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Mythe Dungeon Crawler Dump [RETRO GFX]


Strafe
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![](http://s1.postimg.org/yulgznzkv/Mythe_Logo_Original.png)

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_I've dipped in and out of these forums under various alias' since a young age, now free time and interest have caught me back up I'm investing my free time in a project I started many years ago._

_For the moment I'm just going to use this as a dump to get some feedback whilst I start to recreate content. The style I'm going for is minimalistic,_

_2 tone type pixel art that brings a refreshing, yet nostalgic feel._

_Inspiration has derived from many games + authors but most notably:_

_Dungeons of Fayte, Ian Livingstone,Terry Pratchett, Chris Riddell, Heroes of Might & Magic 3, Warcraft 3, Thief_

_Please note: All of these graphics are 100% custom, ideas + colour schemes are sometimes heavily influenced or inspired from a source/s. So please respect others artwork + I will always give credit when due, (Yes the original naked sprite was influenced by Oryx's)_

![](http://s3.postimg.org/eju4n8tsz/CASTLE.png)

**NEWEST UPDATE 01/04/2015**

**So progress is under way, and heres another sneak peak. The zone map! This is how it'll look overworld wise. Skulls are bosses, sword and shields are war zones, keys require all zones completed before moving on and houses are safe zones ofc. Waddaya think**

**![](http://s13.postimg.org/8rga9ib47/screenshot.png)**

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**SPRITES**

>! ![](http://eclipseorigins.com/community/filehost/f829738338a9ee7d0190c629dcf105ef.png)
>! Prince in a sacrificial circle!
>!  
>! Commonly encountered evil races throughout the game:
>! ![](http://eclipseorigins.com/community/filehost/99c331a70b104ed9bbf8efd1b413fba0.png)
>! Urgs
>!  
>! ![](http://eclipseorigins.com/community/filehost/8a13be3791e255776d6796b8648b5927.png)
>!  
>! Living Dead
>!  
>!  
>! ![](http://eclipseorigins.com/community/filehost/680a347045e16260cef4b784a2b58156.png)
>! Barbars
>!  
>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/337229bc73850fb008afcf3d5513e487.png)
>!  
>! innkeeper, knight, soldier, king, queen, prince, princess.
>!  
>!  
>! ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
>!  
>! **OLDER UPDATES **
>! >! 22/03/2015
>! Taking onboard what everyone said ive started getting momentum, the gears are grinding and progress is being made based upon peoples critics i actually came up with a style i prefer witha better perspective plus now i have some palettes everything is going to look much cleaner and more like a set.
>!  
>! ![](http://s29.postimg.org/6lbqfxudz/NEWEST.png)
>!  
>!  
>! ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
>!  
>! >! 20/03/2015:
>! So I have started chucking some tiles together and mocking up some stuff, this is what I have done so far just to show how the autotiles work but later when Im stoned ill start working on the actual game areas. Note the little details throughout, any suggestions hit me up!
>!  
>!  
>! ![](http://s13.postimg.org/dn4h6dnhj/grass.png)
>!  
>! Shady shop in the woods selling black market magic
>!  
>! ![](http://s30.postimg.org/m2ky7jt0h/snow.png)
>!  
>! Weapon shop in snow
>!  
>! ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
>!  
>!  
>!  
>! OLD OLD OLD to show progress
>!
>! ![](http://eclipseorigins.com/community/filehost/0c2dfaefdaa319b0f80e492347dbafb3.png)
>!  
>! Grassland
>!  
>! ![](http://eclipseorigins.com/community/filehost/b25072f1b04619e0ca2c2a28985a810f.png)
>!  
>! Desert
>!  
>! ![](http://eclipseorigins.com/community/filehost/b743b15d9b71a41cb0227ba8a61c420c.png)
>!  
>! Swampland
>!  
>! ![](http://eclipseorigins.com/community/filehost/775f18d1e3228b1c9be6c7a1086e95cb.png)
>!  
>! Blasted Land
>!  
>! ![](http://eclipseorigins.com/community/filehost/6a928b72ee1c134a1293f71b30aa2bdd.png)
>!  
>! Snow
>!  
>! ![](http://eclipseorigins.com/community/filehost/c71904590f23ee52fe1ea726196776b4.png)
>!  
>!  
>!  
>! ![](http://eclipseorigins.com/community/filehost/cc7b229947e31370a383f6957a0b7556.png)
>!  
>!  
>! ![](http://eclipseorigins.com/community/filehost/cd890753db4904905d7d24abc2ca0a74.png)
>!  
>! world map mock up
>!  
>!  
>!  
>! Any feedback and constructive criticism is more than welcome and of course if you feel you have anything to add then comment away! But please respect the style that I am going for is quite simply my own and although suggestions are always welcome there is no specific way to how I make my art :)
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looks pretty good for 8-bit, some of the "Desert" tiles look a bit too "combined", it makes it kind of see where the edges are on the inside of it(kind of hard to describe, i have some bad vision, so try squinting at the desert tiles and you'll see what i see lol) it's probably just me nitpicking but yea, other than that, it's pretty good
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both dungeons of fayte and realm of the mad god have gfx from the set oryx posted on tigsource during assemblee.

