Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[EO 2.0]Item, NPC and Shop Editors


XPiXel
 Share

Recommended Posts

**This guide 100% supports Version 2.0,but some parts may not work on outdated versions.**
**______________________________________________________________________________**
This is a simple guide on the editors and their parts/components. By the end of the tutorial,your knowledge about the item, NPC and shop editors may increase. There is no requirement for this. Probably just a fresh copy of **Eclipse Origins 2.0** and remember to have the correct **access level**.
NOTE: Look at the spoilers for the parts of the following editor.

**Item Editor:**
Items are those pictures in your inventory.
Items play a big part in a game, as it could be keys to the next dungeon or possibly a more powerful skill scroll.
To make items, use the item editor.
The item editor is used to create, modify and delete items.

>! **Parts of the Item Editor:**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/f73dc146dad390022b029ed60b167698.png)
>! **Name:** This is the item name.
>! **Pic:** This is the item picture.
>! **Item Type:** Below pic/picture, is the item type. The types are weapon, armor, helmet, shield, consume, key, currency and spell.
>! **Description:** The description that appears when you hover over an item.
>! **Price:** The average price of the item.
>! **Bind Type:** When you choose bind on pickup, you are stuck with the item. When you choose bind on equip, you are stuck with the item when equipped.
>! **Rarity:** This is the item rarity. Rarity affects the color of the item name when you hover over it.
>! **Anim:** The animation that appears when used to attack.
>! **Sound:** The sound that appears when you attack an NPC.
>! **Class Req:** The chosen class requirement will restrict the item only available to that class.
>! **Access Req:** The chosen access requirement will restrict the item only available to that access level.
>! **Level Req:** The chosen level requirement will restrict the item only available to that level.
>! **Requirements:** This is the item combat requirements. It will restrict the item only available to characters with the following requirements. Strength, Endurance, Intelligence, Agility and Willpower being the stats.
>! **Equipment Data:** These are the equipment data. It will only appear when the item is a weapon, armor, shield or helmet. The object tool is what the item can be and what it can do with resources. Damage is the highest possible damage it can deal. Speed is the time you wait so you can hit again when you attack. Anything with + are the stats that add up to your character when equipped. Paperdoll is the image that will appear over your character when equipped.

**NPC Editor:**
Are the players feeling lonely in your game?
Then use non-player characters to add some action/combat and other stuff!
This editor is used to modify, create, remove non-player characters.
It can edit the NPC name, speech, sprite, attack range, behaviour, sound and more.

>! **Parts of the NPC Editor:**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/51dcc9b825f2e3d037d0bbaf8efd4aea.png)
>! **Name:** This is the NPC name, the one that appears on top of the NPC.
>! **Say:** This is the NPC say/speech. If the behaviour of this NPC is set to the friendly behaviour, when you press CTRL in front of the following NPC, it will send a message with the target's say/speech.
>! **Sprite:** This is the sprite/character image of the NPC. You can set the NPC sprite by moving the horizontal bar.
>! **Range:** This is the NPC's range/line of sight. If the following NPC's behaviour is attack on sight, this is how far the NPC can detect you and begin attacking you.
>! **Behaviour:** This is the NPC's behaviour. The behaviour can be attack on sight, attack when attacked, friendly, shopkeeper and guard. If the behaviour is attack on sight, then the NPC will try to attack you depending on the NPC range. If it is attack when attacked or guard, the NPC will only attack you when you choose to attack it. While shopkeeper and friendly behaviour can operate the say/speech.
>! **Sound:** This is the NPC attack sound. When the NPC attacks you, it plays the selected sound.
>! **Health:** This is the NPC's health. The higher the health, the longer it may take to kill the NPC.
>! **Damage:** This is the highest health damage the NPC can deal.
>! **Exp:** This is the experience you get from the NPC when killed.
>! **Level:** This is the NPC's level.
>! **Stats:** This is the NPC combat stats. Strength, Endurance, Intelligence, Agility and Willpower being the stats.
>! **Drop:** These are the drop options for the NPC when killed. Chance 1 out of is the chance to get the drop. Spawn rate being the time before respawning again after death. Num is the item number that will be dropped. Value being the number of the chosen item that will be dropped.

**Shop Editor:**
Are your players tired of trading each other?
You should learn how to make shops then!
To do that, you should learn how to use the shop editor.
The shop editor is used to create, modify and remove shops.

>! **Parts of the Shop Editor:**
![](http://www.freemmorpgmaker.com/files/imagehost/pics/271d0544d9261b8e4aee0c86af068a07.png)
>! **Name:** This is the shop name.
>! **Buy Rate:** This is the percentage of an item price.
>! **Item:** This is the selected item for sale. The value on the right of it is the value of how many you will get when bought.
>! **Price:** This is the currency used for the item to buy it. The value on the right of it is how much it costs.
>! **Update:** This will update and change the trade slot.
>! **Delete:** This will remove the trade slot.
**______________________________________________________________________________**
Glad to help out,if you get any issues on this,leave me a PM.
I hoped I helped you in your first steps to making your game!
Link to comment
Share on other sites

  • 1 month later...
For the record, I'd like to say that I didn't sticky my own topic, and I wouldn't have a problem if it was unstickied. Individual topics are often not maintained and clutter up the most important thing in a section – the rules. Having lots of stickies was unsightly and made it a hassle to navigate the forums. Individual topics are no longer relevant as versions change, and links go dead.
Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...