BugSICK Posted June 24, 2011 Author Share Posted June 24, 2011 How can i make the loading screen loads like 5 sec or more., because it loads too fast. Link to comment Share on other sites More sharing options...
cheatking Posted June 24, 2011 Share Posted June 24, 2011 W-waht? Short loading is good…. Link to comment Share on other sites More sharing options...
Kemerd Posted June 24, 2011 Share Posted June 24, 2011 You could put a timer on the loading, but wouldn't you WANT fast loading? Stop taking crack dude.~ Kemerd Link to comment Share on other sites More sharing options...
BugSICK Posted June 24, 2011 Author Share Posted June 24, 2011 kemerd you'll see.- edit figure it out. :embarrassed: Link to comment Share on other sites More sharing options...
Robin Posted June 24, 2011 Share Posted June 24, 2011 @Johnl17:> I think he wants this soo its less likely to have a networking errorYes, because networking errors are brought around by the game 'loading too fast'. -_- Link to comment Share on other sites More sharing options...
erkro1 Posted June 25, 2011 Share Posted June 25, 2011 Use this -> http://www.touchofdeathforums.com/smf/index.php/topic,72075.0.html Link to comment Share on other sites More sharing options...
BugSICK Posted June 25, 2011 Author Share Posted June 25, 2011 i have already done what i need.basically it will load an picture->main menu->loading pic[not the frmload->ingamei will also add that basic framework, i guess..the only problem with that code, when changing map a picture will pop-up abcourse but the character still moves walking if it presses walking arrows. it wont pause a little bit then walk. Link to comment Share on other sites More sharing options...
erkro1 Posted June 25, 2011 Share Posted June 25, 2011 @BugSICK:> i have already done what i need.> basically it will load an picture->main menu->loading pic[not the frmload->ingame> > i will also add that basic framework, i guess..> the only problem with that code, when changing map a picture will pop-up abcourse but the character still moves walking if it presses walking arrows. it wont pause a little bit then walk.Just add an InLoadscreen boolean, and make it true when loading screen pops up and make it false when loading screen goes away.A quick tutorial, everything is **Client Side** :Add this somewhere in modGlobals :```Public InLoadscreen As Boolean```In timCatEnd under :```' Carim's Basic Eyecatch FrameworkpicCat.Visible = FalsetimCatEnd.Enabled = False```Add this:```InLoadscreen = False```Then look for :```' Carim's Basic Eyecatch Framework frmMain.picCat.Visible = True frmMain.picCat.Picture = LoadPicture(App.Path & "\data files\graphics\eye\" & Player(MyIndex).Map & ".bmp") frmMain.timCatEnd.Enabled = True```And add this under it :```InLoadscreen = True```Also, In **Function CanMove() As Boolean** add under :```' not in bank If InBank Then CanMove = False Exit Function End If```this :```' not in loading screen If InLoadscreen Then CanMove = False Exit Function End If```**I'm not sure this works** Link to comment Share on other sites More sharing options...
BugSICK Posted June 25, 2011 Author Share Posted June 25, 2011 thanks i will try this when i get home. :cheesy: Link to comment Share on other sites More sharing options...
erkro1 Posted June 25, 2011 Share Posted June 25, 2011 @BugSICK:> thanks i will try this when i get home. :cheesy:Ok, I've made a quick tutorial for you, its in the post above you ;) Link to comment Share on other sites More sharing options...
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