv/Mythe_Logo_Original.png)||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||_I've dipped in and out of these forums under various alias' since a young age, now free time and interest have caught me back up I'm investing my free time in a project I started many years ago.__For the moment I'm just going to use this as a dump to get some feedback whilst I start to recreate content. The style I'm going for is minimalistic,__2 tone type pixel art that brings a refreshing, yet nostalgic feel.__Inspiration has derived from many games + authors but most notably:__Dungeons of Fayte, Ian Livingstone,Terry Pratchett, Chris Riddell, Heroes of Might & Magic 3, Warcraft 3, Thief__Please note: All of these graphics are 100% custom, ideas + colour schemes are sometimes heavily influenced or inspired from a source/s. So please respect others artwork + I will always give credit when due, (Yes the original naked sprite was influenced by Oryx's)_![](http://s3.postimg.org/eju4n8tsz/CASTLE.png)**NEWEST UPDATE 01/04/2015****So progress is under way, and heres another sneak peak. The zone map! This is how it'll look overworld wise. Skulls are bosses, sword and shields are war zones, keys require all zones completed before moving on and houses are safe zones ofc. Waddaya think****![](http://s13.postimg.org/8rga9ib47/screenshot.png)**||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||**SPRITES**>! ![](http://eclipseorigins.com/community/filehost/f829738338a9ee7d0190c629dcf105ef.png)>! Prince in a sacrificial circle!>! >! Commonly encountered evil races throughout the game:>! ![](http://eclipseorigins.com/community/filehost/99c331a70b104ed9bbf8efd1b413fba0.png)>! Urgs>! >! ![](http://eclipseorigins.com/community/filehost/8a13be3791e255776d6796b8648b5927.png)>! >! Living Dead>! >! >! ![](http://eclipseorigins.com/community/filehost/680a347045e16260cef4b784a2b58156.png)>! Barbars>! >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/337229bc73850fb008afcf3d5513e487.png)>! >! innkeeper, knight, soldier, king, queen, prince, princess.>! >! >! ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||>! >! **OLDER UPDATES **>! >! 22/03/2015>! Taking onboard what everyone said ive started getting momentum, the gears are grinding and progress is being made based upon peoples critics i actually came up with a style i prefer witha better perspective plus now i have some palettes everything is going to look much cleaner and more like a set.>! >! ![](http://s29.postimg.org/6lbqfxudz/NEWEST.png)>! >! >! ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||>! >! >! 20/03/2015:>! So I have started chucking some tiles together and mocking up some stuff, this is what I have done so far just to show how the autotiles work but later when Im stoned ill start working on the actual game areas. Note the little details throughout, any suggestions hit me up!>! >! >! ![](http://s13.postimg.org/dn4h6dnhj/grass.png)>! >! Shady shop in the woods selling black market magic>! >! ![](http://s30.postimg.org/m2ky7jt0h/snow.png)>! >! Weapon shop in snow>! >! ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||>! >! >! >! OLD OLD OLD to show progress>! >! ![](http://eclipseorigins.com/community/filehost/0c2dfaefdaa319b0f80e492347dbafb3.png)>! >! Grassland>! >! ![](http://eclipseorigins.com/community/filehost/b25072f1b04619e0ca2c2a28985a810f.png)>! >! Desert>! >! ![](http://eclipseorigins.com/community/filehost/b743b15d9b71a41cb0227ba8a61c420c.png)>! >! Swampland>! >! ![](http://eclipseorigins.com/community/filehost/775f18d1e3228b1c9be6c7a1086e95cb.png)>! >! Blasted Land>! >! ![](http://eclipseorigins.com/community/filehost/6a928b72ee1c134a1293f71b30aa2bdd.png)>! >! Snow>! >! ![](http://eclipseorigins.com/community/filehost/c71904590f23ee52fe1ea726196776b4.png)>! >! >! >! ![](http://eclipseorigins.com/community/filehost/cc7b229947e31370a383f6957a0b7556.png)>! >! >! ![](http://eclipseorigins.com/community/filehost/cd890753db4904905d7d24abc2ca0a74.png)>! >! world map mock up>! >! >! >! Any feedback and constructive criticism is more than welcome and of course if you feel you have anything to add then comment away! But please respect the style that I am going for is quite simply my own and although suggestions are always welcome there is no specific way to how I make my art :) Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 8, 2014 Share Posted September 8, 2014 looks pretty good for 8-bit, some of the "Desert" tiles look a bit too "combined", it makes it kind of see where the edges are on the inside of it(kind of hard to describe, i have some bad vision, so try squinting at the desert tiles and you'll see what i see lol) it's probably just me nitpicking but yea, other than that, it's pretty good Link to comment Share on other sites More sharing options...
