leminhde Posted May 31, 2015 Share Posted May 31, 2015 I found 4 bugs1> like I said before, sometime walk fast, sometime slow2> the map sound effect in Map Properties isn't work (Although I turned it on in the setting)3> In event system -> trigger -> Player touch doesn't work4> Sometime Map links in map editor properties doesn't work too Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 31, 2015 Author Share Posted May 31, 2015 1\. http://www.eclipseorigins.com/thread-85146.htmlThanks for reporting the rest. They should be fixed next update. Link to comment Share on other sites More sharing options...
Alerd Posted May 31, 2015 Share Posted May 31, 2015 http://www.eclipseorigins.com/thread-156.html Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 31, 2015 Author Share Posted May 31, 2015 A completely unnecessary fix. Regardless, it will be in the next update as well. Link to comment Share on other sites More sharing options...
Alerd Posted May 31, 2015 Share Posted May 31, 2015 Craft system dont work? Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 31, 2015 Author Share Posted May 31, 2015 I've tested it and it's working. Make sure you are in a Craft Tile and have the appropriate tool. Link to comment Share on other sites More sharing options...
Alerd Posted May 31, 2015 Share Posted May 31, 2015 Hmm i dont understand i make craft tile but i dont have any menu 0.0* * *Are you sure?"Private Sub optCraft_Click()End Sub" Link to comment Share on other sites More sharing options...
Abyss Posted May 31, 2015 Share Posted May 31, 2015 So I tried to add a transformation spell from this forum. It works until I relog with the character. Then I get a subscript out of range for this:' Send Resource cacheFor i = 0 To ResourceCache(GetPlayerMap(index)).Resource_CountSendResourceCacheTo index, iNextAny direction I have to look? I am lost! Link to comment Share on other sites More sharing options...
leminhde Posted June 1, 2015 Share Posted June 1, 2015 tested, problem 1 doesn't fix Link to comment Share on other sites More sharing options...
RecoStar Posted June 1, 2015 Share Posted June 1, 2015 @'Jaxx':> I've tested it and it's working. Make sure you are in a Craft Tile and have the appropriate tool.Crafting is done like so:Open Map editor and go to attributes and place a "Craft Tile" on map.Open Item Editor and create items needed for crafting: "Item1" and "Item2" are items you want to take from player to craft the "result". Tool is also needed for what tool player needs to have to craft the end result.Example: Iron Ingot from Iron OreItem1 = Iron OreItem2 = Iron Ore (In this case just going to use another Iron Ore, can have up to 5 mixers Items)Tool = HammerResult = Iron IngotSo what will happen here is when we stand on the crafting tile and have the correct tool and items in inventory, the item will be crafted.So best to place the craft tile infront or next to the crafting station. In this case with it would be a smelter for smelting the ore into a ingot.Hope his clears that up :)Thanks Link to comment Share on other sites More sharing options...
Alerd Posted June 2, 2015 Share Posted June 2, 2015 Any news? ^^ Link to comment Share on other sites More sharing options...
leminhde Posted June 2, 2015 Share Posted June 2, 2015 I create a sword with an animationcreate a npc with 300 hpI see that npc moving too slow …. and when I attack this bug appear -.-! Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 2, 2015 Author Share Posted June 2, 2015 It works fine for me… Did you edit the source at all? Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted June 2, 2015 Share Posted June 2, 2015 Also, what version are you using? Link to comment Share on other sites More sharing options...
leminhde Posted June 3, 2015 Share Posted June 3, 2015 I'm using version 3.Jaxx I just change the code as you said to fix the movement, not anything else. And my computer use corei 3 and Ram is 6 GB , I'm sure my computer graphic is enough to play a engine game -.-!* I tested the bug that I said above, Please test it with an animation.Anyone can fix the movement speed for this engine -.- ?https://www.youtube.com/watch?v=deseONZjyfA Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 4, 2015 Author Share Posted June 4, 2015 There is no problem with the movement in this particular engine. If you have problems with movement with this engine, you're going to get the same problems with every other engine… Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted June 4, 2015 Share Posted June 4, 2015 I think he means with the fix that you gave in a different thread, he may have used it and is now getting the error? Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 4, 2015 Author Share Posted June 4, 2015 That fix was experimental, as I've said in that thread. Even still, I've tested it and there are no errors with it. The video he linked was referring to the Eclipse-wide GPU to Movement bug. Link to comment Share on other sites More sharing options...
leminhde Posted June 4, 2015 Share Posted June 4, 2015 I used to use eo4 , eclipse renewer, eclipse world, I didn't see movement problem like this.But eclipse frontier has the same problem like yours! Link to comment Share on other sites More sharing options...
SkywardRiver Posted June 4, 2015 Author Share Posted June 4, 2015 And in all those other engines you did have a massive map with lots of animated tiles? Link to comment Share on other sites More sharing options...
dumplingk Posted June 4, 2015 Share Posted June 4, 2015 I can't pick a item after i drop it. Is it a bug?EDIT: when i drop a stackable item, i type in the number. Then i can't pick any item instead of Enter first. I think it toggle the chat bar but the text is invisible. Link to comment Share on other sites More sharing options...
leminhde Posted June 4, 2015 Share Posted June 4, 2015 yes, I do same maps with those other engine, with EW I did bigger map, and it has a lagging moving but not like this one.I can prove the animated doesn't relate in this bug by the video below.(the second one)This video is a new bug that I found, can't add animation for weaponhttps://youtu.be/FY2rUi-NTdoand this for what I said above, from 00:00 -> 00:21 is part 1\. 00:22 -> end is part 2\. This map doesn't have any animated or npchttps://youtu.be/OxNZO3_T6UA Link to comment Share on other sites More sharing options...
dumplingk Posted June 4, 2015 Share Posted June 4, 2015 Found a new bug: When i make a spell that stun player. I make the boss cast that spell. If the boss cast on me it only stun for the duration i set. but if it stun another player it will stun forever untill restart the game. Link to comment Share on other sites More sharing options...
Zetasis Posted June 4, 2015 Share Posted June 4, 2015 The animation error it is on your part I think. I believe the problem is being caused, from what I could tell from your video, is that you didn't put down a NPC Spawn attribute so the map is 'force' spawning the npc's in a way. For the speed problem, maybe I'm not seeing what your talking about but from the videos you have posted I don't really notice a speed change but I'll keep watching and see if I can think up any suggestions. Link to comment Share on other sites More sharing options...
leminhde Posted June 4, 2015 Share Posted June 4, 2015 the animation error, I've already test it on 3 computers, and have a same problemand the speed, the part 1 is faster than part 2\. and more slower (or faster) if I stay in a map 5 -> 10 minutes -.-! Link to comment Share on other sites More sharing options...
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