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[Eclipse Galaxy v0.9]


The New World
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@Helladen:

> I believe in using control arrays, just not combine them all into one solid control. Sometimes merging all that code together can make it a lot harder to add minor things to the controls you already have. But it's just my opinion after all, I say this every time I say something others disagree with me on.

That just makes it sound like you don't know what you're doing. All the control array does is migrate code from multiple procedures and adds them into one. Adding parameters, variables, tweaking properties, it's all the same, the array makes it no harder unless you're forgetful. Which is why I added comments. Why you'd put it in one control, is beyond me.
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* EG v0.0.8
- Separate Class CanPlayerDodge Algorithms
- Separate Class CanPlayerParry Algorithms
- CanNpcBlock based on Strength and Rand Integer

* EG v0.0.7
- Custom Item Events
- CanPlayerBlock calculated with Shield
- Separate Class Regen Algorithms
- Separate Class CanPlayerCrit Algorithms

* EG v0.0.6
- Boss Framework
- Boss Special: Stun Example
- Custom NPC Events

* EG v0.0.5
- Multiple instances of the same client cannot be used simultaneously
- Fixed Text Rendering
- Spells Indexed over 35 fixed
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@Rose:

> * EG v0.0.8
> - Separate Class CanPlayerDodge Algorithms
> - Separate Class CanPlayerParry Algorithms
> - CanNpcBlock based on Strength and Rand Integer
>
> * EG v0.0.7
> - Custom Item Events
> - CanPlayerBlock calculated with Shield
> - Separate Class Regen Algorithms
> - Separate Class CanPlayerCrit Algorithms
>
> * EG v0.0.6
> - Boss Framework
> - Boss Special: Stun Example
> - Custom NPC Events
>
> * EG v0.0.5
> - Multiple instances of the same client cannot be used simultaneously
> - Fixed Text Rendering
> - Spells Indexed over 35 fixed

Sounds great! Good luck with getting the Head Developer title :P
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I am really shocked D:

I got 360k of FPS in /fpslock

wtf ..@.@

answome release ,congratulations²³²³²³

Well,I have a fear of starting to get my game on the current engine and you create a alot of other updates later to me start all over again.
So,did you plan release ' a lot ' of updates later? cause it is in beta yet,right?
thanks @.@



ah,I have other question about the convertor
like,every new type must be in the end to conversion work?
like

original

> Type
>   name as string
> end type

the right[?]

> type
> name as string
> value as long
> end type
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