that set got expanded and is available on oryxs website as 1 royalty free gfx pack : [http://oryxdesignlab.com/sprites/](http://oryxdesignlab.com/sprites/)

the gfx used on my c+ orpg engine r coming from that guy 2

1 thing which sets ur shit appart is that oryxs r 8x8 and urs r variable, usualy more than that. it adds uniqueness, but since its more vertical, you have the double-pixel eyes thing. dont b afraid of cutting between pixels 2 stick with the low resolution, its objectively a good thing 2 have better define art.

1 other thing is that oryxs set has its characters always looking on the right, c:

![](http://i.imgur.com/MHCTSJK.png)

urs are always facing straight. if u want ur things 2 b used, ull need sprites facing sides. u can have the sprites facing straight xtra, but then u kinda need them facing back 4 consistency, and in total thats 3 times as much work. its fine if ur willing to put it out, but otherwise stick with a single sprite facing sides ok? (thats for top-down directional WASD movement btw, obv u can use ur current sprites 4 other kinds of games, like a projectile physics game 4 instance)

1 other thing is that catapulted oryxs shit into popularity is the two-frame animations. they do wonder! 4 the programmer, its ez to implement, 4 u, its ez 2 draw, 4 the player, its a thousand times better than nothing. obv there could b a programatic method 2 animate those sprites, but oryxs stuff shine with the thought put into those animations, even when little needed, its there. capes will move in wind, robes will follow the body, coins will flip and all these nifty details which add up to a polished gfx design 4 the game.

1 other thing is that u need 2 is that at this resolution, u need 2 remove all necessary interpretation of the sprite. thats done very good in the king sprite, with the crown and majestic robe, its all super clear. on the flipside if u look at the 6th guy u dont know whats going on in there. is that a cape behind him? do he have purple feet floating in the air? wait, is this shit a diadem? 1 other example is the left arm of the second guy. is he pulling out a gun in a cowboy fite? the right arm is gud, its a shield, although the arm is at the same height as the shield, so thats a bit hard 2 understand 2\. the fix to those things is, again, dont b afraid 2 play inbetween the pixels by raising the resolution

about the tiles, all that matters really from what ur putting is the texture and coloring of the center tile. the transitions as ur making them can b programmed in the engine or precalculated. so make sure 2 use meaningful textures, like the grass and dirt one. the water, blased land and snow ones r just not up to par.

the tree in the top-left mockup looks like its doing the middle finger. the palm tree has 2 much green going down.
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> **16/09/2014**
>
>  
>
> Started working on factions today. The world of Mythe is populated by many foul and gruesome beasts, challenging foes and terrible nightmares. However factions of evil and good are not uncommon and are often found scattered throughout the world. 
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> These include:
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> **EVIL**
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> The Army of the Living Dead:
>
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>
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> ![](http://eclipseorigins.com/community/filehost/8a13be3791e255776d6796b8648b5927.png)
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> _skeleton, champion, marauder, skirmisher, necromancer, havoc_
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>
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> Nimblefinger and the 40 Thieves
>
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> ![](http://eclipseorigins.com/community/filehost/680a347045e16260cef4b784a2b58156.png)
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> _sunspear, sunstriker, trickster, witch doctor, nomad_
>
>  
>
>  
>
>  
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> _All of these are planned playable classes._

bump diddly bump
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> **16/09/2014 #2**
>
>  
>
> The first story is going to be around Prince Katoosh being captured and saving him before the evil Stonefist Tribe of Urgs sacrifice him!
>
> ![](http://eclipseorigins.com/community/filehost/f829738338a9ee7d0190c629dcf105ef.png)
>
>  
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> The Urgs
>
> ![](http://eclipseorigins.com/community/filehost/99c331a70b104ed9bbf8efd1b413fba0.png)
>
> The Urgs are a semi-primitive race of feral humanoids that inhabit places across the world of Mythe. Urgs are large, green skinned, tough and have a blood thirsty temper. Constantly destroying and warring with eachother and any other form of civilization they come into contact with. Many problems and wars have often been caused by the Urgs.
>
>  
>
>  
>
> _Chieftain, Grunt, Beserker, Archer, Shaman_

bump di bump bump bump bump
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  • 6 months later...
**NEW SHIT 20/03/2015:**

**So I have started chucking some tiles together and mocking up some stuff, this is what I have done so far just to show how the autotiles work but later when Im stoned ill start working on the actual game areas. Note the little details throughout, any suggestions hit me up!**

![](http://s13.postimg.org/dn4h6dnhj/grass.png)

Shady shop in the woods selling black market magic

![](http://s30.postimg.org/m2ky7jt0h/snow.png)

Weapon shop in snow
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