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The Ultimate Eclipse Worlds Tutorial. Downloading, Installing, and Using Worlds.


Colonello
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**The Ultimate Eclipse Worlds Tutorial**
**Last Updated:** July 1, 2015

So you've just downloaded Eclipse Worlds and want to create your very own MMO? Here's a quick guide to get you started. I was pretty confused when I first started using Eclipse so I figured some of you may find this helpful. I will slowly update this guide over to include even more sections and hopefully cover every part of the engine.

**Section 1: ****Downloading, Installing, and Running Eclipse Worlds**

>! Before we get started you must have a computer that can run Windows XP, Vista, 7, 8, 8.1, or 10\. You are unable to use Macintosh or Linux with Eclipse Worlds. Now on to the tutorial.
>! First, download Eclipse Worlds from the engines tab seen at the top of this page.
>! ![](http://i.imgur.com/Lofh0op.png)
>! Scroll down until you see the download section and download both the Binaries and the Runtimes.
>! ![](http://i.imgur.com/i6vghCb.png)
>! Next you need to install the Runtimes. You may need to right click the exe and hit "Run as Administrator" if it doesn't open or if they don't install properly. Installing them is very easy and is just like installing any other program so you should be able to do this part on your own. Remember to restart your computer after installing them or it may not work properly.
>! ![](http://i.imgur.com/1zuwNB0.png)
>! Now that the runtimes are installed we need to extract the binaries. I will be using Winrar to extract the files but you can use 7zip or any other file extractor. If you are using Winrar just right click the file that says Eclipse Worlds.zip and hit "Extract to Eclipse Worlds\" or "Extract Here".
>! ![](http://i.imgur.com/XjJWwr6.png)
>! After extracting the file you should get a folder that is named "Eclipse Worlds". Open that up and go to the server folder. You should see a few files named server but the one we want to open is called "Server.exe". On most computers you will need to right click it and hit "Run as Administrator" or else you will receive errors. After opening it your screen should look something like this. If it doesn't open you either forgot to install the runtimes or didn't restart your computer after you did.
>! ![](http://i.imgur.com/NReb9W2.png)
>! Now that your server is open go back to the Eclipse Worlds folder and open the client folder. The process should be fairly similar. First we open "Client.exe". Remember you may need to right click it and hit "Run as Administrator" if you receive any errors while trying to open it. Now that you have it open it should look something like this.
>! ![](http://i.imgur.com/agPWEld.png)
>! Congratulations! Eclipse Worlds is installed and is running! Now we get to finally enter the game and begin creating it. But first you need to hit the register button and create your character. Now that you have registered log in to the game and go back to your server. If the icon is no longer visible then hit the button that looks like a triangle which is located at the bottom right of your task bar and is next to the time and date. Now that you're back on the server hit the tab that says players. Right click your name and hit Make Owner.
>! ![](http://i.imgur.com/UTgYfkl.png)
>! If it worked you should see "You have gained administrator access." in the chat box. Now either hit 0 on your numpad (if you have one) or type "/admin" (without the quotation marks AKA these " ") in the chatbox. To begin typing in the chatbox you must hit the Enter/Return key on your keyboard first. This panel should then pop and you can begin working on your game!
>! ![](http://i.imgur.com/YrNjMba.png)

