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2 simple questions, please help.


eric9
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~~If I'm not mistaken, I believe DJMaxus made a nice tutorial for the first one.~~ My apologies, that was for skill levels and proficiencies. As for the second one, it sounds like something there would be a tutorial for as well.

I would take a gander over on the Tutorials board and see what you can dig up.
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Yeah I've been looking all night =(
I do have enough common sense to do that. This Forum isn't nearly as much of a mess as some other places I've been; however, I'm still having troubles finding it. I think I found the items dropped on death one ( I noticed it doesn't work originally anyways, but on a custom version I'm trying, it does,) but when I change it and save it, it doesn't seem to make a difference and the game still makes me drop my items when I die.
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Are you compiling the code after you change it?
So that it makes a new .exe?

I realize this may come as common sense, but if you're experiencing no changes what-so-ever, might as well make sure.
Sorry for the lack of know-how btw. I'm still new to VB6 in particular as well as Eclipse, so I'm not particularly helpful, but I do what I can until someone with more experience shows up.
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@eric9:

> Where EXACTLY using VB6 do I go to change…..
> 1\. A characters MAX HP and SP/MP.
> 2\. Not to drop any items when you die. 
> And how do I change these things exactly.

Both Server side

1\. Edit the GetPlayerMaxVital function.
2\. In the OnDeath Sub, delete:
```
For i = 1 To Equipment.Equipment_Count - 1
        If GetPlayerEquipment(index, i) > 0 Then
            PlayerMapDropItem index, GetPlayerEquipment(index, i), 0
        End If
    Next
```
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