Slasheree Posted October 2, 2014 Author Share Posted October 2, 2014 Just wanted to show off 2 awesome features I added to EE in this last update:Warning: Image heavy>! Custom Guild Icon System, instead of having image files randomly assigned like in a thread I saw, I made it so this system accept image files uploaded to the server by the players (founders of the guild)>! >! ![](http://oi62.tinypic.com/1y6b6w.jpg) >! Item Linking to chat, most mmo players will recognize this, Shift+Leftclicking an item in your inventory will 'link' them to your chat, pretty useful to share item information with players (mainly trades and such)>! >! ![](http://oi59.tinypic.com/2rq0vhy.jpg) Tell me what you guys thing ;) Link to comment Share on other sites More sharing options...
Zetasis Posted October 2, 2014 Share Posted October 2, 2014 Wow looks pretty cool if I say so myself. I like the idea of players uploading images to the server. I'm guessing that is so the other guild members get the same image? Link to comment Share on other sites More sharing options...
Slasheree Posted October 2, 2014 Author Share Posted October 2, 2014 > I'm guessing that is so the other guild members get the same image?I guess you could say that but there's a little trick in it so no image is actually sent to the client at any moment (could be heavy for the packet) ;) Link to comment Share on other sites More sharing options...
abhi2011 Posted October 3, 2014 Share Posted October 3, 2014 No image is sent to the client? Then how will the client render it? :o And if the packet gets too "heavy" just compress it down with Zlib.And I like the item linked to chatbox. But what I can't figure out is how do you figure out whether you're hovering over a linked item with an RTB. Link to comment Share on other sites More sharing options...
Slasheree Posted October 3, 2014 Author Share Posted October 3, 2014 no image is sent and 'saved' client-side, all nedded image data is sent to the client and stored in a record, easy Link to comment Share on other sites More sharing options...
abhi2011 Posted October 3, 2014 Share Posted October 3, 2014 > ,…,<>" data-cid="929239" data-time="1412330348">> > no image is sent and 'saved' client-side, all nedded image data is sent to the client and stored in a record, easyOh, it's held in memory. Why not just save it and do a hashcheck on login with a record-table? If there is a file that isn't there in the list then remove it. If the Hash is wrong then remove it. Give the record to the player ever time they log-in compressed down and send them the files they request in a big packet all compressed down again.. Link to comment Share on other sites More sharing options...
Helladen Posted October 8, 2014 Share Posted October 8, 2014 Speaking over hovering items in chat, I need to add this to Nin Online. You reminded me. There's so many little features like that, it is really a lot of work to add them all. Link to comment Share on other sites More sharing options...
Justin Knight Posted October 26, 2014 Share Posted October 26, 2014 I was playing your game today and I was quite inspired. I added the stats to my item descriptions and I learned a lot from your tutorial. These are some really cool features, you're quite the programmer. Link to comment Share on other sites More sharing options...
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