**Section 2:** **Creating and Spawning Items**

>! Now that your game is running it's time to learn how to create items! First off you either want to type "/admin" or open the item editor directly using "/edititem". When you open it then it should look something like this.
>! ![](http://i.imgur.com/OCtnJyH.png)
>! Now I'm going to try and cover each section individually so this may be a little text heavy. First we have the item type. This is what allows you tell the difference between a cake and a helmet. For example if you make your cake a consumable then options will pop up allowing to change how much it heals. If you set your helmet to a piece of equipment you can choose a paperdoll (something we will cover in a later section more in depth) and the stats it gives. Going though each section individually would take a while so here's a quick chart.
>! **None** - Obviously you have selected no type. This is what you should as the type for currency.
>! **Equipment** - Allows you to create armor, weapons, rings, etc.
>! **Consumable** - Allows you to create health, mana, and experience gaining items. You can also have it trigger a spell on consumption.
>! **Title** - Allows you to give your players the ability to change their title using an item.
>! **Spell** - Allows you to create an item that will teach a player a spell.
>! **Teleport** - Allows you to create an item that teleports the player somewhere.
>! **Reset Stats** - You guessed it. It will reset your stats.
>! **Autolife** - Automatically lets you regenerate Health or Mana (I may be wrong, haven't used it).
>! **Change Sprite** - An item that will change a players sprite.
>! **Recipe** - Allows you to create a recipe that can be used to craft items with.
>! Wow that was a lot. Okay now to briefly cover some of the smaller sections. Sound will have the item make a sound when used. The icon is what it displays in your inventory. Animation allows you to have the item make an animation when used. The price allows you to set it's price. Checking the box stackable makes it so that you can have multiple copies of the item but only use one inventory slot. Bind Type is way to set it so the item is bound to the player.
>! ![](http://i.imgur.com/6tPWdqU.png)
>! Now on to the requirements section. First we have the skill tab. We will cover skills more in depth later but this allows you to make it so that the item is intended for a certain skill. For example an axe should be for Woodcutting. The proficiency it so you can set what type of skill tool it is. Setting the access above 0 makes it so that you need to be a staff member in order to use it. Gender makes it so only one gender can use it. Class is so only a certain class can use it. Level, Int, Str, Agi, End, and Spi are all of your combat skills. Setting these will make it so that the player needs a certain level(s) in them in order to use it.
>! ![](http://i.imgur.com/MNziEbm.png)
>! Lastly we have the description. I would cover each item individually with paperdolls, recipes, etc but it would take way too much time for something that is pretty simple. Anyway the description is what your players will read when they hover over the item with their mouse.
>! ![](http://i.imgur.com/bLsAA6C.png)
>! Now we will spawn our item in to the game. Hit save and open the admin panel again. Go over to the spawning section and you will see that you spawn each item based on it's type. Seeing as how my item type Gold has no type I will be hitting the one in the Top center. If you need to figure out what type each button is just hover over it with your mouse.
>! ![](http://i.imgur.com/urebW2J.png)
>! Now that we're in the spawning menu it should be pretty simple. Select the item, where you want it to spawn, how many you want to spawn, and if you want the spawning window to disappear after you spawn something or not. I will be spawning 10,000 gold on to the ground.
>! ![](http://i.imgur.com/F3Otud5.png)
>! Congratulations! You have now created an item and spawned it. Later on in this tutorial series you will learn how to make it spawn naturally, as a quest reward, and how to make it a monster drop.
>! ![](http://i.imgur.com/SUR3Kx7.png)
>! **Section 3:** **Creating a Class (Archers, Warriors, etc)**

