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Setting up MonoGame 3.2 with Visual Studio 2013


Mal
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Hey yall.  After spending a few days getting reacquainted with C# and XNA/MonoGame I thought I'd share how to successfully setup XNA and MonoGame 3.2 with Visual Studio 2013 without preinstalling any additional versions of VS or SDK's.

Step 1: Download [Visual Studio 2013 Express with Update 3](http://www.visualstudio.com/downloads/download-visual-studio-vs#d-express-windows-8).

Step 2: Install [XNA Game Studio 4.0 Refresh via Whitakers PowerShell script](https://bitbucket.org/rbwhitaker/xna-beyond-vs-2010/downloads).

Step 3: Install [MonoGame 3.2 via the Windows installer](http://www.monogame.net/releases/MonoGameInstaller-3.2.exe).  

If you have any issues with errors when you go to use any of the XNA or MonoGame templates (subtype errors) then repair/reinstall VS 2013\.  Once again, the installation of XNA and MonoGame 3.2 do not require you to install VS 10 or 11 prior to VS 12.

Sources: [http://rbwhitaker.wikidot.com/getting-started-tutorials](http://rbwhitaker.wikidot.com/getting-started-tutorials), trial and error, and about 2 days.  Lol.
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> Am I the only one sing this coupon shizz on new threads?
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>  
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> Very nice, Also if you're on an older versions of Visual studio, like for windows 7, There are people who fixed XNA for older versions, It's called XNA Refreshed or something like that.

XNA 4.0 Refresh was released alongside of and for use with VS 10 (2010); both run on .NET 4.0\. There's a few installers/PS scripts that make transitioning the extensions from VS 10 to VS 11 and 12 easier besides Whitakers.

Perdonally, Id just install it via Whitakers, create whatever you want, and when its complete run it through MoMA or just change the references from XNA to MG, at least until MonoGame is feature complete. Less issues.
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