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Aoe spell with animation(s) in range.


xxXReichoXxx
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Ok so. :D
Many people have asked bout how to create spell aoe with multiple animation.
This tutorial is very basic. theres alot better ways of doing it, its just easy for beginners with some restrictions.

:bstar:
Here is a simple aoe spell. with some pics

>! ![](http://xdd.hostingsiteforfree.com/1.png)

>! ![](http://xdd.hostingsiteforfree.com/2.png)

1st of all we are gonna edit a animation (.bmp) (client\data files\graphics\animations)
a spell should originally look like this.

>! ![](http://xdd.hostingsiteforfree.com/original.png)

so im gonna use paint :D
and im gonna add some more lines like so.

>! ![](http://xdd.hostingsiteforfree.com/297.png)
:star: This will give you lines for spell :star:

now open up your client and go to animations. choose your animation u just created.
change frame rate so it wount look like a wave or something. around (5-10 maybe?)

:star: You get rows for your spells there :star:
(mo smaller the frame rate is more crap animation looks and more frames it got more smaller ur spell will be)

So this is just how ur spell is displayed!! For the damaging area u need to change ur spell in spell editor. check the "area of effect spell?" and set ur "aoe" there.

:bstar:

Now lets check bigger spells at those pics.

>! ![](http://xdd.hostingsiteforfree.com/3.png)

>! ![](http://xdd.hostingsiteforfree.com/4.png)

this is simple u just need to change ur animation size. like so

>! ![](http://xdd.hostingsiteforfree.com/300.png)

:bstar:

this spell here is for my bosses (on pic its just on test)
*note u need a mod for that. (npc can use spells)

>! ![](http://xdd.hostingsiteforfree.com/bossani.png)

>! ![](http://xdd.hostingsiteforfree.com/299.png)
*Note here is a restriction. Only 1 npc can have such a spell. And the Npc need to be 1st monster on map.  here>(map properties).  If its not 1st it might/will get buggy and for me its not displaying animation at charackter spot.

:bstar:

I hope its cool for you guys sry i made this quickly i dont have much time. (but will update if necesery)
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