The New World Posted June 12, 2011 Author Share Posted June 12, 2011 @Helladen:> I believe in using control arrays, just not combine them all into one solid control. Sometimes merging all that code together can make it a lot harder to add minor things to the controls you already have. But it's just my opinion after all, I say this every time I say something others disagree with me on.That just makes it sound like you don't know what you're doing. All the control array does is migrate code from multiple procedures and adds them into one. Adding parameters, variables, tweaking properties, it's all the same, the array makes it no harder unless you're forgetful. Which is why I added comments. Why you'd put it in one control, is beyond me. Link to comment Share on other sites More sharing options...
schnurman Posted June 13, 2011 Share Posted June 13, 2011 Very cool, its coming slowly but surely. Can't wait to see what lies ahead for this. Link to comment Share on other sites More sharing options...
Marsh Posted June 13, 2011 Share Posted June 13, 2011 Development is looking nice, this may be become the official VB6 release depending on development. Link to comment Share on other sites More sharing options...
The New World Posted June 13, 2011 Author Share Posted June 13, 2011 Tracking down unused packets next, thanks for the input Marsh. Link to comment Share on other sites More sharing options...
Derryl Posted June 13, 2011 Share Posted June 13, 2011 Get CodeSmart :P. Link to comment Share on other sites More sharing options...
The New World Posted June 13, 2011 Author Share Posted June 13, 2011 @Derryl:> Get CodeSmart :P.go l2java Link to comment Share on other sites More sharing options...
The New World Posted June 14, 2011 Author Share Posted June 14, 2011 Found 46 unused constants and at least 10 unsent packets. Link to comment Share on other sites More sharing options...
Yxxe Posted June 14, 2011 Share Posted June 14, 2011 @Rose:> Found 46 unused constants and at least 10 unsent packets.PM me them or send them to me on MSN and I'll get rid of them for you. :P Link to comment Share on other sites More sharing options...
minipimp Posted June 15, 2011 Share Posted June 15, 2011 Nice Work Link to comment Share on other sites More sharing options...
The New World Posted June 15, 2011 Author Share Posted June 15, 2011 @Hey880:> Nice WorkGlad to see your sorry ass back online. :P Link to comment Share on other sites More sharing options...
minipimp Posted June 15, 2011 Share Posted June 15, 2011 You know it. Link to comment Share on other sites More sharing options...
The New World Posted June 16, 2011 Author Share Posted June 16, 2011 * EG v0.0.8- Separate Class CanPlayerDodge Algorithms- Separate Class CanPlayerParry Algorithms- CanNpcBlock based on Strength and Rand Integer* EG v0.0.7- Custom Item Events- CanPlayerBlock calculated with Shield- Separate Class Regen Algorithms- Separate Class CanPlayerCrit Algorithms* EG v0.0.6- Boss Framework- Boss Special: Stun Example- Custom NPC Events* EG v0.0.5- Multiple instances of the same client cannot be used simultaneously- Fixed Text Rendering- Spells Indexed over 35 fixed Link to comment Share on other sites More sharing options...
MrKris Posted June 16, 2011 Share Posted June 16, 2011 @Rose:> * EG v0.0.8> - Separate Class CanPlayerDodge Algorithms> - Separate Class CanPlayerParry Algorithms> - CanNpcBlock based on Strength and Rand Integer> > * EG v0.0.7> - Custom Item Events> - CanPlayerBlock calculated with Shield> - Separate Class Regen Algorithms> - Separate Class CanPlayerCrit Algorithms> > * EG v0.0.6> - Boss Framework> - Boss Special: Stun Example> - Custom NPC Events> > * EG v0.0.5> - Multiple instances of the same client cannot be used simultaneously> - Fixed Text Rendering> - Spells Indexed over 35 fixedSounds great! Good luck with getting the Head Developer title :P Link to comment Share on other sites More sharing options...
The New World Posted June 16, 2011 Author Share Posted June 16, 2011 Released changelog summary and EG008 downloads. RAR + ZIP. Link to comment Share on other sites More sharing options...
Yxxe Posted June 16, 2011 Share Posted June 16, 2011 @Rose:> Released changelog summary and EG008 downloads. RAR + ZIP.So I guess you waiting for me to finish 0.0.8 isn't happening then? :/ Link to comment Share on other sites More sharing options...
The New World Posted June 16, 2011 Author Share Posted June 16, 2011 @Lightning:> So I guess you waiting for me to finish 0.0.8 isn't happening then? :/I fixed it myself. xD Link to comment Share on other sites More sharing options...
ReubenNick Posted June 16, 2011 Share Posted June 16, 2011 Great work rose. Link to comment Share on other sites More sharing options...
The New World Posted June 17, 2011 Author Share Posted June 17, 2011 Yeah, I'm hoping everyone enjoys the new release. Link to comment Share on other sites More sharing options...
EclipseCommunity Posted June 17, 2011 Share Posted June 17, 2011 I like where this is going. Keep up the good work.Quick question. Does this conversion contain ALL the bug fixes up-to-date? Link to comment Share on other sites More sharing options...
The New World Posted June 17, 2011 Author Share Posted June 17, 2011 @Xlithan:> I like where this is going. Keep up the good work.> > Quick question. Does this conversion contain ALL the bug fixes up-to-date?If you mean version then yeah, all the ones I know work, as well as my own. Link to comment Share on other sites More sharing options...
Devogen Posted June 17, 2011 Share Posted June 17, 2011 Looks good, refreshing to see someone working on AI and important things rather than re-inventing the same wheel over and over again. Link to comment Share on other sites More sharing options...
luriok Posted June 17, 2011 Share Posted June 17, 2011 Looking really nice, keep it up Link to comment Share on other sites More sharing options...
The New World Posted June 17, 2011 Author Share Posted June 17, 2011 Glad people are actually enjoying my work. Link to comment Share on other sites More sharing options...
DshWinchester Posted June 17, 2011 Share Posted June 17, 2011 I am really shocked D:I got 360k of FPS in /fpslockwtf ..@.@answome release ,congratulations²³²³²³Well,I have a fear of starting to get my game on the current engine and you create a alot of other updates later to me start all over again.So,did you plan release ' a lot ' of updates later? cause it is in beta yet,right?thanks @.@–ah,I have other question about the convertorlike,every new type must be in the end to conversion work?likeoriginal> Type> name as string> end typethe right[?]> type> name as string> value as long> end type Link to comment Share on other sites More sharing options...
hammer Posted June 17, 2011 Share Posted June 17, 2011 I really love this exelent work rose :)following this thread every hour xDsorry my english… not native Link to comment Share on other sites More sharing options...
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