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[Mapping] Clean and Simple RMXP Mapping


Duders
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Most of the games on Eclipse currently use graphics from the RPG Maker XP engine, but it can be difficult to use these graphics to their full potential. I will teach you how to make detailed maps using just a basic RMXP tileset. _The tileset I used is attached below._

**Step 1: Blank Canvas**
Start off with just simple grass ground layer.
![](http://i.imgur.com/suvet.png)

**Step 2: Buildings**
Get your large object in there to first. I start with the slanted roof portion of the house.
![](http://i.imgur.com/8Yj4e.png)

**Step 3: Complex Buildings**
It's good to add some more complexity to your buildings other than just one roof type. I added a flat roof as well as some nice roof windows.
![](http://i.imgur.com/QMG9d.png)

**Step 4: Building Detail**
Get your windows and other house features added. I didn't have a door tile handy so I just added some ivy running up the walls.
![](http://i.imgur.com/Aitmr.png)

**Step 5: Basic Construction**
Add in the larger portions of the map such as cliffs, caves, or fences.
![](http://i.imgur.com/r82Pl.png)

**Step 6: More Construction**
Add in the various points of interest such as a well, a large sign, or a tent.
![](http://i.imgur.com/iKRE6.png)

**Step 7: Plant Life**
Make sure you have some clutter on your map, be it plants or rocks. _Weeds are your friend,_ these tiles are great for filling in empty gaps.
![](http://i.imgur.com/ySWCD.png)

**Step 8: Trees**
Trees should come in towards the end. Added them manually through tiles or through resources if you are using Origins.
![](http://i.imgur.com/wwuPd.png)

**Step 9: Final Details**
Add in small details like broken fences or some rocks, and move are objects that you may have obstructed by the trees. Make sure you have covered most of the blank areas of the map and add in anything extra you wish.
![](http://i.imgur.com/DUQTK.png)

And there you go, a simple RMXP tiles map using just one tile sheet. Get yourself some more tiles and add more detail and your on your way to making some amazing maps.

_Check out my other tutorials in my signature below._
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@D.J.:

> Inb4 crit.
>
> Nice tutorial but here are some things you should take into account:
>
> 1\. That map is WAY too overcrowded.
> 2\. Overall it does not look that good because of point number 1.
>
> Regards,
>   Dewald

Do you even know what "inb4 crit" is? If so are you being a complete idiot on purpose?

Go outside, it's not all one patch of green and a house, is it? No, ofcourse it isn't. He's the used the perfect amount of detail.
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@jcsnider:

> I agree perfect amount of detail but the house should be fixed…. HOWEVER, without leed saying anything I would have never noticed the house. Good Work ;)

Well I've done better houses, but these tiles were not helping. I would have editted the tileset, but it was late and I was lazy.

I'll try and post more mapping tutorials in the future.
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  • 5 weeks later...
  • 9 months later...
You know, with my experience in Construction, there are many roofs that come together in that kind of way. But it does look off. maybe some shadow under the first roof you put in to where it lays with the second roof will fix it. If not pull the first roof in a little shorter, maybe by a square or two. Well not you cause you did not do it to be perfect just for example. but for others wanting to put a joining roof together, i would try those steps to give it more depth and life. I actualy like the map you laid out. It looks good
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I found some mapping errors:
![](http://i45.tinypic.com/351v5n5.jpg)
You are missing part of the fence and do not finnish off the farming land with an end tile, it has a middle tile instead. I also highlighted the grass used because to me you used WAY too much of that grass. Try using other types of grass because i found it a little spammed on the map :/.

Nether the less a nice tutorial.

~Kibbelz
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  • 2 weeks later...

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