>! In this section you'll be learning how to make a class. A class is what your players will pick when they sign up for your game. It's just like how in some games you can either be a Mage, Archer, or a Warrior! To open the class editor type "/editclass" or type "/admin" and open it from the admin panel.
>! Once you have it opened this is what it should look like.
>! ![](http://i.imgur.com/epvXKRr.png)
>! This should be pretty easy so you might not need this guide for most of it. Instead of a full in-depth tutorial I'll give you a basic chart of what each part means.
>! **Name** - What the name of your class will be (Archer, Mage, etc.)
>! **Str, Agi, End, Spi, and Int - **[http://www.eclipseorigins.com/thread-727.html](http://www.eclipseorigins.com/thread-727.html)
>! **Male Sprite/Female Sprite** - This is what every character who chooses that class will look like. You can switch between male and female sprite selections by pressing the swap gender checkbox.
>! ![](http://i.imgur.com/2Mg1hwU.png)
>! **Color** - What color the login message of anyone with that class will be. (I may be wrong).
>! **Face** - This is what face the class will display when the player checks their stats.
>! **Map** - What map this class will spawn on.
>! **X and Y** - The coordinates on the map you selected that the player will spawn on.
>! **Direction** - What direction the player will be facing when they spawn.
>! **Combat Triangle** - What type of combat they use (Melee, Range, Magic)
>! **Start Spell** - Select the spell that they will have when they start.
>! **Start Items** - Select the items you wish the player to spawn with.
>! When you're all done you'll be able to see a quick preview of what your players will see when selecting a class. Do this by logging out and registering a new account.
>! ![](http://i.imgur.com/VWkq8IN.png)
>! **Section 4:** **Creating NPCs (Monsters, Friendly People, Shop Owners, etc.)**
Coming soon!
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  • 1 month later...
  • 1 month later...
I believe the locked checkbox makes it so when you sign up that class is not available to be chosen. I'm not quite sure what animated means. As for combat types there's a link to a forum post that explains what each one does.
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Hey guys whats up, just found out recently about Eclipse World from a friend, I have not messed with any of the engines in a long time, but Eclipse worlds looks great so I decided to start messing with it and begin making Youtube Videos to help others understand it too. Hope this helps :)
https://www.youtube.com/watch?v=LZ4xuTZ8xB4
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  • 2 weeks later...
@'BitAngel91':

> Hey guys whats up, just found out recently about Eclipse World from a friend, I have not messed with any of the engines in a long time, but Eclipse worlds looks great so I decided to start messing with it and begin making Youtube Videos to help others understand it too. Hope this helps :)

Thanks. :) You motivated me to update it more, I like seeing people make content to help others and don't want to be the bottleneck.

Animated box makes your character shuffle the walk animation in both NPC and Class Editor.
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@'Abyss':

> What are you on about? You abandoned the project? And between that post and yours you updated once with some bugfixes

I updated the engine for closer to 2 years. What are you rambling on about? I did around 50 releases throughout the lifetime. I am just one programmer, each programmer is better at certain things. I never focused on cosmetics and have been improving my bug fixing as of late. Stop being an asshole and actually do something instead. Even if you do something, I don't want to hear you complain. Complaining is for the weak.

If you can read, I was saying I was going to do more updates. I was about to conclude the engine, but the guy above changed my mind. You see, positive people can make others positive. People like you make me quit. I get tired of all the cry babies on this website.
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Well, I was coming to make my first post to get some help, considering I just grabbed the engine and was pumped by the accessibility. Few of my friends and I had a project in mind and it took some time to find an engine that we could work with.

Sadly, this last post from a developer of the engine has made me quickly change my mind. Good luck on your future endeavours.
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@'Chauntecler':

> Well, I was coming to make my first post to get some help, considering I just grabbed the engine and was pumped by the accessibility. Few of my friends and I had a project in mind and it took some time to find an engine that we could work with.
>
> Sadly, this last post from a developer of the engine has made me quickly change my mind. Good luck on your future endeavours.

Good luck to you, too. I offer free support and am willing to help people. You can change your mind if you wish, but when people treat me poorly for no reason - I am not going to stand by for it. I am tired of the typical human response to treat people bad just cause you disagree with them. Throughout my life, people have treated me bad. I actually defend myself online, because banning people and censoring what they say is worse in my opinion. People who base their decisions on an engine by the developer actions are not the smartest.
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@'Chauntecler':

> You're right, you're right. I've just had some nasty experiences in the past with abusive/power crazed developers and this was a weird time to start my dive into the engine. I'll just be over in the help forum.

It's fine. I can come off as a dick, but I am just being super blunt and honest. People take it as an insult. I am not biased even toward my own creations. Like, I won't lie and say my engine is the best. People always attack me, which is why I constantly am defensive.
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