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Eclipse Origins 3.0 [Doolly]


xSonart
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Eclipse Origins 3.0
I was browsing the forum, and I noticed that it does not have a topic about this engine that in my opinion is the best for anyone who wants to do their project, of course, it has some bugs like the others, but nothing that can not be fixed, Well, this engine is only the eclipse origins 2.3, the one with event system, its only difference, is that its DirectX was updated to version 8 is the most complete and efficient Dx8, its interface remains the same, however I am developing a version with a fully DirectX 8 interface, as used in CrystalShire or derivatives. **Credits: Doolly**

![alt text](https://i62.servimg.com/u/f62/17/60/83/54/110.jpg)

New Interface.

![alt text](https://i62.servimg.com/u/f62/17/60/83/54/210.jpg)

In brief new updates with crucial fixes that should be fixed from e.o and improvements in the combat system and interface.

Already being developed projects in her, as for example this Pokémon, this effect of battle already exists in the engine.
https://www.youtube.com/watch?v=ehE6QQLwtc4

E.O 3.0 Doolly
[Download](https://github.com/Dooolly/Eclipse-Origins-3.0-with-Interface-DX8)



Credits: Doolly (Aldeia RPG)
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HI, xSonart

Looks like you've done a beautiful job customizing the engine. The reason that the Eo 2.3 engine isn't talked about much is because it is outdated and not being worked on anymore. The engines you see talked about on here a lot right now are the only ones left in development or are still being supported. While Eo 2.3 still remains an eclipse engine and yes you can still get help on here with that engine, it is just not a popular choice anymore at this point in time. If you have any further questions do ask

~Officer Johnson
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