Strafe Posted September 8, 2014 Author Share Posted September 8, 2014 ye im still working with colours but i did have a hunch that it'd be too similar, ill change that! Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 8, 2014 Share Posted September 8, 2014 awesome, im not much of a graphic artist(more of a programmer than anything) but it looks good imo Link to comment Share on other sites More sharing options...
Strafe Posted September 8, 2014 Author Share Posted September 8, 2014 thanks, the sprites are so easy to dish out because of the simplicity i find that then gives me a 1up on other developers here because they spend hours on creating menial content Link to comment Share on other sites More sharing options...
Celiru Posted September 9, 2014 Share Posted September 9, 2014 Just a simple little concept done right. Not too much and not needed with the way its constructed. Great seeing this on here. Keep up with the good work! Link to comment Share on other sites More sharing options...
Mal Posted September 9, 2014 Share Posted September 9, 2014 Great work. Actually inspiring. Link to comment Share on other sites More sharing options...
Strafe Posted September 9, 2014 Author Share Posted September 9, 2014 Well thank you all very much! I'm working on some more stuff for today such as tilesets details and loads more sprites today ! Link to comment Share on other sites More sharing options...
xelander Posted September 9, 2014 Share Posted September 9, 2014 I feel like a lot of the water looks like ice, is that only me? Link to comment Share on other sites More sharing options...
Strafe Posted September 9, 2014 Author Share Posted September 9, 2014 obviously because I know its water that's hard for me to see but i'd be interested to know about other people, the snow water is meant to look cold obviously though Link to comment Share on other sites More sharing options...
Stach Posted September 9, 2014 Share Posted September 9, 2014 Nice work. Reminds me of Realm of the Mad God. Link to comment Share on other sites More sharing options...
Strafe Posted September 9, 2014 Author Share Posted September 9, 2014 cheers, I was more inspired by dungeons of fayte tbh I have religiously played that game with friends and rotmg i find to be such a mish mash its to hard to play! Link to comment Share on other sites More sharing options...
Xx pr0c0d3r xX Posted September 10, 2014 Share Posted September 10, 2014 both dungeons of fayte and realm of the mad god have gfx from the set oryx posted on tigsource during assemblee.that set got expanded and is available on oryxs website as 1 royalty free gfx pack : [http://oryxdesignlab.com/sprites/](http://oryxdesignlab.com/sprites/)the gfx used on my c+ orpg engine r coming from that guy 21 thing which sets ur shit appart is that oryxs r 8x8 and urs r variable, usualy more than that. it adds uniqueness, but since its more vertical, you have the double-pixel eyes thing. dont b afraid of cutting between pixels 2 stick with the low resolution, its objectively a good thing 2 have better define art.1 other thing is that oryxs set has its characters always looking on the right, c:![](http://i.imgur.com/MHCTSJK.png)urs are always facing straight. if u want ur things 2 b used, ull need sprites facing sides. u can have the sprites facing straight xtra, but then u kinda need them facing back 4 consistency, and in total thats 3 times as much work. its fine if ur willing to put it out, but otherwise stick with a single sprite facing sides ok? (thats for top-down directional WASD movement btw, obv u can use ur current sprites 4 other kinds of games, like a projectile physics game 4 instance)1 other thing is that catapulted oryxs shit into popularity is the two-frame animations. they do wonder! 4 the programmer, its ez to implement, 4 u, its ez 2 draw, 4 the player, its a thousand times better than nothing. obv there could b a programatic method 2 animate those sprites, but oryxs stuff shine with the thought put into those animations, even when little needed, its there. capes will move in wind, robes will follow the body, coins will flip and all these nifty details which add up to a polished gfx design 4 the game.1 other thing is that u need 2 is that at this resolution, u need 2 remove all necessary interpretation of the sprite. thats done very good in the king sprite, with the crown and majestic robe, its all super clear. on the flipside if u look at the 6th guy u dont know whats going on in there. is that a cape behind him? do he have purple feet floating in the air? wait, is this shit a diadem? 1 other example is the left arm of the second guy. is he pulling out a gun in a cowboy fite? the right arm is gud, its a shield, although the arm is at the same height as the shield, so thats a bit hard 2 understand 2\. the fix to those things is, again, dont b afraid 2 play inbetween the pixels by raising the resolutionabout the tiles, all that matters really from what ur putting is the texture and coloring of the center tile. the transitions as ur making them can b programmed in the engine or precalculated. so make sure 2 use meaningful textures, like the grass and dirt one. the water, blased land and snow ones r just not up to par.the tree in the top-left mockup looks like its doing the middle finger. the palm tree has 2 much green going down. Link to comment Share on other sites More sharing options...
