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Psithyroi Online


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Thanks everyone, worked on the game a little more today.

The "Golden Monsters & Golden Equipments" is a pretty interesting feature. Every now and then a stronger version of the monster currently in the map will spawn. That monster will spawned in a "Golden" form. When you do kill the monster, it has a chance of dropping a "Golden Item" which resembles the monster you killed.

Also in the process of creating a cave.

My internet is a bit messed up so I can't host the images and edit my post ;/.

also alittle supporter signature :).
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New monster.

**Saberoom**
_A weird mushroom with, wait are those swords coming out of their tops?_
![](http://img195.imageshack.us/img195/8431/mushroomss.png)

**Punch**
I always thought games made with Eclipse really lacked an "attacking frame". So instead of using what is suppose to be a walking frame, I made an attacking frame. This however, is just for punching and would not be the same for two-handed attacks.
![](http://www.freeimagehosting.net/uploads/3423657d1f.gif)
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I attempted to fix the stiffness.

**Punch**
![](http://www.freeimagehosting.net/uploads/454832c2e0.gif)

**Two-Hand Swing**
Just a demo. I need to extend the arms on the swing, looks funky ;[.
![](http://www.freeimagehosting.net/uploads/0269ace7e1.gif)
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@IdoFreePixel:

> Thanks everyone, worked on the game a little more today.
>
> The "Golden Monsters & Golden Equipments" is a pretty interesting feature. Every now and then a stronger version of the monster currently in the map will spawn. That monster will spawned in a "Golden" form. When you do kill the monster, it has a chance of dropping a "Golden Item" which resembles the monster you killed.
>
> Also in the process of creating a cave.
>
> My internet is a bit messed up so I can't host the images and edit my post ;/.
>
> also alittle supporter signature :).

you should change "equitment" to "equipment"
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**Two Hand Swing**
Fixed Version.
![](http://www.freeimagehosting.net/uploads/c49ff1bdfa.gif)

**Eplida**
When designing this town, I only made buildings that had importance instead of making a bunch of random houses with nothing inside them.
![](http://img64.imageshack.us/img64/7167/town2l.png)

**Dojo**
The monsters get harder as you advance; however, the experiences and rewards also increase.
![](http://img820.imageshack.us/img820/5816/dojo.png)
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_Update: Animations

**New Monster:**
_Bee_
![](http://flickcabin.com/pthumbs/large/104849/Bee.gif)
_Snail Walking_
![](http://flickcabin.com/pthumbs/large/104851/Untitled-2.gif)

**Mithril Set(Minus Boots/Gloves)**
_Walking Animation_
![](http://flickcabin.com/pthumbs/large/104850/Walking.gif)_
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