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[EO 2.0]'How to make an attack animation/frame'


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Will this work on all sprites or just the one you you added with the tutorial? The .bmp image with the guy in the black pants?

Jw because if it does then there is no point, unless you can get your character to actually to the attack.

If you can only do that with your sprite then we would have to go back and redo all of our sprites to have an attack sheet. So if you do that will you have to code all of them into it as well?
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  • 2 weeks later...
so has anyone figured out how to have other players see the attack animations. I have found a solution to fully animated attacks thanks to the help I received here [http://www.touchofdeathforums.com/smf/index.php/topic,75911.msg815909.html#msg815909](http://www.touchofdeathforums.com/smf/index.php/topic,75911.msg815909.html#msg815909) . But can't grasp how to get the server to send this animation. any help is appreciated.
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Change
    width = DDSD_Character(Sprite).lWidth / 4
    height = DDSD_Character(Sprite).lHeight / 4
with
    width = DDSD_Character(Sprite).lWidth / 5
    height = DDSD_Character(Sprite).lHeight / 4
to fix character select sprite

there are 3

With rec
        .top = spritetop * (DDSD_Character(Sprite).lHeight / 4)
        .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4)
        .Left = Anim * (DDSD_Character(Sprite).lWidth / 4)
        .Right = .Left + (DDSD_Character(Sprite).lWidth / 4)

that you need to change too

With rec
        .top = spritetop * (DDSD_Character(Sprite).lHeight / 4)
        .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4)
        .Left = Anim * (DDSD_Character(Sprite).lWidth / 5)
        .Right = .Left + (DDSD_Character(Sprite).lWidth / 5)

search for them all this will make paperdolls work and NPCs have a attack frame too dont just replace one of them.
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How can I install this on event system ? ![:mellow:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/mellow.png)

On EO 2.0 works and I'm so happy but on 3.0 I can't make it :/
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