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[EO] Alatar's Quest System v1.2


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@Domino_:

> when I simple press "delete" without open quest window it cancels quest…

It does it for me for me too. Can't we just add check in HandleKeyPresses that if the questlog visible is false just to exit? I had already removed it from source to prevent people for canceling quest by mistake or at all…
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so i finnaly got around to updating this in my game and well, ive hit a snag.  see i can run the debug and the server will start fine.  but when i try to compile i get a error on, its a sub or function not defined and no number.
```
Call ZeroMemory(ByVal VarPtr(Player(Index).Mail.Mail(MailNum)), LenB(Player(Index).Mail.Mail(MailNum)))
```
ok so i got it sorted out.  no worries.
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so my problem now is it doesnt refresh the npc ! and ?  while on the same map.  if i change maps it updates.  but only then.

fixed it, all good now.
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I made a quest, And setup the npc. Then created a new player.  Before even doing the quest, If i hit  the  "." on the numpad  i get  "Gather the blah has been canceled" even thoe im not on the quest. Not sure if it is a bug but thought i would post it.
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