Ezemel Posted September 10, 2014 Share Posted September 10, 2014 > bullcrapI can't believe I read everything, it was painful.When giving advices, I suggest to use proper legible english.Else you wasted your time writing and posting that crap, because it's painful to read and pretty hard to understand Link to comment Share on other sites More sharing options...
Strafe Posted September 12, 2014 Author Share Posted September 12, 2014 I'm sorry I didn't really understand that advice, I have 4 animated frames per sprite just don't want to put it up to get stolen more sprites today! Link to comment Share on other sites More sharing options...
Marsh Posted September 12, 2014 Share Posted September 12, 2014 Looks cool :) reminds me of the nes games I used to play like Dragon quest. Link to comment Share on other sites More sharing options...
Strafe Posted September 15, 2014 Author Share Posted September 15, 2014 Cheers Marsh! I have loads of new stuff to upload tonight just left it at my girlfriends Link to comment Share on other sites More sharing options...
Rob Janes Posted September 15, 2014 Share Posted September 15, 2014 These are amazing. Just amazing. If you ever want to make a game with them a need a programmer (doesn't have to be Eclipse), I would love to create a neat mobile game for iOS/Android with this style! Keep in touch!Rob Link to comment Share on other sites More sharing options...
Strafe Posted September 16, 2014 Author Share Posted September 16, 2014 Private message me rob! I will send you my email and we can get in touch today! Link to comment Share on other sites More sharing options...
Strafe Posted September 16, 2014 Author Share Posted September 16, 2014 > **16/09/2014**> > > > Started working on factions today. The world of Mythe is populated by many foul and gruesome beasts, challenging foes and terrible nightmares. However factions of evil and good are not uncommon and are often found scattered throughout the world. > > > > These include:> > > > **EVIL**> > > > The Army of the Living Dead:> > > > > > ![](http://eclipseorigins.com/community/filehost/8a13be3791e255776d6796b8648b5927.png)> > > > _skeleton, champion, marauder, skirmisher, necromancer, havoc_> > > > > > Nimblefinger and the 40 Thieves> > > > > > ![](http://eclipseorigins.com/community/filehost/680a347045e16260cef4b784a2b58156.png)> > > > _sunspear, sunstriker, trickster, witch doctor, nomad_> > > > > > > > _All of these are planned playable classes._bump diddly bump Link to comment Share on other sites More sharing options...
Strafe Posted September 16, 2014 Author Share Posted September 16, 2014 > **16/09/2014 #2**> > > > The first story is going to be around Prince Katoosh being captured and saving him before the evil Stonefist Tribe of Urgs sacrifice him!> > ![](http://eclipseorigins.com/community/filehost/f829738338a9ee7d0190c629dcf105ef.png)> > > > The Urgs> > ![](http://eclipseorigins.com/community/filehost/99c331a70b104ed9bbf8efd1b413fba0.png)> > The Urgs are a semi-primitive race of feral humanoids that inhabit places across the world of Mythe. Urgs are large, green skinned, tough and have a blood thirsty temper. Constantly destroying and warring with eachother and any other form of civilization they come into contact with. Many problems and wars have often been caused by the Urgs.> > > > > > _Chieftain, Grunt, Beserker, Archer, Shaman_bump di bump bump bump bump Link to comment Share on other sites More sharing options...
MadalinV Posted September 17, 2014 Share Posted September 17, 2014 The Urgs look like TMNT found a new master xDThe style looks neat and simple, good work and good luck with the project. Link to comment Share on other sites More sharing options...
Strafe Posted March 20, 2015 Author Share Posted March 20, 2015 **NEW SHIT 20/03/2015:****So I have started chucking some tiles together and mocking up some stuff, this is what I have done so far just to show how the autotiles work but later when Im stoned ill start working on the actual game areas. Note the little details throughout, any suggestions hit me up!**![](http://s13.postimg.org/dn4h6dnhj/grass.png)Shady shop in the woods selling black market magic![](http://s30.postimg.org/m2ky7jt0h/snow.png)Weapon shop in snow Link to comment Share on other sites More sharing options...
Agoraphobic Posted March 20, 2015 Share Posted March 20, 2015 I am usually not overly fond of projects that use minimalistic graphics; however, I find myself enjoying this project and watching it grow.Keep up the good work. :) Link to comment Share on other sites More sharing options...
Strafe Posted March 20, 2015 Author Share Posted March 20, 2015 thank you mate! any crits or anything doesn't fit in? Link to comment Share on other sites More sharing options...
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